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Copenhagen mod 1.2 [Download link for 1.1 on page 1]


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#241 matte31

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Geschrieben 10 November 2012 - 10:55

Absolutely brilliant.
Great job BMA!
One more great danish mod from you.
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#242 met police999

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Geschrieben 10 November 2012 - 11:34

awesome really realistic :laugh:

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#243 CROPLAYER

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Geschrieben 10 November 2012 - 11:43

brilliant..... just brilliant :D
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#244 rescue_nerd

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Geschrieben 11 November 2012 - 09:57

It is just brilliant, I play version 1, but 1.1 looks so different and I'm really looking forward to it. Especially I love the script you made, that paramedics can leave the stretcher on the road.

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#245 AZNALUBMA

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Geschrieben 11 November 2012 - 01:14

The spineaboard system is one of the most important innovations I've ever seen in a Em4 mod, congratulations..can't wait for it!

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#246 cykel

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Geschrieben 11 November 2012 - 07:50

Well, usually we dont respond to that kind of questions :)

But version 1.1 of the mod will be released as soon as we have the new freeplay map ready, but unfortunately we are only like 25% done with the texture to it.
But callout scripts and so on are already done so we just need the map to be completed :)

Sorry for asking for a release date :stumm: , 1.1 just looks so great, so I can't wait for a release :-)

#247 cops

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Geschrieben 11 November 2012 - 08:15

yes yes yes!
I always wanted to make a script so you can leave the stretcher behind, and to use a spinal board!

But may I suggest something?
If you leave the stretcher it would be cool if you can choose it to leave the stretcher normal (like your video) or lower it till the ground... ^^

anyway good job on it ! :12:

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#248 TacticalRooster22

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Geschrieben 12 November 2012 - 01:35

Very cool little script. Should be interesting to play.

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#249 bma

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Geschrieben 15 November 2012 - 12:08

Thank you very much everybody :)
But now its time for your guys to us!

We would like to have some surgestions for new freeplay events, we are talking stuff like road accidents without any entraped or drunk people who needs a hand.

We arn't looking for specific incidents, but just new types of events :)

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#250 met police999

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Geschrieben 15 November 2012 - 03:40

what about a domestic or a small structure collapse?

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#251 Wkboy714

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Geschrieben 15 November 2012 - 04:53

> You have the fire alarm system script, with some false alarms, right?
> I think it would be great to have fights with more than two people (eg brawls).
> Some kind of traffic-check system (such as Winterberg) would be very advanced but amazing (eg randomly generated messages when checking a vehicle). Same thing for pedestrians would also be cool.
> Drunk people or people causing a breach of the peace (could simply be one person with rowdy animation).
> People trapped in buildings, need rescue.
> Traffic violations that would require possible towing of a car and possible arrest of driver.
> Criminals with some kind of weapons would be good - eg not just fists or guns, maybe knives too. (and certain police officers with tazers!)
> Broken down (but not burning) vehicles?
> Warrants (random people appearing "wanted" on map)
> Medical checkups - some people complain for medical attention who don't always need transport to hospital.
> Vehicle crash where a driver has left the scene(hit and run also)

#252 kris

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Geschrieben 15 November 2012 - 05:02

> You have the fire alarm system script, with some false alarms, right?
> I think it would be great to have fights with more than two people (eg brawls).
> Some kind of traffic-check system (such as Winterberg) would be very advanced but amazing (eg randomly generated messages when checking a vehicle). Same thing for pedestrians would also be cool.
> Drunk people or people causing a breach of the peace (could simply be one person with rowdy animation).
> People trapped in buildings, need rescue.
> Traffic violations that would require possible towing of a car and possible arrest of driver.
> Criminals with some kind of weapons would be good - eg not just fists or guns, maybe knives too. (and certain police officers with tazers!)
> Broken down (but not burning) vehicles?
> Warrants (random people appearing "wanted" on map)
> Medical checkups - some people complain for medical attention who don't always need transport to hospital.
> Vehicle crash where a driver has left the scene(hit and run also)

Great idea's!

#253 bma

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Geschrieben 15 November 2012 - 07:09

Awesome, its stuff like that we are looking for :)

I cant promise that every idea will be used, but we will try to use as many as possible :)

Does anybody else have ideas?

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#254 AZNALUBMA

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Geschrieben 15 November 2012 - 08:32

Awesome, its stuff like that we are looking for :)

I cant promise that every idea will be used, but we will try to use as many as possible :)

Does anybody else have ideas?


