Rockport Modification [V2 W.I.P.]
#461
Geschrieben 18 Oktober 2012 - 12:44
#462
Geschrieben 20 Oktober 2012 - 02:21
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#463
Geschrieben 20 Oktober 2012 - 03:37
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#464
Geschrieben 20 Oktober 2012 - 09:10
Please can you put the pach on em planet?No, this was merely an appearances patch. I'm working on much more in the coming weeks though that will fix some known bugs, so keep reporting them!
http://www.youtube.com/user/999madtom
St John Ambulance Cadet
Volunteer Police Cadet
Emergency Service enthusiast, PM me if any questions about English Emergency Services.
#465
Geschrieben 20 Oktober 2012 - 09:53
I'm really looking forward to this!No, this was merely an appearances patch. I'm working on much more in the coming weeks though that will fix some known bugs, so keep reporting them!
Peace is constructed, not fought for.
~Brent Davis
#466
Geschrieben 20 Oktober 2012 - 01:41
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#467
Geschrieben 23 Oktober 2012 - 02:51
#468
Geschrieben 23 Oktober 2012 - 04:56
Thanks for the patch Ghost/Newfoundking, Amazingly well done.
Thank NFK only, he worked hard on it! I'll work on V.2 in the future, so get ready for updates!!Thanks. The patch looks great!
Check out my latest:
#469
Geschrieben 23 Oktober 2012 - 05:58
I'm ready!Thank NFK only, he worked hard on it! I'll work on V.2 in the future, so get ready for updates!!
Peace is constructed, not fought for.
~Brent Davis
#470
Geschrieben 23 Oktober 2012 - 06:58
#471
Geschrieben 25 Oktober 2012 - 04:37
No, this was merely an appearances patch. I'm working on much more in the coming weeks though that will fix some known bugs, so keep reporting them!
So what is changing in the current patch that are already out ?
#472
Geschrieben 25 Oktober 2012 - 04:57
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#474
Geschrieben 29 Oktober 2012 - 09:50
Useful scripts to help you:
Scripts like that you can use an police car to arrest the thief, so police go to crime scene and the officers run to the thief.
or an fast extinguish command for fire department
Optimiez Freeplay Map:
Fixed some problems in the map i guess?
New User Interface:
Self designed background on the beginscreen and loading menu?
http://www.brandweer-rilland.nl/
word ook lid van de brandweer Rilland hyves.
Brandweer Rilland Hyves
The official Brandweer Goes site
Brandweer Goes
Official Brandweer Goes Facebookpage
http://www.facebook....weergoes?ref=ts
#475
Geschrieben 06 November 2012 - 09:15
The "missing" units will be featured on V.2 and we have a new script that allows the police officers to change from shirt to jacket and vice-versa!
More news will follow...
Check out my latest:
#476
Geschrieben 07 November 2012 - 02:36
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#477
Geschrieben 07 November 2012 - 04:17
#478
Geschrieben 07 November 2012 - 04:20
It seems like when I send the engine back to station 2 it says that there is no space at the firehall, so the unit returns to base.
Before you send it back make sure the rescue unit is out of the station and then tell the engine to go back to the station and when the engine is in the station send the rescue back.
Co-Creator of the Red Beach Modification
#479
Geschrieben 07 November 2012 - 05:09
MCU, Municipal Police, MedEvac and more...By missing units you mean things like the MCA?
Brand-new units and light rework will be added aswell (not including those missing in V.1)
Check out my latest:
#480
Geschrieben 07 November 2012 - 05:16
I cant waitSo... I'm back again and I'm proud to announce that NFK is doing an awesome job with the mod!
The "missing" units will be featured on V.2 and we have a new script that allows the police officers to change from shirt to jacket and vice-versa!
More news will follow...