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LA Mod 2.0 police unit upgrade(new fire engine pics added)

all police units are now done

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#721 chris_roberge

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Geschrieben 11 Juni 2012 - 11:39

when ia this one going to be Ambulance 39 is in game,102 will be released separately at a later date

#722 quasar3210

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Geschrieben 11 Juni 2012 - 07:46

Goog or anyone else who can help,

I am trying to use this mod with Xplorer 4x4's version of the LA mod. With YSB's patch 9. I am able to get everything installed perfectly. Game works great and the changes really make it awesome. I have a problem though. Every police vehicle now wants to park at the main police station instead of Xplorers new substations for port police and LASD. I will be perfectly honest, I have NO clue where to even start looking to change it back to the way it was.

It worked fine before installing this submod so its gotta be something thats changed for the LAPP car and the LASD cars I just have no clue what. Goog, I know your super busy with the RCMP mod but if you or anyone else has any ideas what I did wrong or what needs fixed I would very much appreciate the input.

Thanks in advance,
Tom

#723 goog

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Geschrieben 11 Juni 2012 - 09:24

http://www.4shared.c...tation_fix.html

this is for the user above only and anybody else who uses the units in the 4x4 submod,if you don't, don't use it.


download,put in prototype/vehicles/police folder and they should go where they belong

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#724 FDNY Engine 321

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Geschrieben 11 Juni 2012 - 10:49

You should fix speed of the police cars
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#725 ausavin26

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Geschrieben 11 Juni 2012 - 10:55

You should fix speed of the police cars

You can do that in the editor in traits I believe. Maybe it's your computers lag.

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#726 goog

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Geschrieben 11 Juni 2012 - 11:21

You should fix speed of the police cars


Speed of the units are not controlled in the editor,you will find them in the game folder in the units folder.

Attached is that folder which will return the speeds to LA mod default speeds.

http://www.4shared.c...UYFv/Units.html

copy and paste to the la mod police units folder.

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#727 Soldjaboy

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Geschrieben 11 Juni 2012 - 11:40

Read around the LA Patrol script. It's in there.

#728 Marshall8946

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Geschrieben 12 Juni 2012 - 12:47

If you want to change their patrol speed, its in the editor. You'll have to find the 3 patrol paths and change the speed there. If you want to change the speed of when they respond out of a spawn, that's in the mods folders under units, then the unit you want. Then open up the 'unit.xml' using a word processor and change the speed value.

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#729 goog

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Geschrieben 12 Juni 2012 - 01:27

Disregard the above message and use what I gave,that is the only speed value that was changed and the fix is reverting it back to default settings.

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#730 quasar3210

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Geschrieben 12 Juni 2012 - 05:24

http://www.4shared.c...tation_fix.html

this is for the user above only and anybody else who uses the units in the 4x4 submod,if you don't, don't use it.


download,put in prototype/vehicles/police folder and they should go where they belong


Goog,

Thank you so much for putting this up. I hope its not something I missed elsewhere in the thread.

#731 goog

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Geschrieben 12 Juni 2012 - 07:30

the vehicles from the la mod I used just come with the command to go to the la police station,in 4x4's he has 2 extra,go to lapp station and lasd station.I changed the commands and gave you the updated prototypes,it should fix your problem as in the screenshots you can see it works.

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#732 willa078

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Geschrieben 12 Juni 2012 - 12:34

http://www.4shared.c...tation_fix.html

this is for the user above only and anybody else who uses the units in the 4x4 submod,if you don't, don't use it.


download,put in prototype/vehicles/police folder and they should go where they belong



Does this mean it wont work for the standard LA mod 2.1 ?

#733 squamishfire

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Geschrieben 12 Juni 2012 - 12:42

Oh my god!!! You don't read!!!!

If you want to use the updated units on 4x4 submod then you need to use the two links. IF you are not going to use 4x4 submod DON'T DOWNLOAD it. You gotta read bud.
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#734 quasar3210

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Geschrieben 12 Juni 2012 - 05:33

the vehicles from the la mod I used just come with the command to go to the la police station,in 4x4's he has 2 extra,go to lapp station and lasd station.I changed the commands and gave you the updated prototypes,it should fix your problem as in the screenshots you can see it works.


Yep, It works perfectly.

Anyone who does like to use 4x4's LA submod but wants Googs excellent updated models the link above is the way to go.

Thank you so much for taking the time to make up a fix for us Goog.


Now a quick side question...

If I download that speed fix file a few posts above. Will that wipe out the 4X4 fix or would I be ok still.

I honestly don't use patrol that much so If it will make additional work for you or another file you have to create, I am perfectly happy leaving it as it is.

#735 FDNY Engine 321

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Geschrieben 12 Juni 2012 - 09:02

Speed of the units are not controlled in the editor,you will find them in the game folder in the units folder.

Attached is that folder which will return the speeds to LA mod default speeds.

http://www.4shared.c...UYFv/Units.html

copy and paste to the la mod police units folder.


Ok
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#736 Guest_nbrown8568_*

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Geschrieben 13 Juni 2012 - 03:05

I must say you guys have outdone yourselves, kudos. I am trying to replace the BLS ambo at FS2 with ambo 39. No luck so far.

Norm,

#737 goog

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Geschrieben 13 Juni 2012 - 03:16

http://forum.emergen...-fire-stations/

-check this out it explains how to do it,good luck.

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#738 FInn Rescue 12

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Geschrieben 13 Juni 2012 - 07:37

Goog the red light work looks great all around and the reskins, truly a new rebirth for LAFD engines. Goog did you have to use Zmodler or just reskin the model?

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#739 goog

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Geschrieben 13 Juni 2012 - 08:10

Yep, It works perfectly.

Anyone who does like to use 4x4's LA submod but wants Googs excellent updated models the link above is the way to go.

Thank you so much for taking the time to make up a fix for us Goog.


Now a quick side question...

If I download that speed fix file a few posts above. Will that wipe out the 4X4 fix or would I be ok still.

I honestly don't use patrol that much so If it will make additional work for you or another file you have to create, I am perfectly happy leaving it as it is.


It will do nothing to the speed as 4x4's settings seemed to be default LA mod.The download is only for users with our submod that want it back to original,other submods won't be affected by this file.

Goog the red light work looks great all around and the reskins, truly a new rebirth for LAFD engines. Goog did you have to use Zmodler or just reskin the model?


Thanks guys,the raised roof cab engine was re-skinned and updated child's added and the KME was a zmodeler creation.I added a different back and updated skin and added new child's.

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#740 quasar3210

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Geschrieben 14 Juni 2012 - 12:47

It will do nothing to the speed as 4x4's settings seemed to be default LA mod.The download is only for users with our submod that want it back to original,other submods won't be affected by this file.



Got it, I will leave it as is. Thanks Goog.