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Rockport Modification [V2 W.I.P.]


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#481 Fred03

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Gepost 07 november 2012 - 07:01

So now mass casualty ambulance? It shows up on my version as "model missing" or something like that.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#482 Newfoundking

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Gepost 07 november 2012 - 08:56

Yeah, I'm working with Ghost to get a lot of stuff done. I'll let you guys know when I get some more stuff done. I don't have a video of the jacket script yet because I'm a little busy, but I'll post one soon

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#483 Fred03

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Gepost 07 november 2012 - 09:46

Take you time everything looks great.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#484 Newfoundking

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Gepost 08 november 2012 - 04:29

Alright, for those interested:

Posted Image

Unfortunately the video for it doesn't want to upload, so deal with the photos

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#485 Zach1019

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Gepost 08 november 2012 - 04:37

Alright, for those interested:

Posted Image

Unfortunately the video for it doesn't want to upload, so deal with the photos


Holy crap! That looks awesome! Great job guys. Can't wait.

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#486 mawjr1988

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Gepost 09 november 2012 - 07:19

good mod but the traffic lights for me wont let any traffic through and if you try to call an ambulance with the patrol car i get a script error that crashes my game. That's all i can find so far otherwise this is a great mod but looking forward to bug fixes.
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#487 met police999

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Gepost 09 november 2012 - 07:30

Alright, for those interested:

Posted Image

Unfortunately the video for it doesn't want to upload, so deal with the photos

maby have a version for traffic a high vis on like what the British police use like in the london mod

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#488 Xandarb

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Gepost 09 november 2012 - 08:57

good mod but the traffic lights for me wont let any traffic through and if you try to call an ambulance with the patrol car i get a script error that crashes my game. That's all i can find so far otherwise this is a great mod but looking forward to bug fixes.


Yes, that's a bug caused by a too fast computer. No kidding.

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#489 Fred03

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Gepost 09 november 2012 - 11:26

On the "get a jacket" command will it replace the "put on traffic vest" command?

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#490 Newfoundking

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Gepost 09 november 2012 - 11:33

No, this is in addition, and I only have one jacket done so far. I'm thinking about adding in raid jackets for the detectives, as well as something different for traffic for example. Also, I haven't cleared anything yet or not, but I may look at adding in some more vehicles that were not originally intended, as I'm not a big fan of units like the crown victoria, but I'd still love to have some in the mod. For instance, I may reskin a bunch of my models from the now dead St. John's mod. This isn't anything confirmed, it's just a possibility

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#491 ThePoliceGuy

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Gepost 10 november 2012 - 12:12

Would like to see more than anything some simple script errors fixed, like calling an ambulance etc. I use those features A LOT in the game as i'm sure many others do.


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#492 Zach1019

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Gepost 10 november 2012 - 12:25

Would like to see more than anything some simple script errors fixed, like calling an ambulance etc. I use those features A LOT in the game as i'm sure many others do.


Hey you need to be patient. They are working on it. The jacket is just another add on that they will release with the patch. Hang in there.

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#493 Fred03

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Gepost 10 november 2012 - 12:54

No, this is in addition, and I only have one jacket done so far. I'm thinking about adding in raid jackets for the detectives, as well as something different for traffic for example. Also, I haven't cleared anything yet or not, but I may look at adding in some more vehicles that were not originally intended, as I'm not a big fan of units like the crown victoria, but I'd still love to have some in the mod. For instance, I may reskin a bunch of my models from the now dead St. John's mod. This isn't anything confirmed, it's just a possibility


That would be great I really thought the St. John's mod looked good especially the charger and medic 10. And also some more units would be good ( perhaps a additional unit pack like the LA mod had).

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#494 Newfoundking

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Gepost 10 november 2012 - 04:11

I'm probably going to end up doing what Mikey did with the NY Mod, which will be adding in a script to spawn units randomly, things like crown vics and what not that has several model types of the same vehicle or whatever. It all depends on what gets worked out with the mod though

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#495 Zach1019

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Gepost 10 november 2012 - 04:12

I like that idea. :)

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#496 mawjr1988

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Gepost 10 november 2012 - 04:26

I really dont know why but i love this mod I was just playing and the small station with the heavy rescue truck the engine in the second bay will not go back to the station.
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#497 Zach1019

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Gepost 10 november 2012 - 04:29

Take the rescue out of the station and then send then engine back to the station and then the rescue back to the station.

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#498 mawjr1988

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Gepost 10 november 2012 - 04:31

ok ill try that also how do i get the patrol unit with the steel rims to spawn? the one in the picture on page one? i only see the cvpis with the hub caps...
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#499 Zach1019

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Gepost 10 november 2012 - 04:44

I'm not sure maybe PM Newfoundking or Ghost Graphic Designs and see if they can help you.

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#500 Newfoundking

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Gepost 10 november 2012 - 05:35

which one is that? The crown vic with the excalibur?

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