LA Mod 2.0 police unit upgrade(new fire engine pics added)
#721
Geschrieben 11 Juni 2012 - 11:39
#722
Geschrieben 11 Juni 2012 - 07:46
I am trying to use this mod with Xplorer 4x4's version of the LA mod. With YSB's patch 9. I am able to get everything installed perfectly. Game works great and the changes really make it awesome. I have a problem though. Every police vehicle now wants to park at the main police station instead of Xplorers new substations for port police and LASD. I will be perfectly honest, I have NO clue where to even start looking to change it back to the way it was.
It worked fine before installing this submod so its gotta be something thats changed for the LAPP car and the LASD cars I just have no clue what. Goog, I know your super busy with the RCMP mod but if you or anyone else has any ideas what I did wrong or what needs fixed I would very much appreciate the input.
Thanks in advance,
Tom
#723
Geschrieben 11 Juni 2012 - 09:24
this is for the user above only and anybody else who uses the units in the 4x4 submod,if you don't, don't use it.
download,put in prototype/vehicles/police folder and they should go where they belong
Angehängte Datei(en)
#724
Geschrieben 11 Juni 2012 - 10:49
#725
Geschrieben 11 Juni 2012 - 10:55
You can do that in the editor in traits I believe. Maybe it's your computers lag.You should fix speed of the police cars
R.I.P Brad Schoener 2010
"Give me a challenge and I'll meet it with joy"
#726
Geschrieben 11 Juni 2012 - 11:21
You should fix speed of the police cars
Speed of the units are not controlled in the editor,you will find them in the game folder in the units folder.
Attached is that folder which will return the speeds to LA mod default speeds.
http://www.4shared.c...UYFv/Units.html
copy and paste to the la mod police units folder.
#727
Geschrieben 11 Juni 2012 - 11:40
#728
Geschrieben 12 Juni 2012 - 12:47
*Real women love cops, the rest marry firefighters*
#729
Geschrieben 12 Juni 2012 - 01:27
#730
Geschrieben 12 Juni 2012 - 05:24
http://www.4shared.c...tation_fix.html
this is for the user above only and anybody else who uses the units in the 4x4 submod,if you don't, don't use it.
download,put in prototype/vehicles/police folder and they should go where they belong
Goog,
Thank you so much for putting this up. I hope its not something I missed elsewhere in the thread.
#731
Geschrieben 12 Juni 2012 - 07:30
#732
Geschrieben 12 Juni 2012 - 12:34
http://www.4shared.c...tation_fix.html
this is for the user above only and anybody else who uses the units in the 4x4 submod,if you don't, don't use it.
download,put in prototype/vehicles/police folder and they should go where they belong
Does this mean it wont work for the standard LA mod 2.1 ?
#733
Geschrieben 12 Juni 2012 - 12:42
If you want to use the updated units on 4x4 submod then you need to use the two links. IF you are not going to use 4x4 submod DON'T DOWNLOAD it. You gotta read bud.
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#734
Geschrieben 12 Juni 2012 - 05:33
the vehicles from the la mod I used just come with the command to go to the la police station,in 4x4's he has 2 extra,go to lapp station and lasd station.I changed the commands and gave you the updated prototypes,it should fix your problem as in the screenshots you can see it works.
Yep, It works perfectly.
Anyone who does like to use 4x4's LA submod but wants Googs excellent updated models the link above is the way to go.
Thank you so much for taking the time to make up a fix for us Goog.
Now a quick side question...
If I download that speed fix file a few posts above. Will that wipe out the 4X4 fix or would I be ok still.
I honestly don't use patrol that much so If it will make additional work for you or another file you have to create, I am perfectly happy leaving it as it is.
#735
Geschrieben 12 Juni 2012 - 09:02
Speed of the units are not controlled in the editor,you will find them in the game folder in the units folder.
Attached is that folder which will return the speeds to LA mod default speeds.
http://www.4shared.c...UYFv/Units.html
copy and paste to the la mod police units folder.
Ok
#736 Guest_nbrown8568_*
Geschrieben 13 Juni 2012 - 03:05
Norm,
#737
Geschrieben 13 Juni 2012 - 03:16
#738
Geschrieben 13 Juni 2012 - 07:37
Whats up!
#739
Geschrieben 13 Juni 2012 - 08:10
Yep, It works perfectly.
Anyone who does like to use 4x4's LA submod but wants Googs excellent updated models the link above is the way to go.
Thank you so much for taking the time to make up a fix for us Goog.
Now a quick side question...
If I download that speed fix file a few posts above. Will that wipe out the 4X4 fix or would I be ok still.
I honestly don't use patrol that much so If it will make additional work for you or another file you have to create, I am perfectly happy leaving it as it is.
It will do nothing to the speed as 4x4's settings seemed to be default LA mod.The download is only for users with our submod that want it back to original,other submods won't be affected by this file.
Goog the red light work looks great all around and the reskins, truly a new rebirth for LAFD engines. Goog did you have to use Zmodler or just reskin the model?
Thanks guys,the raised roof cab engine was re-skinned and updated child's added and the KME was a zmodeler creation.I added a different back and updated skin and added new child's.
#740
Geschrieben 14 Juni 2012 - 12:47
It will do nothing to the speed as 4x4's settings seemed to be default LA mod.The download is only for users with our submod that want it back to original,other submods won't be affected by this file.
Got it, I will leave it as is. Thanks Goog.