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My private edit of LA mod on woods map, ( No Longer Supported )

la woods map mod wip private cool new

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167 replies to this topic

#141 NathanDollinger

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Gepost 13 oktober 2012 - 12:23

No its not even explorer said so himself if I remember. You can never ever have a perfect traffic flow when they are crossing, something is always bound to happen.


Right!!

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#142 xanxth3

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Gepost 14 oktober 2012 - 06:35

How's it coming?

#143 NathanDollinger

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Gepost 15 oktober 2012 - 04:37

assuming your talking about the update hopefully i'll upload it later this week

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#144 xanxth3

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Gepost 15 oktober 2012 - 07:42

ok :D

#145 NathanDollinger

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Gepost 22 oktober 2012 - 04:36

Uploaded the update to day and will be available as soon as it gets approved
http://forum.emergen...479-fd-command/

Hope you enjoy!

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#146 Tommy van Extel

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Gepost 22 oktober 2012 - 06:55

Nice, hope the mods will be quick

#147 FireShooter10

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Gepost 22 oktober 2012 - 10:53

Would you mind uploading it to a different hosting site as a mirror?
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#148 NathanDollinger

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Gepost 22 oktober 2012 - 11:26

Ya ill do that it will be later tonight though

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#149 xanxth3

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Gepost 23 oktober 2012 - 12:40

Can't Wait.
How huge is the map?

#150 FireShooter10

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Gepost 23 oktober 2012 - 01:37

Can't Wait.
How huge is the map?

I'm pretty sure he's using the w00ds map as a base.
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#151 NathanDollinger

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Gepost 23 oktober 2012 - 03:53

Here is the mirror
http://www.fileswap.....zip.html">File FD Comannd V1.zip

And yes the woods map is the base

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#152 Tommy van Extel

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Gepost 24 oktober 2012 - 08:04

The map looks very nice but;

* Is it possible to decrease the amount of traffic?
* Is it possible to have a medic in any ambulance by default (now it's only the stretcher)
* Is it possible to fix some of the names in-game? (not all vehicles names seem to be correct)

Thanks

#153 NathanDollinger

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Gepost 25 oktober 2012 - 12:58

The map looks very nice but;

* Is it possible to decrease the amount of traffic?
* Is it possible to have a medic in any ambulance by default (now it's only the stretcher)
* Is it possible to fix some of the names in-game? (not all vehicles names seem to be correct)

Thanks


Yes but it defeats the purpose of a city - If you find a traffic bug please share and ill look at fixing it
I suppose so
At some point this is planed

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#154 Tommy van Extel

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Gepost 25 oktober 2012 - 08:54

Well biggest issue is that emergency vehicles drive in the middle of the road. Works fine until another emergency vehicle is coming from the opposite side.

I also found some traffic problems but can u post a larger image of the map so i can point them?

#155 NathanDollinger

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Gepost 25 oktober 2012 - 01:14

For this map the middle of the road is the best place ever for the emergency vehicles and i haven't had any issues

Umm take screenshots and post them!

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#156 Tommy van Extel

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Gepost 25 oktober 2012 - 04:48

Will make some, but for the time being:

http://img392.images...09/grid4jt6.png
People try to park at the parking lot beside the entrance of the airport (where the middle red pointer points at). This causes a traffic jam.

http://img233.images...73/grid2rn4.png
At the top, left of the campside (?) is a bus stop. It happened that the bus stopped (half on the road, half on the sidewalk) but did not continue and caused a traffic jam.

http://img265.images...11/grid1gv2.png
The entrance to the highway from the industrial area (upper right) is jamming some times. Larger vehicles seem not be able to get on the highway.
The large fire / crash tender also has this problem.
The same probably counts for the medical bus.

Another thing that crossed my mind: when redirecting vehicles with police, it happens that only the front vehicles turn around. The ones that come next drive up to the officers but stay there. I experienced this only on the highway.

EDIT: one more; if you send medical vehicles to hospital or base they park in a strange way (upper left base from the map). They will park inside when you open the doors from the base but do have problems leaving after that. When keeping the doors closed they will park in front of them which is okay but looks a bit silly. BTW; there are 2 control points (from which you can select vehicles and such) but i guess 1 can be removed (does not work, duplicate).

#157 NathanDollinger

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Gepost 25 oktober 2012 - 10:40

Will make some, but for the time being:

http://img392.images...09/grid4jt6.png
People try to park at the parking lot beside the entrance of the airport (where the middle red pointer points at). This causes a traffic jam.

http://img233.images...73/grid2rn4.png
At the top, left of the campside (?) is a bus stop. It happened that the bus stopped (half on the road, half on the sidewalk) but did not continue and caused a traffic jam.

http://img265.images...11/grid1gv2.png
The entrance to the highway from the industrial area (upper right) is jamming some times. Larger vehicles seem not be able to get on the highway.
The large fire / crash tender also has this problem.
The same probably counts for the medical bus.

Another thing that crossed my mind: when redirecting vehicles with police, it happens that only the front vehicles turn around. The ones that come next drive up to the officers but stay there. I experienced this only on the highway.

EDIT: one more; if you send medical vehicles to hospital or base they park in a strange way (upper left base from the map). They will park inside when you open the doors from the base but do have problems leaving after that. When keeping the doors closed they will park in front of them which is okay but looks a bit silly. BTW; there are 2 control points (from which you can select vehicles and such) but i guess 1 can be removed (does not work, duplicate).


Are you using the New V1 cause most of what you're talking about is fixed in the new release, Also i have no idea what you're talking about with the medical vehicles ?!?!?!?!

(Edit: I looked at your screen shots, You're running version 0.3 which is why you're having so many bugs. Update to Version 1. Version one hasn't been approved by the mods yet so use the mirror to get the correct version)

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#158 Tommy van Extel

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Gepost 25 oktober 2012 - 10:45

These screens are not mine :) but from Woods topic. Just to point out the problems.

I downloaded this version: http://www.fileswap....nnd_V1.zip.html

So unless you uploaded the wrong one?

Will post a screenshot tomorrow concerning the medical vehicles base (to clearifiy)

#159 gunswat

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Gepost 25 oktober 2012 - 10:50

i think its the right 1

#160 Tommy van Extel

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Gepost 29 oktober 2012 - 09:17

My mate used the same link and we play together so it's not likely that we are running a wrong version (unless the uploaded file is incorrect).





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