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The Midlands Modification [Released 1.0]


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#141 Freelancer

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Geschrieben 15 Juli 2012 - 02:55

Greetings,

I'd like to share something we've been working on,here we have a Tesco express petrol station for the map in 1.5

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Please keep in mind it's all work in progress

Also Entonox who is finishing the lights off has not had much time lately but he tells me there's a very small amount of lighting left
once that all done we can finally add all units into game and get West Midlands 1.0 released. :) and we've now got our personal
website set up:http://forum.bluelight-mods.co.cc/


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#142 Kookas

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Geschrieben 15 Juli 2012 - 03:22

Looks good! :P Looking forward to seeing it when it's all together and release-ready.

^ what he said


#143 met police999

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Geschrieben 15 Juli 2012 - 05:32

cool great work

Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
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#144 e34p

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Geschrieben 15 Juli 2012 - 06:21

That's awesome! I love little touches to the map like that.

Welfordshire_County_Council.jpg


#145 jacobc30

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Geschrieben 16 Juli 2012 - 10:03

Very impressed with this so far. Especially liking the quality of the fire engines and the Vauxhall transport van. Keep it up!

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#146 Entonox

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Geschrieben 17 Juli 2012 - 11:27

I've sent the lights back to Freelancer, So hopefully there will be more news soon :)

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#147 eyespy900

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Geschrieben 18 Juli 2012 - 11:19

I have a bit more news, I am currently adding the units into game and will be done by the weekend, maybe sooner, then I need to pass the mod back to freelancer. I didn't have much time last night but managed to get 2 fire units done.

Eyespy900

#148 eyespy900

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Geschrieben 18 Juli 2012 - 11:21

Hi can you do something for me, can you check the Volvo fire engine and make sure when in editor it has it's skin, as when I loaded up and tried adding it last night, the unit is without a skin.

Eyespy900

#149 Entonox

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Geschrieben 18 Juli 2012 - 12:12

I've had it in the editor and There's no problems with the skin :\

header10.png


#150 eyespy900

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Geschrieben 18 Juli 2012 - 01:02

Oh that's strange, I will give it another crack tonight

#151 eyespy900

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Geschrieben 20 Juli 2012 - 01:59

Another update

I have 75% of units added into the game, just the police to do now, then I need to sort out the sosi script. Personnel needs added all commands for all units also need to be added. I don't have a lot of time as I have a 1 year old baby to care for as well.

Still aiming to have all units in the game by tomorrow lunch time. There ain't a lot left for me to do, but it is all time consuming and each thing needs to be tested as I go along, I can't stand adding things on a big scale to find something is missing.

So hopefully a release within a 3-4 days, not sure what else freelancer wants to include in v1.0

Eyespy900

#152 Freelancer

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Geschrieben 22 Juli 2012 - 10:07

Every unit is now in game,we just got to add the personal and some scripts,there is a few things to fix but should not take much time
here's a small preview:

Posted Image


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#153 gunswat

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Geschrieben 22 Juli 2012 - 11:02

Cant wait

#154 eyespy900

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Geschrieben 23 Juli 2012 - 10:09

update......

we need a bit of help with adding personnel to the mod. i have tried for 3 hours to do this without success, any help would be great

thanks

eyespy900 and bluelight modding team

#155 gw01993

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Geschrieben 30 Juli 2012 - 05:59

hey all. hows the Mod coming along? managed to add units ?

#156 met police999

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Geschrieben 30 Juli 2012 - 06:01

as far as i know is yes it is done just a few things to do and then its release im not sure though

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#157 Freelancer

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Geschrieben 30 Juli 2012 - 06:34

hey all. hows the Mod coming along? managed to add units ?

Like Met police said all units have been added now we're just trying to add our new personal and a few scripts.

Update:From what eyespy900 tells me our personal have been added I'm going to take a look at it soon so stay tuned as we could be looking at release
in the next day or two.

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Freelancer

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#158 djchill

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Geschrieben 01 August 2012 - 04:48

we could be looking at release in the next day or two.


Can't wait! :)

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#159 Semper Fidelis

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Geschrieben 01 August 2012 - 05:31

Ohh god excellent work fellass !!!!!!!!!!!!!!!!!!!!! :D

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#160 gw01993

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Geschrieben 01 August 2012 - 08:04

amazing!!!!! will this mod have a budget or is there unlimited funds so to speak?