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Palm View County Modification (on hold)


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#121 rettungstier

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Gepost 28 oktober 2011 - 03:36

Unfortunately, not everybody was so lucky during the last hurricane :(

But they've already cleaned up the mess and keep building new homes for those who lost theirs :D


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Author of those w.i.p. houses ^^ should be skaihof if I'm not wrong.

Oh and I also thought I could build my own stripmall (so that I don't have to use too much from LA Mod), here it is:


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Don't forget the pics in my post above ;)

greetz
rettungstier

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#122 aitor

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Gepost 28 oktober 2011 - 04:04

You're doing a fantastic job, everything is looking great :)
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#123 willa078

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Gepost 28 oktober 2011 - 05:21

WOW. Just wow.

#124 Todd15

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Gepost 28 oktober 2011 - 06:07

You amaze me :popcorn:

#125 Blkasp

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Gepost 28 oktober 2011 - 09:30

Wow, great ideas and great work :D

#126 cheezy95

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Gepost 29 oktober 2011 - 07:40

Not sure if this has been asked, but how are the fd engines and ambulances going to be staffed? With there be a serperate emt model or will there be just ffs in there turnout gear? If its a separate uniform will there be an option to change into turnout gear?
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#127 rettungstier

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Gepost 29 oktober 2011 - 08:14

i haven't done any person skin yet, BUT the plan is to make a seperate ems model with paramedic skills, one ff model with paramedic skills and one ff with emt skills.

the fire engines will be staffed with only emt ff's (BLS engine) or with only paramedic ff's (ALS engine)

there will be only one type of ambulances in version 1.0, staffef with two paramedics.

the beach patrol units will be equal to BLS emt's but will have "call random ambulance", "call random police unit" and "call random fire engine" commands. they will also be able to rescue people off the water.
so you will probably have to call a beach patrol unit (maybe in later versions a special sheriff unit) to rescue people from drowning ;)

another feature that i've planned was a alarming/dispatch system like in Winterberg mod (much more simple though).
a mixture between LA mod and Winterberg maybe so that you at least got a limited amount of units which are stationed on the map or will come from neighbour counties/cities.


that's all for now ;)
more visual updates to come soon!

greetz
rettungstier

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#128 Officer Catalucci

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Gepost 30 oktober 2011 - 02:59

amazing just amazing, great mod!

#129 rettungstier

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Gepost 30 oktober 2011 - 03:16

Here's another

+++ UPDATE +++ UPDATE +++ UPDATE +++

Last night multiple Sheriff S.W.A.T., PVC Fire Department and PVC Police units ended a hostage situation.
Here are some pics of it ;)


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As you can see I started working on some person skins!

greetz
rettungstier

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#130 cops

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Gepost 30 oktober 2011 - 03:22

this is just a mod where I'm waiting for, the map just looks so america style :) keep it up :12:

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Red Watch (RCMP)


#131 ENG343INE

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Gepost 30 oktober 2011 - 06:57

hey rettungstier looking very good ,can't wait to see the person skins and the lights for the fire ,police and ems units

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#132 rettungstier

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Gepost 30 oktober 2011 - 08:15

hey!

thank you! i can assure you that more person skins are w.i.p. right now!

a just found a way to make person skins a lot more detailed.

first i wanna complete the police units, then go over to ems and finally make the ff's. i'll also start to work on the fire dept. vehicles next week and of course do some mapping in between.

greetz
rettungstier

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#133 ENG343INE

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Gepost 30 oktober 2011 - 08:45

sorry removed pic

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#134 cops

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Gepost 30 oktober 2011 - 09:59

hey!

just found a way to make person skins a lot more detailed.


can you share that secret with us?

QHVZAKw.png

 

**NOTE**

I don't take any requests any more,except for ;

Red Watch (RCMP)


#135 usmc123

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Gepost 30 oktober 2011 - 10:27

Wow, the map and units looks simply fantastic. Awesome job.
Religion is a brilliant institution, but only because it's a placebo for cosmic ignorance.

#136 puppysboy222

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Gepost 30 oktober 2011 - 10:51

Hey, rett! Yer mod's lookin very nice... The map is amazing and really american-like, your skins and lighting are pretty decent for a one-man mod.

Keep up the good luck, bro! :)

#137 Dyson

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Gepost 30 oktober 2011 - 11:53

hey!

thank you! i can assure you that more person skins are w.i.p. right now!

a just found a way to make person skins a lot more detailed.

first i wanna complete the police units, then go over to ems and finally make the ff's. i'll also start to work on the fire dept. vehicles next week and of course do some mapping in between.

greetz
rettungstier


Edit the v3o to read png and then make your skins in png, then increase the pixel ratio for a better pixel depth. S'what I do anyway haha

#138 Blkasp

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Gepost 31 oktober 2011 - 04:40

Everything is coming together really good :D I love your concepts.

#139 rettungstier

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Gepost 31 oktober 2011 - 07:48


can you share that secret with us?


Edit the v3o to read png and then make your skins in png, then increase the pixel ratio for a better pixel depth. S'what I do anyway haha


I kind of do the same I think. I unpack the original *.dds file, convert it with dds-converter to *.bmp or *.png and open it in photoshop.
Most of the time these original skins are have size of 128x128 or 256x256 pixels.
Then I open a new file in photoshop with size 512x512 pixel, 72 dpi, and copy and paste the orignal skin (which of course is a quarter the size of the new file)
Here comes the actual "trick" - I adjust the skin to the new size, scale it and save those changes. After Editing I save the bigger skin-image with the name of the original one, reconvert it to *.dds and ...done ;)

greetz
rettungstier

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#140 Dyson

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Gepost 31 oktober 2011 - 08:49


I kind of do the same I think. I unpack the original *.dds file, convert it with dds-converter to *.bmp or *.png and open it in photoshop.
Most of the time these original skins are have size of 128x128 or 256x256 pixels.
Then I open a new file in photoshop with size 512x512 pixel, 72 dpi, and copy and paste the orignal skin (which of course is a quarter the size of the new file)
Here comes the actual "trick" - I adjust the skin to the new size, scale it and save those changes. After Editing I save the bigger skin-image with the name of the original one, reconvert it to *.dds and ...done ;)

greetz
rettungstier


Aye but for even better quality if you save as png there isnt as much distortion on the skin ;) else other than that I do the same :)