E4LM: NYC 2013
#21
Gepost 27 juni 2011 - 12:31
NEWS:
-New version release, v1.1. This new update includes the following units added:
--NYPD 2000 Impala
--NYPD 2006 Impala
--NYPD Chevy Suburban
--NYPD Traffic 2006 Impala
--And FDNY Engine 10 has new improvments
Hope you enjoy the update, which can be found in the first post.
#22
Gepost 27 juni 2011 - 02:37
#23
Gepost 02 juli 2011 - 06:53
would be cool if you could add a script that the ambulances can patrol.
Also I think that every Vector lightbar has a working traffic director, so why cant I use it to do so? Would be also a cool little tweak. Keep up the good work.
#25
Gepost 03 juli 2011 - 04:27
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#27
Gepost 03 juli 2011 - 06:52
Sorry!Yea, that'd be great but this is a light alteration. You could always do that you'reself though.
Was confused, and thought "light" = "less/small" alteration. And I think I have no clue hwo to do that myself. But may Iam going to look for a "HowTo"
#29
Gepost 04 juli 2011 - 08:26
Its a bit strange, cause Coca cola had his Coca Cola light version. But whatever, Im still lerning english.
#31
Gepost 29 juli 2011 - 04:28
Changelog:
-NYPD Dodge Charger
-NYPD Disorder Control Van
-NYPD Disorder Control Transport
-NYPD HWY RMP Dodge Charger *beta*
-NYPD Rollback
-NYPD Tow
-NYPD Tow 2
And, by "beta", I mean that the highway bar's lights are non functional. You can raise/lower the bars but no lights will be on them. This is due to a missing prototype for them, this is a bug with the NYC Mod and something I cannnot fix.
#32
Gepost 29 juli 2011 - 01:06
And, by "beta", I mean that the highway bar's lights are non functional. You can raise/lower the bars but no lights will be on them. This is due to a missing prototype for them, this is a bug with the NYC Mod and something I cannnot fix.
This isnt a bug, the simple fact is why would we have kept un-necessary models for the mod's function? They are animated and use special lights on em, so they don't need the prototype... The proper statement would be there was not a SDK included to tamper with the hi-risers... Easy enough to overcome really.
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#33
Gepost 29 juli 2011 - 07:28
I can't get highway bars to open in the light editer. If I knew how to, I would. On another note, you're right, it's not missing a prototype but it doesn't work like other similar systems I've encountered like this one. In others, the prototype had the movable peice in the upright position so you could edit the lights so I thought it was missing that. So, all in all, I'm most likely going to either not do them, or just wing it and try to place the in mid air.
This isnt a bug, the simple fact is why would we have kept un-necessary models for the mod's function? They are animated and use special lights on em, so they don't need the prototype... The proper statement would be there was not a SDK included to tamper with the hi-risers... Easy enough to overcome really.
#34
Gepost 08 augustus 2011 - 03:07
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#35
Gepost 10 augustus 2011 - 03:15
Firstly, I appologize for sparse updates and, frankly, this thread drying up pretty well. To remedy said situation for some time, I present to you some good news. So, secondly, you can find an update on the first post with a link to v1.2!
Changelog:
-NYPD Dodge Charger
-NYPD Disorder Control Van
-NYPD Disorder Control Transport
-NYPD HWY RMP Dodge Charger *beta*
-NYPD Rollback
-NYPD Tow
-NYPD Tow 2
And, by "beta", I mean that the highway bar's lights are non functional. You can raise/lower the bars but no lights will be on them. This is due to a missing prototype for them, this is a bug with the NYC Mod and something I cannnot fix.
I cant download the Light Mod help !
#36
Gepost 10 augustus 2011 - 05:37
Anime....that is all.
#38
Gepost 10 augustus 2011 - 09:51
#40
Gepost 11 augustus 2011 - 03:12