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Rockport Modification [V2 W.I.P.]


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#741 Ghost Graphic Designs

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Gepost 07 april 2013 - 03:36

Awesome news everyone!!

I've managed to make a fully-w?orking SCAR-L assault rifle for the TF Bravo teams! :)

Lots of work, but here's the result, enjoy!!

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#742 Xandarb

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Gepost 07 april 2013 - 03:56

That is very cool! Great work GGD!

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#743 met police999

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Gepost 07 april 2013 - 04:15

looks great Ghost!

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#744 Fred03

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Gepost 07 april 2013 - 08:54

What do you mean by fully-working? Is it just like the assault rifles the National Guard has in the LA mod?

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#745 Ghost Graphic Designs

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Gepost 07 april 2013 - 09:01

What do you mean by fully-working? Is it just like the assault rifles the National Guard has in the LA mod?

Yup! :)

Here's the new Foam Tender! The skin is still WIP and I'm gonna try putting both of the cannons working, that'll take some scripting and time... ;)

Enjoy!

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#746 FranciscoDoCarmo

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Gepost 07 april 2013 - 09:47

<3 !

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#747 CFDDIVE11

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Gepost 07 april 2013 - 10:07

Very nice!!

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#748 Ghost Graphic Designs

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Gepost 07 april 2013 - 10:10

Thanks for the feedback, everyone!

Here's a sneak-peek of the new Swift Water Rescue GMC Sierra. The model was made by Manhattan mod - with some edits by me. I discovered the "pick-up" version of the model by messing around with some polys. :holdglass:

The model may be used for other purposes, maybe for the Police or just as a Civil vehicle!

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  • Bijgevoegd bestand  2.jpg   66,4K   157 Aantal downloads
  • Bijgevoegd bestand  3.jpg   50,5K   98 Aantal downloads

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#749 Fred03

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Gepost 07 april 2013 - 10:17

Hey GGD I was wondering what happened to all the old vehicles from the beginning of the mod? Lots of them looked cool yet aren't in game. Are they orphaned units lost forever to the dark corners of your recycling bin or do you plan to release them later or what? It seems like a lot of good work and good units from the beginning aren't in the game now.Nice Sierra by the way.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#750 Ghost Graphic Designs

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Gepost 07 april 2013 - 10:21

Hey GGD I was wondering what happened to all the old vehicles from the beginning of the mod? Lots of them looked cool yet aren't in game. Are they orphaned units lost forever to the dark corners of your recycling bin or do you plan to release them later or what? It seems like a lot of good work and good units from the beginning aren't in the game now.Nice Sierra by the way.

Most of them were either replaced or improved during the development of this project. We've made so many units that I can't even remember the old ones! But don't worry, they are safe inside a folder that's hidden in an undisclosed location.... :cool:

Thanks for your concern! :happy:

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#751 Fred03

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Gepost 07 april 2013 - 10:27

Yeah I understand. I was just browsing through the topic and saw the FD pickup with the bubble lights and really liked it. Also FD tanker. Thanks for the answer and I know most can be found in the editor (or so someone in the topic says) but I am terrible with the editor. :(

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#752 Marshall8946

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Gepost 08 april 2013 - 05:44

Wow, I'm gone for a few days and I come back to see this! Amazing work Ghost! Especially on the SCAR!!!!

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#753 Ghost Graphic Designs

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Gepost 08 april 2013 - 08:15

Here's the test!! :)

Watch in HD and fullscreen for more details!

http://www.youtube.com/watch?v=wHF3KlUogq8&feature=youtu.be

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#754 met police999

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Gepost 08 april 2013 - 08:45

looks amazing

Yup! :)

Here's the new Foam Tender! The skin is still WIP and I'm gonna try putting both of the cannons working, that'll take some scripting and time... ;)

Enjoy!

the cab needs work

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#755 Fred03

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Gepost 08 april 2013 - 09:53

Looks fine.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#756 FranciscoDoCarmo

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Gepost 10 april 2013 - 06:43

AMAZING...

