My private edit of LA mod on woods map, ( No Longer Supported )
#41
Geschrieben 31 Januar 2012 - 06:23
#43
Geschrieben 31 Januar 2012 - 02:52
just one thing can you add some POVs for the FD and have them patrol the city maybe use unmarked PD car and trucks but put blue lights in(not on) them
Lower Valley Mod Creator
#44
Geschrieben 31 Januar 2012 - 03:57
#45
Geschrieben 31 Januar 2012 - 07:38
Too much bugging, emergency vehicles dont cross bridges..some off sirens missing..tower 51 hardly goes back to inside station..
2nd releases and you didn't think there would be bugs ??? ..... if its too buggy don't play it .... lol
Dude i love this mod its awesome everything works great for me
just one thing can you add some POVs for the FD and have them patrol the city maybe use unmarked PD car and trucks but put blue lights in(not on) them
Thank you glad you like it!
The patrolling vehicles cause to many issues its a good idea but it just don't work well =/
We could probably do a POV that parks at one of the stations some where ?!?!?!?
#46
Geschrieben 31 Januar 2012 - 07:53
Anime....that is all.
#47
Geschrieben 31 Januar 2012 - 08:52
#48
Geschrieben 31 Januar 2012 - 09:47
that will work, im thinking maybe they carrie traffic cones, flares, fire extinguisher and a medic bag2nd releases and you didn't think there would be bugs ??? ..... if its too buggy don't play it .... lol
Thank you glad you like it!
The patrolling vehicles cause to many issues its a good idea but it just don't work well =/
We could probably do a POV that parks at one of the stations some where ?!?!?!?
and you can put an firefighter or an EMT in it
Lower Valley Mod Creator
#49
Geschrieben 01 Februar 2012 - 02:35
If you worked some of the truck routes I think it would be great. I have found some really really frusterating routes thats just crazy. Like the traffic accident on the highway. It took USRA a long time to get there. It took my heavy rescue to even longer to get there and took some really screwie routes.
But yea man... Really really good. I am looking forward to the actual release
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#50
Geschrieben 01 Februar 2012 - 06:16
You are raging about that im telling few bugs, only thing what matters on game play is that vehicles dont cross bridge. If you cant take critic, well not my problem.
Lol i take critic. fine .... also i didn't rage at all i just mad a simple statement if you think its to buggy don''t play it! =O lol
This is the first or second release? The first release, there will be bugs of course but the second, the bugs should be worked out; at least most of them anyway. Well, I will try it anyway, sounds pretty good . Look at my sig though and get ready for the list. You have been warned.
... I like your signature it will give me more things to make better.... Every release will have bugs.... If the 2nd release was perfect that would be the end of development and a lot of things would be a lot less then what they are today!
I like the map and everything that I see, but unfortantly it does need A BIT of work to be done.
If you worked some of the truck routes I think it would be great. I have found some really really frusterating routes thats just crazy. Like the traffic accident on the highway. It took USRA a long time to get there. It took my heavy rescue to even longer to get there and took some really screwie routes.
But yea man... Really really good. I am looking forward to the actual release
I like the map and everything that I see, but unfortantly it does need A BIT of work to be done.
If you worked some of the truck routes I think it would be great. I have found some really really frusterating routes thats just crazy. Like the traffic accident on the highway. It took USRA a long time to get there. It took my heavy rescue to even longer to get there and took some really screwie routes.
But yea man... Really really good. I am looking forward to the actual release
The Update im working on now fixes MOST of the traffic issues at lest for the player controlled vehicles i completely re-did the paths i also greatly improved the Interstate part of the map! ... Sadly it will always have problems just as in real life interstates are a pain in the but!
#51
Geschrieben 01 Februar 2012 - 04:09
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#52
Geschrieben 01 Februar 2012 - 05:16
This mod was only meant to be a private mod, but you bugged him to release it, so he did.
Like F1? How about manager games? I know you like manager games... join me here!
#54
Geschrieben 02 Februar 2012 - 05:35
(hopefully constructive criticisms)
a) From what I've seen you should learn your way around Virtual Objects before trying to set up a completely new map, these are the things that will allow the use of more complex scripts such as Firestation etc. Without knowing about these the map will be a step down from the original as its not (fully) firestation compatible.
b)This isn't a mod as such. I'd call it either a submod or a map add on. To call it a seperate mod would seem disrespectful to the creator of the base (Hoppah).
But saying this, the community has been immature in its response, you guys did ask for a release of a private mod, from a member that seems new to modding. You can't expect the next LA mod, you have to use common sense to think, and allow time to progress.
Just my opinion, doesn't count for much
Dyson
x
#55
Geschrieben 02 Februar 2012 - 07:52
#56
Geschrieben 02 Februar 2012 - 09:56
Nice edits dude, but..
(hopefully constructive criticisms)
a) From what I've seen you should learn your way around Virtual Objects before trying to set up a completely new map, these are the things that will allow the use of more complex scripts such as Firestation etc. Without knowing about these the map will be a step down from the original as its not (fully) firestation compatible.
b)This isn't a mod as such. I'd call it either a submod or a map add on. To call it a seperate mod would seem disrespectful to the creator of the base (Hoppah).
But saying this, the community has been immature in its response, you guys did ask for a release of a private mod, from a member that seems new to modding. You can't expect the next LA mod, you have to use common sense to think, and allow time to progress.
Just my opinion, doesn't count for much
Dyson
x
Eeehhh have you played it??? lol I know about virtual objects and the To Fire Station Script works fully other then a couple of parking issues which are due to spacing
The Fire Station Start script has been removed as i feel it takes away from the game along with the fact this was originally aimed at a multiplayer mod which means its pointless!
There response all though immature did give me something to laugh about which was nice!!
I am fully aware that its a sub mod ( Note: Its in the submod section for LA Mod Forums =D ) I mean no disrespect to hoppah and love his work!!
Hey, is it possible to play this map in single player?
Answered this question already Answer is YES!!
#57
Geschrieben 02 Februar 2012 - 10:01
#58
Geschrieben 03 Februar 2012 - 12:14
The EMS car is a gigantic heavy rescue.
The Battalion chief vehicle is actually a Squad.
Units get lost or disappear off the map
CANNOT. FLIPPING. WAIT.
#59
Geschrieben 03 Februar 2012 - 12:39
#60
Geschrieben 03 Februar 2012 - 04:18
I've got some goofy issues with this mod. All the apparatus go to the stations okay, except for a few minor bugs:
The EMS car is a gigantic heavy rescue.
The Battalion chief vehicle is actually a Squad.
Units get lost or disappear off the map
Eahg the cars are all right .... there not really Supervisor vehicles any more there rescue units!
Map issue should be fixed in next release
Actually thats how he wanted it, if you back to the last page
^ Thanks for reading
Also tagged with one or more of these keywords: la, woods, map, mod, wip, private, cool, new
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