Mhm...some random ideas, don't know if even possible to realize, but if you get my explanations you maybe will get which scripts I mean (many of them are currently available) :)

-Command "Ask question" used as frisk: the Police Officer talks/searches the person for weapons, or drugs, if any the person needs to get arrested.
-Backup requests: an ambulance/police car spawned in the map(not controlled by the player) requires your assistance, for example a medic-car or other patrol cars to reinforce the personnel. (winterberg mod has a similar script "RTW needs assistance" or something like that)
-Attempted suicide barricated with gas: you have to arrest the person in the building (like in situation with hostages) without shooting a single bullet, otherwise you trigger an explosion that blows the suicide person and your crew.
-Robbery: some thieves blew an ATM machine or an external cash safe to get the money, you have to reach the bank/atm machine to secure it (extinguishing fires, securing the people etc) and follow the car/van in which the thieves are escaping through the city before they can leave the town.
-calls without location: you have to look for the patient in a big crowd of people WITHOUT MAP MARK (for example in a crowded square or market etc) in order to safely bring him to the ambulance.

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#255 scrivs

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Geschrieben 15 November 2012 - 08:49

We would like to have some surgestions for new freeplay events


A few idea Ive got have already been mentioned, but I'll add a few more in :)

- Road accidents with no persons trapped or injured, just to wash down the road and make the car safe (disconnect battery etc...)
- People locked inside/outside of house
- Carbon Monoxide alarm actuating
- Range of medical emergencies - cardiac arrests, psychiatric patients, seizures, burns, back pains, head ache, chest pains, diabetic problems, nosebleeds etc... just to add to the variety of the medical calls!
- is there a hospital on the new freeplay map? If so a new call could be a hospital transfer... or a doctors call to transfer patient from nusing home/home address into hospital
- Discharge patients on scene who dont require hospital treatment / Calls to "man laying on the ground" which turn out to be just a tramp sleeping
- Single room fires instead of an entire apartment block on fire! (how often does that happen)
- Ambulance crews able to take patients to the ambulance in chair rather than stretcher all the time

Also I LOVE the spine board idea! Would it be possible to stabilise vehicles involved in road accidents with blocks - http://www.flickr.co...awk/8136222518/

#256 AZNALUBMA

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Geschrieben 15 November 2012 - 10:54

Considering you seem to take care of the Medical calls (my favourite ones) you can improve them simply by:

1-allowing more than 1 paramedic/medic on the patient, as I've seen in the video, before the spineboard application.
2-considering various "hp points range",I wish to see dead or nearly dead patients you must try to reanimate (noone ever dies in my freeplay but sadly reality is not like that)
3-Allowing the player to choose wich equipment the crew takes from the ambulance (High Visibility/heavy gear, defibrillator, stretcher, chair, bag etc) LIKE A FIRETRUCK in wich you can choose multiple items such jaws of life chainswaw etc EVEN IF NOT NECESSARY.. i mean maybe you always have to take the bag to evaluate the patient but if you don't take the chair nothing happens you can always finish your mission like in the normal freeplay

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#257 met police999

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Geschrieben 15 November 2012 - 11:17

what about a script when you can get fire crews in causal gear and change in the engine on the way scene and then get out of the engine and get the equipment you need for that call ei jaws of life for rtc or breathing ap and hoses for a fire i know that is hard to script but just a thought

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#258 tacsix83

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Geschrieben 16 November 2012 - 03:45

Love many of the suggestions already posted.
Overdose by narcotics is "a pretty usual" callout for ambulances in major cities like Copenhagen. Also i love the suggestion about the false callouts for both ambulance and fire rescue (and maby even police). Would be cool to see fights involving more than 1 aggressor and even inside buildings aswell. And more than one burglar at the same crimescene, maby also with a getaway vehicle.
For the fire rescue, it would be cool to see callouts like a fallen elevator whre you wold have to free the persons before the medics can treat them, even fallen trees (or windmills?) or persons trapped underneath cars, or trains, or even a car trapped underneath a lorry.
Also what i'm missing is the ability for paramedics to dress up with helmets ( maybe something like in the LA-mod, when the character changes from normal firefighter to SCBA-firefighter) like they would in any hazard situation. Finaly something i guess would be hard to accomplish, Police-motorbikes escorting ambulances, like i have seen they do in denmark.

#259 tacsix83

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Geschrieben 16 November 2012 - 04:10

...Also, if you guys are danish, i guess you can get some suggestions by reading some of these daily reports by the Copenhagen police and fire department...if you havent already...

http://www.politi.dk...Doegnrapporter/
http://www.brand.kk....nrapporten.aspx

#260 kris

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Geschrieben 16 November 2012 - 06:25

Maybe a rapid deployment script like on the engine's in the LA MOD.