FDNY The Simulation Concept & Important News
#21
Gepost 11 februari 2012 - 09:29
#22
Gepost 11 februari 2012 - 09:29
The game idea seems awesome, i would love to play it when you get done with it.
Have you put any thought into where the camera will be pov or 3rd person? Since you are creating the game from the ground up a pov camera would be cool since most games are 3rd person.
Will your game be able to be modded because a Chicago version would be sweet.
#23
Gepost 11 februari 2012 - 03:50
As for 'copying an idea'. Not really bro, I always admired your concept and hoped you would follow it through. But Rafael had been working this concept over several months. Pages of handwritten concept. And come on 2 emergency service game concepts are going to be rather similar.
You can either just stand down and be cool with it. Or be a dick, and well, what you gonna do? Can't sue us over 'similar concepts'.
Good day
x
#24
Gepost 11 februari 2012 - 05:54
I will continue modding, but will be helping out 100% on this project.
As for 'copying an idea'. Not really bro, I always admired your concept and hoped you would follow it through. But Rafael had been working this concept over several months. Pages of handwritten concept. And come on 2 emergency service game concepts are going to be rather similar.
You can either just stand down and be cool with it. Or be a dick, and well, what you gonna do? Can't sue us over 'similar concepts'.
Good day
x
Ok listen I agree with what everyone is saying, as for multiple games of the same type yea, yea that true. But their concepts do vary a bit. I really don't have the time to argue this out. Especially like everyone said it will get us nowhere. So either we can work together Rafael or go our separate ways like I said in that PM.
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#25
Gepost 11 februari 2012 - 06:09
Just because we're on a forum normal rules of social behaviour still applies. Jeez
#26
Gepost 11 februari 2012 - 10:25
#27
Gepost 11 februari 2012 - 11:45
"I dream of the day when chickens can cross the road without having their motives questioned."
#28
Gepost 13 februari 2012 - 03:46
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#29
Gepost 13 februari 2012 - 04:10
What are you talking about?I'm just still getting over the fact that it'll be available in a few weeks...wow man!
#30
Gepost 13 februari 2012 - 03:39
I'm just still getting over the fact that it'll be available in a few weeks...wow man!
Maybe I haven't read the thread well enough or you've posted in the wrong thread.
#31
Gepost 14 februari 2012 - 09:03
The FBI is currently examining my signature. They'll release it when they deem it's not a threat to national security.
RCMP Modification Public Relations Officer/Visual Designer
#32
Gepost 15 februari 2012 - 03:28
My sincere apologizes,
B2Bomber
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#33
Gepost 16 februari 2012 - 12:45
Rafael I want to apologize for the misunderstanding. What I did was not the correct way about going and doing things and I am sorry. Rafael on this forum as well in other places you are an admired and well respected guy that a lot of people look up to. You are a very very popular person. I don't have anything against that or anyone else who is that way what so ever by the way. Anyway, I misunderstood your concept and got angry because I felt that you copied me. now I'm not crazy, paranoid or anything like that (for the most part I feel that I am normal. Depends on the day lol). One issue that I have a problem with is the big guy taking the little guys stuff and walking away with all the credit. As you can tell I really wont settle for someone doing that to me. I did not evaluate and understand the situation correctly. Whether or not you were copying the idea though what I did was inappropriate and not the way I would normally go about doing this kind of stuff (online or in person). I let my anger and my first thought get to me and did the wrong thing. Do take note though that I as well as everyone else are still just human ( thanks captain obvious). Anyway I hope you can except my sincere apologies. I also hope that maybe we can do collaborative works between our projects.
My sincere apologizes,
B2Bomber
I forgive you and I myself apoligize for flipping out on you. Im glad we can come to senses and yeah we can talk about collabing our talents.
#34
Gepost 19 februari 2012 - 02:58
#35
Gepost 19 februari 2012 - 03:01
Lol. Doing this project won't be free, you know that right? Do you have one million dollars to finance the operations in order to construct, produce and print the game?
I really hope you know what you're doing when it comes to designing game, not a modification for a already developed game.
Yes we did our research. It's based off an already developed game engine available free and they even assist with publishing, the only real issues will be copyrighted NYC objects. This will be (hopefully) a digital release.
#36
Gepost 19 februari 2012 - 03:03
What's the name of the game engine in question? If you can come up with a feature to engineer lights and patterns like the light editor of EM4, you can sign me up!
#37
Gepost 19 februari 2012 - 03:04
Oh, really? Well, I take back what I said then, haha.
What's the name of the game engine in question?
Unity game engine,
#38
Gepost 19 februari 2012 - 06:07
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#39
Gepost 19 februari 2012 - 08:36
Dyson, There will though be more than just that. Copyrights for the game is going to cost some. All the assets, scripting, 3d models, sounds, and stuff will eventually begin to add up ( Doing all that yourself would take years to do) As for the unity game engine, The free version is actually somewhat restricted to what it can do. Shadows among other things wont work on the free version (dynamic shadows).As well as exporting privileges have been a major thing of concern. $1500 though for the full thing with no royalties is a great deal. The free version also puts a limit on how much you can make in a fiscal year to $100,000 ( not sure how the police that). I don't mean to be a Debby downer but that's the brick wall that I've hit working with this stuff. (Its taken me months just working on that crash test facility to get it to do basic stuff)
Well from the work that Rafael has started the basic free unity engine is more than enough to work with. The money cap is no issue we aren't working for the money. The copyright issue, I am from more of a music background, and that industry runs almost free copyright protection on a basic level, I'd be shocked to find out games, which are harder and more rarely copied, use a more expensive system.
So there's my answers. Back to development.
x
#40
Gepost 19 februari 2012 - 11:55
Oh...well ok haha. Still sounds like a very cool concept!I think you mis-understood, their releasing info in a few weeks.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
Also tagged with one or more of these keywords: Manhattan, Mod, Game, Developement, Fdny, The, Simulation, Rafael
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