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The Manhattan Modification Release & Download

NYPD FDNY EMS NYC Manhattan N New York City Manhattan FDNY NYPD Mod

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146 replies to this topic

#141 wolfdog

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Geschrieben 09 April 2012 - 01:43

i just delete the mod because it was crashing i gave up

#142 cops

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Geschrieben 09 April 2012 - 01:52

my game crashed after 2½ hours of gameplay...
But yea I can life with that :)

BTW I've Camhack :P

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#143 FDNYpower

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Geschrieben 09 April 2012 - 02:03

I downloaded the new "fixed" torrent and still have CTD upon loading. Starting to lose faith.

same with me

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#144 ironcitycats

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Geschrieben 09 April 2012 - 02:04

Awesome job guys! I've only had the chance to play for an hour and a half, but....
A couple of things I really love are:
1. The FDNY vehicle details and lighting.
2. Addition of detectives, captains, etc. (even if it's eye-candy, it puts a more realistic touch on the mod)
3. The map details are excellent and very relevant to NYC. The atmosphere of the map gives it a very busy feeling. The other NYC submod was good, but looked more like it took place in Europe.
4. Newer calls.
5. Multiple different sirens are nice. Maybe it's just ear-candy, but I like it.

Couple issues for me:
1. Can't seem to control traffic too well. I feel like there's a way you can do it, but I don't know how. Putting an officer in front of traffic just makes more jams behind him, creating a small domino effect.
2. This is just personal, but felt like maybe too many high-rises.. maybe it's just taking a little while to get used to adjusting the camera angle alot to get tall buildings out of the way.

I had no trouble with CTD except when exiting Freeplay which doesn't even matter to me. No problems with install either.

I feel sorry you guys now have to deal with some folk who apparently don't understand torrents and/or ZIP files.... they're loss. Look forward to ya'lls new mod or additional updates/content. Take care.

#145 ausavin26

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Geschrieben 09 April 2012 - 02:34

I also have some issues:
1. Auxiliary unit is pretty sloppy (Hope that'll be fixed next time)
2. I was disappointed not having more units
3. There was a mission where there was a fire in an alley the FFs could not reach (On 104 and Amsterdam I believe)
4. I had a shooting call and when the crown vic was responding it took the longest way possible.

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#146 MNBug

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Geschrieben 09 April 2012 - 03:14

Hello Rafel and Dyson,

Long time watcher, first time poster. You should be very proud of all your work. The map alone is worth a large Kudo to you both.

I do have a bug to report. My game crashes with the following error. I'm thinking it may be associated with E9 or E54 but I can't be 100% sure.

(_LASirena6bd82): error: Illigal pointer class objects obj 0x0 6

Thanks, keep up the nice work.

#147 Voodoo_Operator

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Geschrieben 13 April 2012 - 02:22

This topic is now reopened.

Edit: Never mind, wrong topic.
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