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LA Mod 2.0 police unit upgrade(new fire engine pics added)

all police units are now done

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#101 Soldjaboy

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Geschrieben 05 Juli 2011 - 06:55

Goog, if I may make a suggestion. You may want to align the light bar with the center post of the car. I don't believe LAFD places the lightbars that far up. I could be wrong, though.

#102 firefighter111

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Geschrieben 05 Juli 2011 - 07:11

Goog, if I may make a suggestion. You may want to align the light bar with the center post of the car. I don't believe LAFD places the lightbars that far up. I could be wrong, though.

looks like it's in the right place to me. Great job guys.
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#103 goog

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Geschrieben 05 Juli 2011 - 07:40

Goog, if I may make a suggestion. You may want to align the light bar with the center post of the car. I don't believe LAFD places the lightbars that far up. I could be wrong, though.


Thanks guys,as weird as it looks it is correct...I need to scale the lightbar bigger in zmodeler too fit the bigger Nnico crown vics, this bar looks too tiny for the car now(was for the old la mod cv's)

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#104 TacticalRooster22

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Geschrieben 06 Juli 2011 - 03:19

The cars look bigger than the normal ones, I mean wider. :)

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#105 goog

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Geschrieben 06 Juli 2011 - 03:56

The cars look bigger than the normal ones, I mean wider. :)


Nnicos crown vics are scaled perfectly when compared to the charger ,tahoe ,ect,if you look at the old LA mod crown vics ,they are so tiny compared to similar units.Once I noticed this it always bugged me when I played the game and when I figured out how to swap units they were the first to go...

you can park an LA mod crown vic in a Nnico cv and it disappears, so it is much taller ,wider and longer.Also the lights don't fit so CFD has to do every single light on every vehicle,so as you can only imagine it's a lot of work...the ones he's done already are sweet!!

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#106 TacticalRooster22

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Geschrieben 06 Juli 2011 - 04:04

So that means that they're the right size smaller or bigger or whatever? :gruebel:

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#107 goog

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Geschrieben 06 Juli 2011 - 04:13

So that means that they're the right size smaller or bigger or whatever? :gruebel:


scaled perfectly lol means spot on,bam,on the money,ect...how ever you want too say it.they are the correct size,I wish I had an old cv unit left in the game to show you the size comparison then it would make sense.

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#108 police189

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Geschrieben 06 Juli 2011 - 04:23

Great work, can't wait to see all 3 submods. I do have a stupid question though, Lets say for example, I want to perhaps... have a k9 Tahoe, would that be something that can be done in the editor or does it require more complex skills. Sorry If this question has been asked before I have been gone from here for some time. So to recap, Is this something that I would be able to do once the submod is released?


Keep up the outstanding work!
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#109 goog

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Geschrieben 06 Juli 2011 - 04:38

Great work, can't wait to see all 3 submods. I do have a stupid question though, Lets say for example, I want to perhaps... have a k9 Tahoe, would that be something that can be done in the editor or does it require more complex skills. Sorry If this question has been asked before I have been gone from here for some time. So to recap, Is this something that I would be able to do once the submod is released?


Keep up the outstanding work!


CFD wants one of the RCMP Tahoe's to be k9 version so it will be coming in that submod...to do it yourself you have convert the dds file with a program,then texture it with another,then put it back in game.It can take a few hours to do all this depending on how complex your texture is and how good you want it too look.
that's why I'm doing it and you just get to enjoy it,but I loved learning all this stuff and knowing that I can do it .I'm learning to model now so hopefully sometime in the near future I will be spitting out models left and right...

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#110 police189

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Geschrieben 06 Juli 2011 - 04:59

whoops I should explained it better lol. I know how to texture it and what not,want I meant was that I assume you are going to have the K9 units functional like Hoppah's K9 unit in his mod, would you know how to Have the script to multiple vehicles such as the Tahoe or different crown vics, etc.If not, no worries, I was just wondering about this possibility. Sorry I should have explained it better lol its has been a long day. I do appreciate your fast reply. And once again, keep up the great work! :cheers-mate:
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#111 goog

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Geschrieben 06 Juli 2011 - 05:14

whoops I should explained it better lol. I know how to texture it and what not,want I meant was that I assume you are going to have the K9 units functional like Hoppah's K9 unit in his mod, would you know how to Have the script to multiple vehicles such as the Tahoe or different crown vics, etc.If not, no worries, I was just wondering about this possibility. Sorry I should have explained it better lol its has been a long day. I do appreciate your fast reply. And once again, keep up the great work! :cheers-mate:


never done it yet so I will find it out,but in the editor you have to edit the commands on the Tahoe if you changed that one say,best thing would be to see all the stuff that includes the lapd k9 and make sure that the new unit had all the same...

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#112 police189

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Geschrieben 06 Juli 2011 - 05:48

good idea, never thought of it like that. If you try it let me know how it went.
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#113 ENG343INE

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Geschrieben 06 Juli 2011 - 05:02

sorry had to remove pics

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#114 Soldjaboy

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Geschrieben 06 Juli 2011 - 05:16

looks like it's in the right place to me. Great job guys.
LAFD EMS 12


Thanks for the correction, man. I actually looked into it more after posting and saw that I was mistaken :sorrysign:

#115 goog

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Geschrieben 06 Juli 2011 - 08:39

hey if you are updating the EMS CAPT UNIT why not update THE TILLER LADDER TRUCK AND BATT CHIEF truck and engine.ra's just a suggestion


there was some guys already doing the fire update,if that goes nowhere then at some point I may consider that part.



no worries soldjaboy,if it was up too me,it would go in the middle (where it belongs and looks good) but for realism sake,it is what it is...

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#116 Soldjaboy

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Geschrieben 06 Juli 2011 - 09:44

Yeah man. I'm on the edge of my seat, waiting on the police update. They really look good. Also, CFD, cudos on the lights.

#117 sigmeister

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Geschrieben 07 Juli 2011 - 01:27

there was some guys already doing the fire update,if that goes nowhere then at some point I may consider that part.


http://forum.emergen...ip/page__st__40

I believe that's the project that you're referring to. I think that submod is dead in the water.

#118 firefighting32

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Geschrieben 07 Juli 2011 - 02:41

I honestly am not fond of the new dodge chassis ambulance..Its just kinda ugly in my opinion.
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#119 TacticalRooster22

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Geschrieben 07 Juli 2011 - 03:16

Yeah man. I'm on the edge of my seat, waiting on the police update. They really look good. Also, CFD, cudos on the lights.

Dude, any lights done by CFD are just domination. :P

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#120 askjeeves

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Geschrieben 07 Juli 2011 - 05:10

I'm in agreement about the Dodge RA's, they just don't seem to fit the part.

Also CFD seems to do amazing work, on any light package he does work on.

Guys, you're killing us here, you keep showing these tantalizing updates, but we never get to play with them. It's just not fair, but keep up the good work, and hopefully there will be a release soon.
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