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Ravenna, Ohio Submod-WIP

RavennaOhio Submod Marshall8946 OSHP Ravenna Police Ohio Sheriff Ohio Modification Ohio Submod Extra Vehicles

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1041 replies to this topic

#961 Xplorer4x4

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Geschrieben 25 März 2014 - 06:38

They do, but only for a certain section. At the moment I have:

Rootstown: Rescue & ambulance

Kent: Engine

Charlestown: Engine

 

Truthfully for this game. Ravenna city and township can handle an entire block on fire.. Mutual aid will rarely be used by the player, if at all.  I did think about adding Streetsboro, but I'm trying to just keep it low at this point. The player even has NEAS they can use if they need more medics. Let alone the MCU is still available.

 

If anyone has basic knowledge of adding commands to scripts, I could use a little help with the engine script.

I would say keep it simple for the first release. Plus it gives you stuff to add later. ;)

 

If you dont mind posting it here, I can take a look, and I am sure others will help as well.


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#962 Marshall8946

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Geschrieben 25 März 2014 - 02:13

This is not my script! It can be downloaded/found here. The owner, Carli96 gives free permissions.

Edited by myself.

Im just trying to add, so the engine shuts off once its back at station. Otherwise, the engine script is pretty pointless..

 

Spoiler

Posted Image

*Real women love cops, the rest marry firefighters*


#963 Xplorer4x4

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Geschrieben 26 März 2014 - 08:21

After:

Vehicle vec(Caller);

Create new line(enter) and add something like this:

Vehicle v(Caller);
        if (v.IsCollidingWithVirtualObject(VO_ENGINE01) || v.IsCollidingWithVirtualObject(VO_ENGINE02) || v.IsCollidingWithVirtualObject(VO_TILLER))
                return false;

No I assume you have more VOs then that, so you could use a SQUAD VO that covers the entire FS, but the engine would die to soon imo. Actually even this way it might die to soon..you might be better off usign the LAtoFireStation script like this:

else if(StrCompare(v.GetPrototypeFileName(), OBJ_TILLER) == 0)
        {
            GameObjectList l4;
            Game::CollectObstaclesOnVirtualObject(VO_TILLER, l4, ACTOR_VEHICLE);
            if(l4.GetNumObjects() > 0)
            {
                Mission::PlayHint(HINT_NOSPACE);
                Game::ExecuteCommand(CMD_GOHOME, &v, &v);
                return;
            } else
            {
                ActorList l1 = Game::GetActors(VO_FP3);
                ActorList l2 = Game::GetActors(VO_TURNTO3);
                m.PushActionWait(ACTION_APPEND, 3.5f);
                m.PushActionExecuteCommand(ACTION_APPEND, CMD_COMMAND, Caller, 0, false);
            }
        }

In this case CMD_COMMAND could be CMD_E1 and at the top of the tofs script with the constants for the OBJs and VOs add

const char CMD_E1[]                        = "Engine1";

 

Because you have decided the game is going to recognize this command as simply "Engine1" when you go to the editor to assign the command. If your going to do a separate script for each vehicle I would suggest naming this one object VcmdEngine1Noise : CommandScript

 

Also:

object Engine1 : CommandScript
{
Engine()

The Engine on the second lien should be Engine1 as well. Whatever comes afer object and before the : should always go on that following line:

object Engine1 : CommandScript
{
Engine1()

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#964 Jonas Maeckelburg

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Geschrieben 02 April 2014 - 01:53

Can I test the  WIP?


Sorry for my english: I from Germany and Google Translator is Hell! :WTF:

#965 ThePoliceGuy

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Geschrieben 09 April 2014 - 07:57

Looking forward to this submod, looks well done.




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#966 Jonas Maeckelburg

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Geschrieben 23 April 2014 - 06:13

YEAH!


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#967 ses

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Geschrieben 06 Mai 2014 - 07:21

sounds great

looking forward to this one as well


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#968 Marshall8946

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Geschrieben 13 Mai 2014 - 02:21

Hey guys, I'm still here! Here's a very small post about some of the things that have been being worked on recently.

A very generous person has gratefully came to me and given me full permission to use and edit all of his models within the Ravenna Mod. I thank RD_Saarland for doing this! So many of the new models you see will be from his generosity. Others are pulled from various mods that are fully credited or give full free to use permissions.

As an added bonus, at the bottom you will see the work of a private little submod from the Montana Mod; Based off the fire department I work with. Its just something for me to mess around and play with. Which may be released later on.

Also, the new ford vehicles will be implemented into the mod!

 

The new railroad crossings!

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Sheriff golf cart will be located at the plaza for your convenience.

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New Pepsi and Budweiser trucks! The Budweiser truck also has an idling sound where it is parked.

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A civil off duty EMT has his own house and POV. Outfitted with caution lights.

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Just some added scenery.

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A few buildings under construction.

14153937386_0586d14867_b.jpg

 

 

Most likely the last of the volunteer povs. There are now four available.

14173788971_1d3ff7b798_b.jpg

 

 

Lastly, the new Ravenna school buses!

14173789081_7032f3756d_b.jpg

 

 

 

 

 

 

Bonuses!

Charlestown Fire Submod! Which is still a huge WIP!!

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Posted Image

*Real women love cops, the rest marry firefighters*


#969 gunswat

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Geschrieben 13 Mai 2014 - 02:46

This mod is the one I want most xD

#970 Fred03

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Geschrieben 13 Mai 2014 - 04:38

Looking forward to its release! How much more work is needed? Are you still having to wait for the RMCP mod to be released?


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#971 Modzzguy202

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Geschrieben 13 Mai 2014 - 09:05

Very nice work! Looking forward to the release!

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#972 jdclark2008

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Geschrieben 14 Mai 2014 - 12:04

Wow..impressive.


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#973 ENG343INE

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Geschrieben 14 Mai 2014 - 04:17

awesome job


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#974 riverking100

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Geschrieben 14 Mai 2014 - 05:37

nice great job



#975 ses

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Geschrieben 15 Mai 2014 - 01:20

looking great


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#976 FInn Rescue 12

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Geschrieben 15 Mai 2014 - 02:58

Must say I like the screen shots Marshall any chance for a video thanks "beer me" LOL! . 


Whats up!  

 

 

 

 

 

 

 

 

post-14435-0-36443700-1362212507.jpg

 

 

 

 

 


#977 Marshall8946

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Geschrieben 15 Mai 2014 - 04:50

Must say I like the screen shots Marshall any chance for a video thanks "beer me" LOL! . 

I would love to make a video, but oddly enough my computer wont run both apps without causing massive lag. Unless I make the video settings so low that you wouldn't be able to tell the difference between a building and a fire engine.


Posted Image

*Real women love cops, the rest marry firefighters*


#978 Mentor1159

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Geschrieben 15 Mai 2014 - 04:56

Hey Marshall, if you send me over the game files I can make a nice video**Wink**Wink**. 

 

HAHA im kidding, Nice job so far!  :holdglass:



#979 Wkboy714

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Geschrieben 15 Mai 2014 - 01:03

Fantastic work as ever, Marshall



#980 emergency 2013

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Geschrieben 16 Mai 2014 - 02:15

(Quoted first page)
is this mod still in progress?

patrols_zps5b0559c2.png






Also tagged with one or more of these keywords: RavennaOhio, Submod, Marshall8946, OSHP, Ravenna Police, Ohio Sheriff, Ohio Modification, Ohio Submod, Extra Vehicles