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[WIP] LA County Submod


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#361 Zach1019

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Geschrieben 09 September 2012 - 09:12

We are still working on it. Updates coming soon!

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#362 The Loot

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Geschrieben 09 September 2012 - 11:04

We are still working on it. Updates coming soon!


Awesome! The work is looking great!

#363 Zach1019

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Geschrieben 09 September 2012 - 11:37

Awesome! The work is looking great!


Thanks!

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#364 SEG_San

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Geschrieben 10 September 2012 - 06:02

@pat12197

Those all are interesting vehicles. but are all highly unnecessary for a mod like this. Going down the list:

-Scooter things: really only seems it would be in use on the sidewalk for meter-maids or in a mall
Probably right.
-ATV: would be fun, but would really only seem practicle in the wilderness, also lack of rural areas
I think so, too.
-Sheriff's Big Rig: would be fun, but the tiller phyisics are weird as it is and a whole new set of models would have to be made and all these other complicated things and would rarely be used for calls in freemode, maybe for certain missions it could be used though

-Helo's: there is already a Sheriffs helicopter and there really doesnt seem to be a need for another helicopter just to carry more officers when you could just call in a Blackhawk.
The LASD has a helicopter called "Rescue 5", it essentially funcions as a rescue helicopter like the jayhawk.
-Sheriffs Paramedic Rescue: there is again very little need for it since there is already a large selection of Fire/EMS units to do the same task, just not one that says "Sheriff" on it.
I don't agree with that, since the Sheriff's paramedics mostly respond to SRT-incidents, and act as tactical medics or assist at SAR-incidents, although they do first-responder-missions, too,
-Boat's: due to the removale of all but a small lake in the freemode, any boat is useless, except for very few missions.
I agree with that.


Sorry if i just Sh*t on your good idea's, but for particle reasons I had to atleast point them out. Sorry Pat

@Submod team: I like your work, the vehicles look very impressing, but I also have something to critizise: First, you should put a silver stripe at the bottom of the old engine, because the skin looks kind of "empty" otherwise. Second: You should change the alpha reflections of the ladder truck.

#365 Freakinmusket

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Geschrieben 15 September 2012 - 06:34

@SEG_San, thank you for the compliments, as well as the criticisms, I actually was going through the skin the other day and realized that it was missing a few things, I will post pictures soon. Same goes for the alphas on the quint, I will fix that stuff. I also have a little surprise for you guys for being so patient, thank you again!

#366 gunswat

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Geschrieben 15 September 2012 - 06:38

OOOOOO sounds cool

#367 lacofd_FF51

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Geschrieben 01 Oktober 2012 - 08:31

Just popped into my head and i havent read anything about it on here yet, but at every lacofd battalion station is the battalion utility vehicle. It would be more realistic if the utility was at the station.

#368 xanxth3

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Geschrieben 22 Oktober 2012 - 12:56

Is this dead?

#369 Zach1019

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Geschrieben 22 Oktober 2012 - 01:37

Not sure.

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#370 gunswat

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Geschrieben 22 Oktober 2012 - 02:14

Its not guys

#371 Zach1019

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Geschrieben 22 Oktober 2012 - 02:22

Have you talked to Freakinmusket? I don't think it is either he is just really busy.

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#372 paulgreer

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Geschrieben 14 November 2012 - 04:14

Great job. Well done.

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#373 Blake Miller

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Geschrieben 11 Dezember 2012 - 08:22

How is the submod coming along I have been following this for quite some time now and cant wait for it to come out. I really like the Freeway ideal instead of the river. Keep up the good work cant wait for the release.

#374 Freakinmusket

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Geschrieben 15 Februar 2013 - 07:48

Hey guys, I'm BACK! After going through 2 moves, and working like crazy, I now finally have some down time. I am in the hiring process with AMR, so hopefully I will have some time, once I get hired, but anyways, this mod was not dead, just on a long hiatus, I'm gonna get this thing up and running soon.

#375 ENG343INE

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Geschrieben 15 Februar 2013 - 07:51

welcome back,cool can't wait to see whats next, good luck geting hired by AMR

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#376 Freakinmusket

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Geschrieben 17 Februar 2013 - 08:44

As I've said before guys, I need people who can help me create new incidents, so if you have knowledge on how to do that, come forward and help jumpstart this mod again haha

#377 JrFF34

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Geschrieben 03 März 2013 - 06:10

I remember when this submod first came about, I never really followed it but.. Wow... Those trucks looking amazing. Especially Foam 10 and open cab engine in a few pictures. Hope to see some more progress in the near future!

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#378 losangelesi

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Geschrieben 13 März 2013 - 09:24

if 7's responded into 10s or vice versa it would need to be the end of the world. thats we ho responding into carson or carson or carson into we ho. should choose something specific. like a battalion, like : 160's, 161s, 162s, 21s, 158 and 159 is the battalion for hawthorne/lawndale/gardena, or 170s, 171s, 172s, 173s, 14s and 18s, 58s and 38s is for inglewood/south central/ladera heights. 7s is up in hollywood and 10s is in carson with 36s, 105s, 116s and stuff.

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#379 hummer1197

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Geschrieben 14 März 2013 - 06:00

Huh?? :excl:

#380 Freakinmusket

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Geschrieben 15 März 2013 - 07:52

Greg, I know that, I just picked random engine/truck/quint numbers for the time being, it's rather hard to create a fictional battalion, as LACoFD's station numbers go all the way up to 195.