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Copenhagen mod 1.2 [Download link for 1.1 on page 1]


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#401 TREBOR902

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Geschrieben 04 April 2013 - 01:09

Not sure if anyone else has had this happen, or if it's meant to be that way, but I had an call for a motor vehicle accident, but there were about 8 separate accidents all over the map at the same time!! Not sure if it's a bug or not?? Also, when I use the sign trailer, it doesn't stop or redirect any cars, they drive straight through.. Apart from that, love the mod.. Great work..

Yeah i have had the exact same thing happen to me , its most likely to be a bug

#402 matte31

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Geschrieben 04 April 2013 - 01:57

Not sure if anyone else has had this happen, or if it's meant to be that way, but I had an call for a motor vehicle accident, but there were about 8 separate accidents all over the map at the same time!! Not sure if it's a bug or not?? Also, when I use the sign trailer, it doesn't stop or redirect any cars, they drive straight through.. Apart from that, love the mod.. Great work..

Yes there is absolute caos all over the map.
I think it is a bug.
Even when you tow away some vehicles they return and stops the traffic.
Member since 12 Sep 2009.

#403 ErlendBerg

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Geschrieben 04 April 2013 - 04:00

So, I've found out that I loose my textures, get lag etc. when I spawn tow trucks, or anything else from off-map.. Any idea what's wrong ?

#404 TREBOR902

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Geschrieben 04 April 2013 - 04:16

So, I've found out that I loose my textures, get lag etc. when I spawn tow trucks, or anything else from off-map.. Any idea what's wrong ?

Have you tried reinstalling the mod ?

#405 ErlendBerg

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Geschrieben 04 April 2013 - 04:17

Yes, 2 times. Still, no change. And that sucks, since this is a fantastic mod.. :/

#406 TREBOR902

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Geschrieben 06 April 2013 - 05:48



Hey guys here a little kind of review of this great mod , and would really appreciate it if you checked it out !
Sorry about the bad mic quality but be shore to watch it in full screen and in 1080p

#407 ErlendBerg

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Geschrieben 06 April 2013 - 06:14

Nice video ! :)

#408 TREBOR902

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Geschrieben 06 April 2013 - 07:55

Nice video ! :)

Thanks :)

#409 rescue_nerd

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Geschrieben 06 April 2013 - 09:00

If you encounter game-crashes back to desktop(without an error message) after a couple minutes playing, I have a possible solution for you. I don't know if it works for you... try it.

Simply run the game on one core only =>tutorial: http://forum.emergen...me-on-one-core/
The game can't handle dual cores well.

Awesome mod!

Peace is constructed, not fought for.

                                                            ~Brent Davis


#410 ErlendBerg

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Geschrieben 06 April 2013 - 09:03

Wow, thanks. Will do :D

#411 TREBOR902

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Geschrieben 09 April 2013 - 03:11

And here's another one for you Copenhagen Mod fans Please enjoy! Subscribe if you could :) Great mod! Woop


#412 SkinkeLynet

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Geschrieben 10 April 2013 - 03:02

Hello

First, thank you for playing our little mod.

Can see in talking a lot about EOD vehicle. It was taken out because there is no EOD missions in this version.
Perhaps it will later. But both Benjamin and I need a little break before made ??more work being done on the Copenhagen mod.


//Casper

#413 Handsup!

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Geschrieben 04 Mai 2013 - 01:20

Is anyone else having the problem with off map support, where the vehicles are kind of stuck in their spawning zones? I have to manually fix each one by telling them to return to HQ then ordering them to their location, haha.

Other than that, i love the mod, i think the amount of fire vehicles you can call in, and the addition of DEMA, as well as the new scripts work perfectly!

Regards,

Joseph - Handsup!

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Staffordshire Police Cadet

 


#414 Dutycalls

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Geschrieben 04 Mai 2013 - 07:05

Is anyone else having the problem with off map support, where the vehicles are kind of stuck in their spawning zones? I have to manually fix each one by telling them to return to HQ then ordering them to their location, haha.

Other than that, i love the mod, i think the amount of fire vehicles you can call in, and the addition of DEMA, as well as the new scripts work perfectly!

Yeah, I am having the same problem...

I have another question. Is the EOD unit under DEMA deployment tab? Because there is one unit in the DEMA vehicle deployment menu which the game refuses to deploy. Is that a HAZMAT unit or EOD unit? And is there a HAZMAT unit or has that been disabled for the current version?

#415 RascarDK

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Geschrieben 13 Mai 2013 - 03:04

New sirens available!

I managed to replace most sirens with new more realistic ones :)

Preview video (made up a disaster drill to get all the sirens going)
http://www.youtube.com/watch?feature=player_embedded&v=9Pd192lemrA

Real life examples (playlist - open the link)
http://www.youtube.com/watch?v=TkbjWXKHLLY&feature=share&list=PLSdPKQx-R9LLpefuqOGwZ8IPgsroZRElu

Download
https://www.dropbox....by RascarDK.rar
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#416 FInn Rescue 12

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Geschrieben 14 Mai 2013 - 11:34

The sirens sound great more Americanized lights look good nice work.

Whats up!  

 

 

 

 

 

 

 

 

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#417 kris

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Geschrieben 31 Mai 2013 - 10:11

Good luck with you new project.
That i saw on your site it looks great so far!

#418 ses

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Geschrieben 21 Juni 2013 - 11:24

hi have downloaded 1.1 mod from all sites listed,every time i install it i get corrupted file error.
any help would be greatful

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#419 Benjamin Kokholm Broen

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Geschrieben 02 Juli 2013 - 11:05

på dansk: Når jeg spiller emergency 4 mod Copenhagen 1.1 når jeg spiller i 2 minutter så lukker mig emergency bar ned ;( hjælp tak :)

 

in English: When I play emergency 4 against Copenhagen 1.1 when I play for 2 minutes then let me emergency bar down; (help please :)



#420 The Loot

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Geschrieben 03 Juli 2013 - 11:44

Great mod! I've never really been interested in non-US mods, but I was intrigued when I saw the vehicle dispatching and restriction functions. I'd love to see a new LA mod taking advantage of those.

 

A few issues:

Pathing issues sometimes when ambulances return from the hospital; closest, higher way completely ignores the normal road paths.

Once a game I have one of my ambulances destroyed because it gets stuck under the rail gates when it happens to cross at the wrong time. Probably related to the top issue as it's that road. Is there a way to replace a destroyed vehicle?

Person in the water near a bridge. When a diver pulls him back towards the shore, he gets placed put of reach of medics (not with a stretcher, though). Diver also walks on the water there.

Traffic accident at the highway curve jammed up traffic. Not sure if there was an invisible or clipping object blocking cars.

Intersection in upper right part of map has bugged traffic lights (they change too fast for even one vehicle to get through).

 

Also, how do we do police missions where no suspect is marked?