Morrington Submod (In Progress) *Fire/EMS Units Done--Pics Soon!*
#61
Geschrieben 29 Dezember 2011 - 01:37
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#62
Geschrieben 30 Dezember 2011 - 01:49
Volunteer Fire Fighter for the Cure
#63
Geschrieben 30 Dezember 2011 - 02:16
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#64
Geschrieben 30 Dezember 2011 - 03:05
#65
Geschrieben 30 Dezember 2011 - 07:33
Nice idea of planning out the areas. I have to agree, some Residential suburbs would be great to see too.
#66
Geschrieben 30 Dezember 2011 - 01:15
#67
Geschrieben 30 Dezember 2011 - 02:06
#68
Geschrieben 30 Dezember 2011 - 10:46
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#69
Geschrieben 31 Dezember 2011 - 12:54
#70
Geschrieben 31 Dezember 2011 - 06:20
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#71
Geschrieben 31 Dezember 2011 - 06:22
#72
Geschrieben 31 Dezember 2011 - 07:21
Rescue 20 is done! I know it needs some fixing later, as you can see. The stripe on the left side is off, the turn signals on the back are backwards (but on the front they're fine...looks like I'm gonna have to use another texture), and the windshield is messed up. I'll touch everything up once I'm done with the other units. Anyway, here you go!
Rescue20-1.jpg 0bytes 329 Anzahl der Downloads Rescue20-2.jpg 0bytes 421 Anzahl der Downloads Rescue20-3.jpg 0bytes 288 Anzahl der Downloads
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#73
Geschrieben 01 Januar 2012 - 12:04
#74
Geschrieben 01 Januar 2012 - 12:32
Very nice skin though
#75
Geschrieben 01 Januar 2012 - 01:03
#76
Geschrieben 01 Januar 2012 - 06:46
Easy fix for the turn signals...just open the skin and flip the arrows to face the other way
Very nice skin though
But the problem is this:
The ones on the front are different from the ones on the back. If they're fine in the front, they're backwards in the back.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#77
Geschrieben 02 Januar 2012 - 04:38
#78
Geschrieben 02 Januar 2012 - 06:54
That's what I thought. Maybe I want...a Charger, CV, SUV, Slicktop, and much more all parked at the station. It makes it look real, as in my town, there are maybe 10 cars in the lot at once, plus the animal control trucks.
Rescue 20 is done! I know it needs some fixing later, as you can see. The stripe on the left side is off, the turn signals on the back are backwards (but on the front they're fine...looks like I'm gonna have to use another texture), and the windshield is messed up. I'll touch everything up once I'm done with the other units. Anyway, here you go!
Rescue20-1.jpg 0bytes 329 Anzahl der Downloads Rescue20-2.jpg 0bytes 421 Anzahl der Downloads Rescue20-3.jpg 0bytes 288 Anzahl der Downloads
It looks good but looks fine to me
#79
Geschrieben 03 Januar 2012 - 12:49
I know, but I just thought it looked cool, but apparently, it didn't work. And I don't know how to UV map to change the texture.You could just use a solid color for the signal, again easier to light, besides I haven't seen a square light with a arrow in it. I've seen the arrow lights being in the shape of the arrow,
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#80
Geschrieben 03 Januar 2012 - 08:58
You could just use a solid color for the signal, again easier to light, besides I haven't seen a square light with a arrow in it. I've seen the arrow lights being in the shape of the arrow,
it's pretty common light here,it is square with an arrow pattern.This is a whelen brand model.I have seen it mounted as part of a housing with other lights or on a square box by itself.
The arrow on your signal texture should be pointing to the right side of the png,this will and should make them all be the positioned correctly when you link the png to the model.
or you could remove all the lightheads in zmod and make your own like I did.