Why? It is already on copenhagen-mod.dk, forum.emergency-planet.com and emergency-forum.de
I can't seem to find 1.1 on emergency planet downloads, only v1 and I can't find any other download on emergency forum.
Geschrieben 07 November 2014 - 05:10
Why? It is already on copenhagen-mod.dk, forum.emergency-planet.com and emergency-forum.de
I can't seem to find 1.1 on emergency planet downloads, only v1 and I can't find any other download on emergency forum.
Geschrieben 12 November 2014 - 11:03
Still working on the chemical incidents and i'm currently adding different chemicals. So if any body know some sort of nasty chemical they really would like to see in Copenhagen mod, please tell me.
Right now I have added ammonium, gasoline, chlor, hydrazine and ethanol. Any other nasty chemicals people want to see?
I can't seem to find 1.1 on emergency planet downloads, only v1 and I can't find any other download on emergency forum.
I'll make sure that 1.2 will be all the places
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Geschrieben 12 November 2014 - 12:26
Nasty SOBAnthrax attack, its like a white powder that is neurological.
Geschrieben 12 November 2014 - 11:30
So now, as promised its time to show an update.
I have worked on the chemical incident script for the last two weeks and its almost ready now.
Therefor I will now present a preview of a chemical spillage alarm in the mod.
In the video it is a amonia spillage at a local factory which developed toxic smoke af a leak in some barrels.
For the people who doesn't know what to do with the different types of chemicals. Press "idintify leak" and the game will provied all the information required to solve the incident.
To all the geeks out there, you will get: UN number, Danger number, risks the substance causes, Substance name, the required protection and what to do about the incident.
Enjoy
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Geschrieben 12 November 2014 - 11:39
Geschrieben 13 November 2014 - 12:22
Still working on the chemical incidents and i'm currently adding different chemicals. So if any body know some sort of nasty chemical they really would like to see in Copenhagen mod, please tell me.
Right now I have added ammonium, gasoline, chlor, hydrazine and ethanol. Any other nasty chemicals people want to see?
I'll make sure that 1.2 will be all the places
Thank you so much!
Geschrieben 13 November 2014 - 10:24
Very nice
Geschrieben 13 November 2014 - 01:05
Amazing, how many different chemical incidents will there be?
EDIT: Did not notice the answer in the posts above mine.
The OC-D
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons" - Douglas MacArthur
Geschrieben 13 November 2014 - 04:22
Geschrieben 13 November 2014 - 07:23
Ever Consider doing magnis fire where if they use water it blows?
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Geschrieben 13 November 2014 - 07:30
Oech, painfull xD
Geschrieben 14 November 2014 - 12:25
Geschrieben 14 November 2014 - 09:15
Geschrieben 16 November 2014 - 03:25
You need to have a tanker truck crash with chemicals in the tank.
Geschrieben 16 November 2014 - 05:00
So much potential in this mod, fantastic!
Geschrieben 16 November 2014 - 06:37
You need to have a tanker truck crash with chemicals in the tank.
^This! We definitely need some RTA's like this. I would like to see a vehicle vs. train event and some of the wagons are carrying chemicals
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Geschrieben 16 November 2014 - 10:38
^This! We definitely need some RTA's like this. I would like to see a vehicle vs. train event and some of the wagons are carrying chemicals
I like the idea but be prepared for a lot of contaminated people then, a truck tipping over in the city can effect A LOT of people
Currently sitting and trying to make the police work
Have some exciting news next week that relates to that
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Geschrieben 17 November 2014 - 03:02
I like the idea but be prepared for a lot of contaminated people then, a truck tipping over in the city can effect A LOT of people
You should make it so that people run away and don't just walk into it.
Geschrieben 17 November 2014 - 09:45
You should make it so that people run away and don't just walk into it.
I Actually really like idea, just not sure how make it work in the script. I would have to find all people within a radius(thats easy enough) and making them stop or maybe walking a bit further away (thats proberly also possible). But the problem would be after the incident. Then you would have 20-30 people standing on the map not moving anywhere and most likely standing in the middle of the road causing problems
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Geschrieben 17 November 2014 - 01:24