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My private edit of LA mod on woods map, ( No Longer Supported )

la woods map mod wip private cool new

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167 replies to this topic

#21 CROPLAYER

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Geschrieben 28 Januar 2012 - 05:58

You can upload file at 4shared.com while we wait it to be granted on download section.
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#22 FDNY Engine 321

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Geschrieben 28 Januar 2012 - 06:52

Nice and if you do relese it cant wait
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#23 FDNYpower

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Geschrieben 28 Januar 2012 - 11:20

hey how do you download files you uploaded cause i uploaded it but i don't know how to download it

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#24 NathanDollinger

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Geschrieben 29 Januar 2012 - 05:12

Hey guys i put a 2nd working mirror up good luck

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#25 Reaper

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Geschrieben 29 Januar 2012 - 07:41

Ok so you need LA Mod and Woods Map to run this correct?

#26 FDNYpower

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Geschrieben 29 Januar 2012 - 03:25

Ok so you need LA Mod and Woods Map to run this correct?

i don't believe so i'm downloading this now so i'll let you know

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#27 EmergencyFan97

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Geschrieben 29 Januar 2012 - 05:11

It comes in the e4mod format. So, no, you don't actually need anything to install it except a modinstaller.
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#28 NathanDollinger

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Geschrieben 29 Januar 2012 - 05:45

Its standalone so just download and install happy gaming!

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#29 EmergencyFan97

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Geschrieben 29 Januar 2012 - 06:37

Why aren't the stations staffed at the beginning?
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#30 FDNYpower

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Geschrieben 29 Januar 2012 - 09:23

i don't think that this is ready to be released because:

1. stations aren't staffed so you have to take the time to staff them while your getting calls
2. there are major traffic issues causing difficulty for the units to respond to calls
3. a lot of units don't play there sirens
4. i noticed that at the tech station some units can't leave the area by them selves so i had to direct them to the seen on the wrong side of the highway
5. there are a couple units that aren't allowed to go to there stations
so i think you need to do some more work on this

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#31 gizmo719

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Geschrieben 29 Januar 2012 - 11:37

i couldnt agree more
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#32 EmergencyFan97

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Geschrieben 29 Januar 2012 - 11:40

Same here.
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#33 NathanDollinger

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Geschrieben 30 Januar 2012 - 03:18

i don't think that this is ready to be released because:

1. stations aren't staffed so you have to take the time to staff them while your getting calls
2. there are major traffic issues causing difficulty for the units to respond to calls
3. a lot of units don't play there sirens
4. i noticed that at the tech station some units can't leave the area by them selves so i had to direct them to the seen on the wrong side of the highway
5. there are a couple units that aren't allowed to go to there stations
so i think you need to do some more work on this


1. Stations will never be staffed at the start.........
2. There has always been traffic issues on woods map and it will take years to get them fixed sorry....
3. All the units play sirens that i know of so im not sure what thats about ?!?!??! tell me the units and ill fix in the next release
4.I haven't messed with or had any issues with the tech units so ill look into it!
5. All the units that are suppose to go to a station go so maybe ur just sending one thats not suppose to go

You must understand every thing will have bugs and seeing how im the only one working By My Self on this mod the only way im going to find and fix bugs is if i release it so i can be told about it!
If you don't think its playable .... dont play it! This is only the 2nd version of this mod so its still way in the alpha stage

Please share your bugs and ill fix them in future releases but if your not going to be helpful and are going to sit there after people ask for release and say its not ready for release ill just keep it for me and my friends and not worry about it!

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#34 EmergencyFan97

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Geschrieben 30 Januar 2012 - 03:39

One of the engines wouldn't go back to the station. I forget which one it was exactly.

EDIT: Checked and found out that it was Engine 36, which as I noticed, does not have a home station. Also, WHY is the EMS squad model a rescue? Not to mention that it has nowhere near the amount of lights it should as a rescue. And the two units at the hospital are Medics 35 and 510. 36 has the red hood.
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#35 BlazingPuppies

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Geschrieben 30 Januar 2012 - 05:24

i've noticed that some units are at the fire stations but they are stuck there, in the beginning you can tell there are units there because there are fire fighters running to those units. i can't tell you which units are stuck there because they don't show up the id's
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#36 NathanDollinger

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Geschrieben 30 Januar 2012 - 06:16

One of the engines wouldn't go back to the station. I forget which one it was exactly.

EDIT: Checked and found out that it was Engine 36, which as I noticed, does not have a home station. Also, WHY is the EMS squad model a rescue? Not to mention that it has nowhere near the amount of lights it should as a rescue. And the two units at the hospital are Medics 35 and 510. 36 has the red hood.


Engine 36 currently dose not have a station and at this time its not planed to have one!
The EMS Squad is a rescue cause thats what i wanted it to be!


i've noticed that some units are at the fire stations but they are stuck there, in the beginning you can tell there are units there because there are fire fighters running to those units. i can't tell you which units are stuck there because they don't show up the id's


What?????

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#37 gizmo719

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Geschrieben 30 Januar 2012 - 06:00

Still i like the rescue, but it needs way more lights
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#38 NathanDollinger

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Geschrieben 31 Januar 2012 - 03:46

More lights are coming just didn't have time to do it yet!

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#39 EmergencyFan97

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Geschrieben 31 Januar 2012 - 04:27

It should also probably have a Q. And, are you going to add tools to it to make it a true rescue?
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#40 gizmo719

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Geschrieben 31 Januar 2012 - 05:10

you could add tools in the editor
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