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Show here your documentary/repo about editor/ingame call outs


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#241 Dyson

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Gepost 21 juni 2012 - 09:39

OK, so I've noticed that in some of the repos, persons are performing actions (i.e extrication, redirecting traffic, shooting, etc.) in the editor, and I was wondering how this is possible?


Bottom left, properties, then select the animation you want, then add any equipment in the same menus :)

#242 Semper Fidelis

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Gepost 21 juni 2012 - 09:48

Thanks Dyson :) (I was searching for it). But how can I add injured people ?

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#243 EmergencyFan97

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Gepost 21 juni 2012 - 09:50

Thanks Dyson! Actually, I was wondering the same thing as Semper Fi here. Maybe it's in the same menu, Semper?
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#244 Marshall8946

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Gepost 21 juni 2012 - 10:39

In that same menu, go under traits on the right hand side. In traits you'll see a check box to select injured and such.

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#245 Semper Fidelis

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Gepost 22 juni 2012 - 12:51

Yeah EmergencyFan97 ;) . As Marshall said it's in the same menu(just discovered it). Hey Marshall, you said it is in the same menu. Do you mean "properties" or "prototypes" ? :D

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#246 ausavin26

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Gepost 22 juni 2012 - 01:03

Properties. You can also select for a blood puddle.

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#247 Semper Fidelis

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Gepost 22 juni 2012 - 01:13

Thanks pal. I have an absorbing story for ya. Actually I dunno where can I start but there are two possibilities. 1.- terrorist attack. 2- kidnapped FBI Agents (Copy from Criminal Minds :D). Anyway, thanks.

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#248 ausavin26

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Gepost 22 juni 2012 - 01:18

I get most of my ideas from LA Noire :)

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#249 Semper Fidelis

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Gepost 22 juni 2012 - 01:47

Ooh. It's my number one game. I recommend it for everyone ;). But I don't think there are aliens in LA Noire. :P

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#250 Marshall8946

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Gepost 22 juni 2012 - 02:13

If you do a reenactment from criminal minds, I will be absolutely amazed! But a terrorist attack sounds like a cool scenario as well :)

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#251 Semper Fidelis

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Gepost 22 juni 2012 - 10:27

Yep. But I'm working on 2 scenarios. But I'll go with the first (criminal minds), I guess. Thanks for supporting pal. :D

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#252 ausavin26

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Gepost 22 juni 2012 - 03:10

Can't wait to seem them! Yours are always interesting :P, but long.

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#253 999madtom

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Gepost 22 juni 2012 - 04:04

Bottom left, properties, then select the animation you want, then add any equipment in the same menus :)

I just tried that for myself but it does not work when i click on properties it doen not come up with any thing

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#254 ausavin26

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Gepost 22 juni 2012 - 04:15

I just tried that for myself but it does not work when i click on properties it doen not come up with any thing

Some models don't have animations.

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#255 Semper Fidelis

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Gepost 22 juni 2012 - 04:15

Can't wait to seem them! Yours are always interesting :P, but long.


Yes. You're right I have a "longness" problem. :D

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#256 Marshall8946

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Gepost 22 juni 2012 - 10:57

I just tried that for myself but it does not work when i click on properties it doen not come up with any thing

Make sure that thing you placed is selected(with the green box around it). Otherwise the menu wont pop up.

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#257 EmergencyFan97

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Gepost 24 juni 2012 - 12:54

How do you add equipment, Dyson? I didn't see that in Properties.
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#258 ausavin26

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Gepost 24 juni 2012 - 01:04

How do you add equipment, Dyson? I didn't see that in Properties.

He's not the only one who knows how to do it...
Properties>Traits in the middle it should say Equipment just pick one. ;)

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#259 EmergencyFan97

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Gepost 24 juni 2012 - 02:54

Thanks. Only reason I said him specifically is because he mentioned it.
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#260 Tacticality

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Gepost 24 juni 2012 - 08:45

Hey just wondering- how do we do these type of things with the editor? I'm new to this stuff...

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