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#757 Newfoundking

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Gepost 12 april 2013 - 07:58

Okay, update from my desk:

Some of you older folks will remember I once worked with this mod. It seems like ages since I did something useful for it, but I've gotten free time again, and I've started working again:

First update of completed work: EMS Stretcher system: No longer will you have to deal with the ugly two person stretcher, we've joined the ranks of the strykers, similar to the manhattan mod, and pretty uch EVERY European mod. With this comes a few changes:
  • No more selecting paramedic and a stretcher paramedic. Every paramedic can treat and can carry a stretcher. Each ambulance has ONE stretcher, and can transport ONE person.
  • The two EMS divisions (RFD And REMS) will have different uniform types they can wear, each one giving them certain advantages, like traffic control, or being fire proof
  • Ambulances will no longer go to an on map hospital. This is something that may be returned in future versions, but at this time, it's a script limitation. The hospital has been replaced with I think buildings. I'll put a bomb there or something to make it interesting.
  • The fire department ambulances will continue to work with the stations
On my docket of work next, pending some changes, I will be working on incorporating a script similar to that which we had in the New York City Mod, where you press one button, and one of X amount of cars will come out. It'll be randomized, and will reduce a lot of the clutter in the garage, as well as make for an interesting scene (no more multiple unit 101s) With this will come different cars, some with pushbars, some with lightbars, etc. Stay tuned for more.

PS. I didn't include pictures of the new paramedic system, because there's no eye candy there, it's solely functionality. If people are interested, I'll do a video of it

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#758 Ghost Graphic Designs

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Gepost 12 april 2013 - 08:08

Okay, update from my desk:

Some of you older folks will remember I once worked with this mod. It seems like ages since I did something useful for it, but I've gotten free time again, and I've started working again:

First update of completed work: EMS Stretcher system: No longer will you have to deal with the ugly two person stretcher, we've joined the ranks of the strykers, similar to the manhattan mod, and pretty uch EVERY European mod. With this comes a few changes:

  • No more selecting paramedic and a stretcher paramedic. Every paramedic can treat and can carry a stretcher. Each ambulance has ONE stretcher, and can transport ONE person.
  • The two EMS divisions (RFD And REMS) will have different uniform types they can wear, each one giving them certain advantages, like traffic control, or being fire proof
  • Ambulances will no longer go to an on map hospital. This is something that may be returned in future versions, but at this time, it's a script limitation. The hospital has been replaced with I think buildings. I'll put a bomb there or something to make it interesting.
  • The fire department ambulances will continue to work with the stations
On my docket of work next, pending some changes, I will be working on incorporating a script similar to that which we had in the New York City Mod, where you press one button, and one of X amount of cars will come out. It'll be randomized, and will reduce a lot of the clutter in the garage, as well as make for an interesting scene (no more multiple unit 101s) With this will come different cars, some with pushbars, some with lightbars, etc. Stay tuned for more.

PS. I didn't include pictures of the new paramedic system, because there's no eye candy there, it's solely functionality. If people are interested, I'll do a video of it

Thanks for the update, NFK. I hope you don't mind that I do some little changes on the personnel when I get the files! :)

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#759 Fred03

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Gepost 12 april 2013 - 10:48

Sounds cool. Glad to see you all are still working on this great mod. perhaps the next release could include a fix for the ambulance dispatch and parking problems? That would be grand.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#760 Newfoundking

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Gepost 13 april 2013 - 02:18

Thanks for the update, NFK. I hope you don't mind that I do some little changes on the personnel when I get the files! :)


Actually, I didn't change any of the models, they were exactly as-was when I took them for the new models. Only thing I toyed with was a helmet on EMS people with jackets on, but I haven't quite decided what to do there yet, so nothing's been changed model wise, I just set up functionality.

Sounds cool. Glad to see you all are still working on this great mod. perhaps the next release could include a fix for the ambulance dispatch and parking problems? That would be grand.


Dispatch problems were simple script errors, I'm going to be doing a bit of work with dispatching all units, so that should fix these problems once I get them done. As for parking, a few of these things will actually be replaced and/or eliminated, so I don't want to comment on what will be happening there, other than to say that when this is all said and done, there should not be any more problems with this :)

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