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LA Mod 2.0 police unit upgrade(new fire engine pics added)

all police units are now done

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933 replies to this topic

#661 goog

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Gepost 22 maart 2012 - 08:43

Yes, I click the blue button but it still ask me for loggin.


I'll try another file host,will be up shortly...

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#662 aitor

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Gepost 22 maart 2012 - 08:53

Thank you.
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#663 goog

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Gepost 22 maart 2012 - 09:03

Both links are on page 1,they both work.

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#664 aitor

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Gepost 23 maart 2012 - 07:57

Now works for me, ty.
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#665 Soldjaboy

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Gepost 28 maart 2012 - 03:23

Hey goog,
I don't know if this has been mentioned, if so, sorry for the bother. I've noticed that when the patrol feature is used on your vehicles, their response speed is vastly reduced. So, I just place them in certain areas and just put them on stand-by. I was wondering if there was a setting in the scripts that affects that. If there is, can you point me in the direction of it please.

#666 goog

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Gepost 28 maart 2012 - 04:05

The la patrol script mentions a speed value but I think that's just the speed around town,I always thought that when you deactivated patrol it was a normal unit with normal speed,ect.
I have not got heavily into scripts yet so if anybody can answer better have at it,sorry I couldn't be of more help.

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#667 Soldjaboy

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Gepost 28 maart 2012 - 06:25

I'll take a look at it. After reading the script, I think I have a good idea where the reset speed is on the script after you turn off the patrol function. I've just got to figure out what the "f" is after the number value. i.e. "setspeed= <12.0f>

Thanks for the help, goog!

#668 ausavin26

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Gepost 31 maart 2012 - 06:55

What about 102???

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#669 ENG343INE

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Gepost 31 maart 2012 - 07:51

hey ausavin26 goog and cfd will pick back up on this after RCMP Mod is finished

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#670 TheVolume

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Gepost 08 april 2012 - 01:41

Frend j have one problem

j using yours new model upragde LAPD CHP well for Los angeles mod 4x4

and j ask you j can.t gett CHP white ford crovn and ATF unmarcked car .

can you help me or j must using Audtional units submod for L.A thanks for help .

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#671 Hunter11

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Gepost 13 april 2012 - 06:21

Both links are on page 1,they both work.


sorry but can you put the 2nd one back up
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#672 goog

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Gepost 13 april 2012 - 07:00

^^^done...

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#673 Hunter11

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Gepost 13 april 2012 - 11:25

^^^done...


thank you
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#674 FIRE FIGHTER BRETT

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Gepost 21 april 2012 - 07:29

does it work fol la mod 2.1?

#675 goog

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Gepost 21 april 2012 - 08:25

does it work fol la mod 2.1?


yes it does

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#676 policeexplorer

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Gepost 24 april 2012 - 06:36

SORRY TO BOTHER BUT WHEN I TRANSFER THE FILES TO (MODELS,PROTOTYPES, AND UNITS) AND WHEN I GO PLAY THE VEHICLES COME OUT INCOMPLETE. EX. THEY DO NOT HAVE DOORS,TIRES LIGHT BAR AND SO ON. CAN YOU PLEASE HELP ME

#677 goog

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Gepost 24 april 2012 - 07:35

SORRY TO BOTHER BUT WHEN I TRANSFER THE FILES TO (MODELS,PROTOTYPES, AND UNITS) AND WHEN I GO PLAY THE VEHICLES COME OUT INCOMPLETE. EX. THEY DO NOT HAVE DOORS,TIRES LIGHT BAR AND SO ON. CAN YOU PLEASE HELP ME


First off stop with the caps lock!!!not suppose to...Secondly start with fresh la mod base 2.0 or 2.1,additional units submod,then la mod police unit upgrade.Don't mix submods or light sumods with it,they will not work.
Copy and paste over the main la mod folder,if you do this everything in the folders goes to the right spot.It sounds like your prototypes did not go to the right folder,hence no doors ect.
If you do this right there are no issues,there will only be problems if it's installed wrong.

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#678 CFDDIVE11

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Gepost 25 april 2012 - 12:55

i downloaded it but its not showing up in the game any suggestions.

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#679 goog

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Gepost 25 april 2012 - 01:29

i downloaded it but its not showing up in the game any suggestions.


Copy and paste over the main la mod folder,if you do this everything in the folders goes to the right spot.
If you do this right there are no issues,there will only be problems if it's installed wrong.

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#680 CFDDIVE11

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Gepost 25 april 2012 - 01:36

the police mod is a adobe read file thing, is there a way to change this??

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