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Rockport Modification [V2 W.I.P.]


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#621 Fred03

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Gepost 01 januari 2013 - 08:01

Looks wonderful. Keep up the good work.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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State & National Park enthusiast can help modders in park related issues.

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#622 met police999

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Gepost 01 januari 2013 - 08:29

Live the new personel but what i love about this mod is that if you dont like something you can easly change it to your liking great work ghost

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#623 FranciscoDoCarmo

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Gepost 01 januari 2013 - 10:45

Like Always ....

AWESOME ! :sporty:

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#624 Marshall8946

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Gepost 03 januari 2013 - 07:21

I love the look on the commanders face!

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#625 Ghost Graphic Designs

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Gepost 03 januari 2013 - 07:29

I love the look on the commanders face!

LOL really? :)

The texture is from GTA IV, BTW

Here we go again... Another update on the Taurus! ;)

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#626 Fred03

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Gepost 03 januari 2013 - 07:36

Looks good to me.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#627 galantjunior

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Gepost 04 januari 2013 - 09:19

One thing though.... The traffic lights change way too fast. Allowing huge traffic jams to be created.

#628 Xandarb

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Gepost 04 januari 2013 - 09:45

One thing though.... The traffic lights change way too fast. Allowing huge traffic jams to be created.


known issue. Not the mods fault, it is the game that's messing that up.


Original post by MikeyPI

Yeah this issue is related to the fact we all these days are having pretty fast computers compared to what the game was designed to run on, some people have more "capable" comps than others some will experience this issue easier, some won't have it at all because their comps are more bogged by the game it's self...

Open the Editor:
Load the modification you wish to tamper with (if the original game is what you wish to alter, simply create a new mod)> On the top menu bar you will see Modifications all mods are listed there, select the one you want to work with..
Load the map you wish to edit (most likely it'll be freeplay.e4m)> On the top menu bar you will see map menu, you want to pick open map.
You will find in the menu it opens to find the map it'll have a directory listing it should read this when the map is selected:
mod:Maps/freeplay.e4m

Now that the map is open simply start roaming the map, preferably in a systematic way IE bottom left corner and work your way right or up till you've gotten all that connect on that screen, move over one screen and repeat going down etc....

Look for traffic lights, they are all labeled in red in the editor so it makes finding em kinda hard but if you look you can see em... Not all intersections have lights, so note that, only lights are what you're tampering with.

Left click on the traffic pole it's self and on the bottom menubar you will see "properties" this will open the object properties interface:
it will read as follows:
traffic_2_2_1 or something similar....
We need to change only the last number within the string, leave everything else as it was...
click on the object name bar you will get a cursor, backspace out the last number which for the example was 1 it might be 2 I can't remember the default number, then type in a 4 so that it reads as follows:
traffic_2_2_4

Press OK then move onto the other lights that make up the intersection ensuring all of them have 4 as the last number in the sequence DO NOT CHANGE ANY OTHER PART OF THE NAME!

Once you've done this to the whole map in question, simply on the top menu click Map and select save map from the menu and press OK, overwrite the exiting map and exit the editor.

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http://forum.emergen...eezes-in-911fr/

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#629 FranciscoDoCarmo

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Gepost 05 januari 2013 - 04:38

Update ? :)

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#630 galantjunior

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Gepost 05 januari 2013 - 06:11

No editor in my version!

Going to try to run the game on a single core
have 4 XD

#631 Ghost Graphic Designs

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Gepost 05 januari 2013 - 07:55

Next up: CBCA Task Force Bravo rework!

You guys know how I love to skin tactical and military units... ;)

Oh and BTW, I'm going to stream it! http://www.livestrea.../black_ghost_pt

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#632 Ghost Graphic Designs

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Gepost 06 januari 2013 - 01:15

Ok, Task Force Bravo has some new equipment! :)

Multiple Camouflage options:
  • Crye Precision clothing with multicam; [photos]
  • PCU jacket and ACU pants; [photos]
  • Dark navy blue BDU shirt and cargo pants; [WIP]
  • Black jacket and helmet mixed with woodland pants and tactical vest; [not started yet
All of the skins are HD, having realistic velcro texture and custom patches.

Basically the player will have the option to choose one of the 4 variants while ingame, note that the patches on the shoulders may vary too. :)

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#633 met police999

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Gepost 06 januari 2013 - 03:44

awesome they look great! :laugh:

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#634 ENG343INE

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Gepost 06 januari 2013 - 06:04

awsome job

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#635 FranciscoDoCarmo

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Gepost 07 januari 2013 - 12:32

Great !

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#636 theocd

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Gepost 07 januari 2013 - 11:44

Nice to see the G36 as well! :)

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#637 FranciscoDoCarmo

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Gepost 07 januari 2013 - 07:53

Nice to see the G36 as well! :)

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Weapond right?

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#638 theocd

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Gepost 07 januari 2013 - 11:25

Yep, Heckler and Koch G36's in 5.56 NATO, nice to see them as the "military spec" ones with the dual optics rather than the export versions :D

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#639 FInn Rescue 12

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Gepost 08 januari 2013 - 02:12

Looking good Ghost awesome models.

Whats up!  

 

 

 

 

 

 

 

 

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#640 galantjunior

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Gepost 08 januari 2013 - 05:00

Looking good too! nice to see a "Made In Portugal" mod so to speak! :) So any updates on the release of patch 2?