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LA Mod 2.0 police unit upgrade(new fire engine pics added)

all police units are now done

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#501 Station63Fire

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Geschrieben 14 November 2011 - 10:36

All the units are working, but can someone tell me how to unlock a vehicle in freeplay? For some reason the Vintage Ambulance is locked in my freeplay, has been for awhile.


^ Fixed that problem, but now I have no sirens. Can anyone help?
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#502 C.F.D

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Geschrieben 15 November 2011 - 02:14

Elaborate more on the siren issue, buddy. It won't activate, or it's not audible?

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#503 Station63Fire

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Geschrieben 15 November 2011 - 02:21

Elaborate more on the siren issue, buddy. It won't activate, or it's not audible?


Automatic siren doesn't kick on and even when I click the button to turn it on manually still nothing. The button is there and works like normal just not audible. Also when the unit is at station or standby, the automatic lights don't work, but they do turn on if I click the button. I'm not so much worried about the automatic lights, just the siren.
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#504 C.F.D

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Geschrieben 15 November 2011 - 02:29

Did you make any custom sirens, or installed a siren pack recently,

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#505 Station63Fire

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Geschrieben 15 November 2011 - 02:40

Nope. It's the siren pack I've been using for over a year now, but I'm on the 4x4 submod. I just did a fresh install of LAMod 2.1 and it works. Is there a way to get it to work with the 4x4 submod?
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#506 goog

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Geschrieben 15 November 2011 - 02:43

I just checked every unit in my game that I put in and the siren works in all of them...I never changed any sirens for the download so it's something you did,like CFD said,elaborate more on what unit has no sirens and what you may have added to the submod.

there was an issue with 4x4 submod where the ATF_cv siren would not work,there was a fix in the forum somewhere...I read it eons ago so I forget at the moment.

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#507 Station63Fire

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Geschrieben 15 November 2011 - 02:50

I just checked every unit in my game that I put in and the siren works in all of them...I never changed any sirens for the download so it's something you did,like CFD said,elaborate more on what unit has no sirens and what you may have added to the submod.

there was an issue with 4x4 submod where the ATF_cv siren would not work,there was a fix in the forum somewhere...I read it eons ago so I forget at the moment.



Alright thanks. I'll do some searching around and see what I can find. If you happen to come across it, please post a link for me. Thanks for the fast responses guys.




Got it working. Thanks for the help man. Here is the link on how to fix the problem for anyone else who might come across it.

http://forum.emergen...__1#entry179031
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#508 goog

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Geschrieben 15 November 2011 - 03:01

http://forum.emergen...__1#entry179031

I think this is what your looking for

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#509 Station63Fire

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Geschrieben 15 November 2011 - 03:02

haha Yeah, just edited my post and said I got it working. :cheers:
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#510 USMC_NL

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Geschrieben 15 November 2011 - 10:20

The Ford ambulance doors ar opening inside with me.? only one wo hase this?
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#511 goog

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Geschrieben 15 November 2011 - 10:40

that's a minor issue,fix it in the editor or wait till I release ambulance 102,I'll update the e4p that controls the doors.I never bothered to check the ambulance doors...was too worried about the police doors.

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#512 prmdc

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Geschrieben 15 November 2011 - 02:28

Was going to mention about the doors!, also, not sure if intentional, but the light bar on the "Bomb squad" does not flash? only two small steady burning lights. Feel like i'm being picky, but i am not. What you guys have done and keep doing is amazing, thank you for your dedication and attention to detail.
 

 

 

 

                    Did anybody ever  find out, how to get to sesame street?  


#513 kris

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Geschrieben 15 November 2011 - 04:10

I have also a small bug.
In fire station 1 (the big one) if i send the ambulance back to the fire station their is only room for one ambulance.
Because the second ambulance stay's at the back gate but won't go in.

#514 KILLERxCOP

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Geschrieben 15 November 2011 - 05:20

I feel as if you might have to edit the virtual objects for the ambulances and make them slightly bigger, which would mean moving one of the ambulances out side because there probably wont be enough room in the bay. I'll test this theory out later today and let you know if I can get it to work.

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#515 kris

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Geschrieben 15 November 2011 - 05:37

I feel as if you might have to edit the virtual objects for the ambulances and make them slightly bigger, which would mean moving one of the ambulances out side because there probably wont be enough room in the bay. I'll test this theory out later today and let you know if I can get it to work.

Yeah i know but now i keep one ambu outside of the station.

#516 goog

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Geschrieben 15 November 2011 - 05:49

Was going to mention about the doors!, also, not sure if intentional, but the light bar on the "Bomb squad" does not flash? only two small steady burning lights. Feel like i'm being picky, but i am not. What you guys have done and keep doing is amazing, thank you for your dedication and attention to detail.

bomb squad is LA mod still I didn't add ours

I have also a small bug.
In fire station 1 (the big one) if i send the ambulance back to the fire station their is only room for one ambulance.
Because the second ambulance stay's at the back gate but won't go in.

never changed anything to do with commands,it replaced the vintage ambulance and is called from off the map so it won't go to the station anyways...you'll just have to park it outside or see what killerxcop. comes up with

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#517 prmdc

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Geschrieben 15 November 2011 - 09:02

The new ambo returns to the station and sits fine with two other ALS units. I Am not sure if two (& ALS) would sit okay, but just looking at the sizes, I for sure could not fit three. The bomb Squad truck is different, but I take it you mean the light bar is LA mod (you guys have not touched it)? Then of course that would make perfect sense. Tried my self to edit the inward door opening, but can't open the .ep4 file (back to playing with mud!).
 

 

 

 

                    Did anybody ever  find out, how to get to sesame street?  


#518 goog

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Geschrieben 15 November 2011 - 09:12

I'll fix the door on the ambulance and release with the smaller 102 ambulance after CFD does the lights,probably in a few days.

The bomb squad is original LA Mod, we didn't touch it,I have a replacement with no lights so in the future it will be replaced just not now.

Also if I'm not mistaken,way back in Dyson's first NY submod he had 3 ford truck ambulances parked in the big station,it was bumper to bumper...but I do recall 3.

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#519 haha24ha

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Geschrieben 15 November 2011 - 09:22

I'm pretty sure that when I call the bomb person, it's a different vehicle? lol It's like the fire departments Heavy.

Like F1? How about manager games? I know you like manager games... join me here!

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#520 Dyson

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Geschrieben 15 November 2011 - 09:23

I'll fix the door on the ambulance and release with the smaller 102 ambulance after CFD does the lights,probably in a few days.

The bomb squad is original LA Mod, we didn't touch it,I have a replacement with no lights so in the future it will be replaced just not now.

Also if I'm not mistaken,way back in Dyson's first NY submod he had 3 ford truck ambulances parked in the big station,it was bumper to bumper...but I do recall 3.


Yeah they're too big for the default map VOs, likely you need to patch the map edits for bros, s'what I did haha