Welcome! I am finishing up all my current work and have been looking at doing my own Mod for awhile. Right now it will stay as a submod for LA Mod because It will use all of his scripts(plus a few others up my sleeve I have been working on

The premise for this submod has been floating around in my head since EM3, and now I think I have developed the skills to pull it off. Nothing to fantastic, but it will be different from most other mods. I call it the "Your Home Town" Submod because that is what it is! I live in a very rural area and belong to a VFD. So that is what this mod will be, a Volunteer submod so to say. I will release different versions(IF I decide to release) in case you want to play it, but don't want to "roleplay" a volunteer county.
In this, none of the vehicles will be staffed and the only way to get personnel is to have POVs(Personal Vehicles) to respond from their houses(Yes they will be at their houses and people will be in civilian clothes) to the stations. The trucks WILL NOT be able to move without personnel in them(One of those scripts I have up my sleeve). I have tested this idea and it works great. The map is completely custom by myself, and I am working on making new buildings and houses to more resemble a small US County.
Now some of you may be wary right now because you think "GAHHHH! WHY U NO STAFF VEHICLES?! WHAT IF YOU HAVE BIG CALL AND NEED LOTS O PEOPLE?!?!?!111" well to answer this as politely as I can, You better work fast! the call volume has been significantly decreased. Very much so. This is meant to be fun, but challenging. So to take a page from Mikepi's book, I am not allowing the use of rapid deploy(unless you learn to add it in manually). It made LA MOD too easy and I want it to be a challenge.
As many of you vollys know, sometimes it takes ingenuity to tackle a 3 alarm fire with only 6 guys and an engine and a tanker until mutual aid gets there. So this mod will require you to think. I will NOT be adding enough POVs on the map to staff every vehicle to the max. Again this mod is meant to be a roleplay experience. If you dont like any of these things, simple fix...dont play it! I will be taking suggestions but keep inmind most of the details have aready been decided.
So with no more delays I present you the map(with stations on it), station assignments, and SUGGESTED SOPs

*ALL UNITS AND STATIONS ARE MADE BY ME. ANYTHING I BORROW WOULD BE EITHER SCRIPTS OR GUIs AND I GIVE ALL CREDIT WHERE ITS DUE*
Station 7(Tunkhannock Township/Borough Triton Hose Company)
Engine 7
Engine 7-2
Tanker 7
Tanker 7-2
Brush 7
Tower 7
Station 2(Meshoppen Fire/EMS)
Rescue(This also functions as an Engine) 2
Tanker 2
Brush 2
Squad 2
Station 1(Tunkhannock Community Ambulance Association)
CLS 1(Paramedic Flycar)
CLS 2
Ambulance 1-9(BLS Ambulance)
Ambulance 1-10(BLS Ambulance)
Ambulance 1-11(BLS Ambulance)
Station 5(Factoryville Fire/EMS)
Tanker 9
Brush 9
Support 9
Pennsylvania State Police
Car 1
Car 2
Car 3
Patrol 1
Patrol 2
Swat 1
Copter 1
Tunkhannock Borough/Township Police
POV's
-All POVs are station number( for cheif) and their assigned two digit number(So not to confuse with any aparatus on the road). So Station 7 chief would be Chief 7 and any other units would be Firefighter 7-10, 7-11, 7-12, etc
-Units will also be able to change into fire gear either at lockers at each station or from their own POVs. They can only change into SCBAs from fire apparatus. Each department will have their own custom skins so when doing mutual aid calls you will see the difference.
Remember, this is meant as a roleplay mod, and it is based on a REAL county and REAL people. If you dont like some of these ideas that is fine, that is why its private and if I ever release it just dont download it. I will however make it available to be tested and played by the Squad 55 EM4 Clan. The intent of this mod is to be played with other people and even though freeplay will be included, try and play with others..it will make for a better experience.
Vehicles/Screenshots!
Mock SOPs for Mod
I made these up based on actual response SOPs for each station, but slightly modified. Again this is more for the roleplayer, you dont have to follow these. I also made it so that if a fire goes to a second alarm it starts involving more mutual aid stations for added effect. remember: YOU DONT HAVE TO FOLLOW THESE, but the stations and map was set up according to how these are.
Structure Fire
Tunkhannock Twp
1st Alarm--> Engine 7, Tanker 7, Tanker 7-2, Ambulance 1-9/10/11
2nd Alarm-> Tower 7 , Tanker 9, Rescue 2, CLS 1/2
3rd Alarm--> Engine 7-2, Squad 2, Tanker 2
Optional RIT Assignment -->Squad 9
Meshoppen Twp
1st Alarm--> Rescue 2, Tanker 2, Ambulance 2
2nd Alarm-> Tower 7 , Engine 7, Engine 7-2, CLS 1/2
3rd Alarm--> Tanker 7-2, Tanker 9, Squad 2
Optional RIT Assignment -->Squad 9
Factoryville Borough
1st Alarm--> Brush 9, Tanker 9, Ambulance 1-9/10/11
2nd Alarm-> Tower 7 , Tanker 7-2, Engine 7-2, CLS 1/2
3rd Alarm--> Rescue 2, Squad 2
Optional RIT Assignment -->Squad 2
Brush Fire
Tunkhannock Twp
1st Alarm--> Brush 7, Tanker 7
2nd Alarm-> Engine 7-2 , Tanker 9, Brush 2, CLS 1/2(If Available)
3rd Alarm--> Engine 7, Tanker 7, Brush 5
Optional RIT Assignment -->Squad 9/2
Meshoppen Twp
1st Alarm--> Rescue 2, Tanker 2, Brush 7
2nd Alarm-> Brush 9, Engine 7-2, CLS 1/2(If Available)
3rd Alarm--> Tanker 7-2, Tanker 9, Brush 2
Optional RIT Assignment -->Squad 9
Factoryville Borough
1st Alarm--> Brush 9, Tanker 9, Brush 7
2nd Alarm-> Brush 2, Tanker 7-2, CLS 1/2(If Available)
3rd Alarm--> Rescue 2, Tanker 2, Tanker 7
Optional RIT Assignment -->Engine 7-2
Industrial Fire
Tunkhannock Twp
1st Alarm--> Engine 7, Tanker 7, Tanker 7-2, Ambulance 1-9/10/11, CLS 1/2
2nd Alarm-> Tower 7 , Tanker 9, Squad 2(with Hazmat trailer)
3rd Alarm--> Engine 7-2, Rescue 2, Tanker 2
Optional RIT Assignment/Deconn -->Squad 9
Meshoppen Twp
1st Alarm--> Rescue 2, Tanker 2, Ambulance 2, Engine 7-2, Squad 9(with Hazmat trailer put at EMA building)
2nd Alarm-> Tower 7 , Engine 7, Tanker7-2, CLS 1/2
3rd Alarm--> Tanker 7, Tanker 9, Squad 2
Optional RIT Assignment/Deconn -->Squad 9
Factoryville Borough
1st Alarm--> Brush 5, Engine 7, Tanker 9, Ambulance 1-9/10/11, Squad 2(with Hazmat trailer)
2nd Alarm-> Tower 7 , Tanker 7-2, Engine 7-2, CLS 1/2
3rd Alarm--> Rescue 2
Optional RIT Assignment/Deconn -->Squad 2
MVA
Tunkhannock Twp
1st Alarm-->Engine 7-2, Ambulance 1-9/10/11, CLS 1/2, Squad 2
Meshoppen Twp
1st Alarm--> Rescue 2, Squad 2, Ambulance 2, CLS 1/2
Factoryville Borough
1st Alarm-->Brush 9, Ambulance 1-9/10/11, CLS 1/2, Squad 5
NOTE: All Stations have been altered due to game limitation/design. I understand some of you are from Wyoming county and will correct me on this, but do not get upset because I am leaving them out. Also the map has been completly made up becuase if I were to do all of Tunkhannock, Factoryville, Mehoopany, Meshoppen, and Lake Carry, it would be HUGE.
Any questions feel free to ask. Here are more picks of the map!(Tunkhannock Twp/Meshoppen Twp) Industrial Sector)


