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[WIP] LA County Submod


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441 replies to this topic

#261 Freakinmusket

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Geschrieben 25 September 2011 - 10:40

Hey guys, so I've slowly started to pick up work on this again, and I need some help for a problem that I haven't found a solution for yet. When I tell my firemen, to attach a hose to the engine or even hit quick deploy, they run from the engine like it's the Hulk sex-crazed for butt sex. I can't think of any way to fix it, if you guys have any ideas or solutions, let me know.

#262 Dyson

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Geschrieben 25 September 2011 - 10:44

make sure your pumpers are named in the childs- pump1 pump2 etc ;)

#263 goog

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Geschrieben 25 September 2011 - 10:51

Hey guys, so I've slowly started to pick up work on this again, and I need some help for a problem that I haven't found a solution for yet. When I tell my firemen, to attach a hose to the engine or even hit quick deploy, they run from the engine like it's the Hulk sex-crazed for butt sex. I can't think of any way to fix it, if you guys have any ideas or solutions, let me know.


simple, model some GAY firemen in pink turnout gear,they be sure to stick around for hulk :prop: welcome back freakinmusket...

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#264 ENG343INE

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Geschrieben 25 September 2011 - 10:59

hey freakinmusket welcome back, the scirpt for rapided depolyment is mess up so you might have to get or make a new script for the fire engines and any other fire units you are going to have rapied depolyment on

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#265 Dyson

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Geschrieben 25 September 2011 - 11:03

no need. If he does what I said it will work a charm ;)

#266 MCERT1

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Geschrieben 26 September 2011 - 03:22

You have to add them to the save file in the mod folder, it should be self explanatory when you find the file... I had the same problem at first
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#267 lacofd_FF51

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Geschrieben 26 September 2011 - 10:09

glad to have you back musket.

#268 Freakinmusket

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Geschrieben 27 September 2011 - 01:16

Thank you all very much for the welcome back, it's good to be back, its been a busy past few months, but I look forward to getting to play around with this stuff. I am going to try Dyson's method when I get home from EMT tonight, and hopefully I'll have some good news for you guys!

#269 Freakinmusket

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Geschrieben 02 Oktober 2011 - 01:43

make sure your pumpers are named in the childs- pump1 pump2 etc ;)


Would you mind taking a screenie of what you mean buddy?

#270 Freakinmusket

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Geschrieben 10 Oktober 2011 - 10:52

So thanks to Dyson's awesome help, I now have the pumps on the engines working! Woohoo! Now I have a new problem:
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How do I/Can someone help me fix this shit?

Now as for some humor, I saw a sheriff car wasn't going anywhere in game, so I moved on over to see what the deal was, and this was what I saw!
Posted Image

More updates soon guys, hang in there for me!

#271 Dyson

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Geschrieben 10 Oktober 2011 - 11:35

Hmm I had all these issues, I used trial and error to overcome them, including the rapid deploy issue, but I can't remember how I fixed the sideways issue, something to do with VOs and the firestation script :flagwave: haha

#272 Freakinmusket

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Geschrieben 11 Oktober 2011 - 01:02

Lol damn, I can't do the scripting shit at all, I'm like Helen Keller trying to read a children's book. If you know of anyone that can help man, please let em know I need it haha.

#273 FDNY Engine 321

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Geschrieben 11 Oktober 2011 - 01:26

Sick mod cant wait for it to be relesed!
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#274 FortErieFireEli

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Geschrieben 11 Oktober 2011 - 03:09

Hey Freakinmusket! I can help! lol I had the same issue with my personal submod, and I worked it out.. it's got to to with the LAFireStationStart.Script. there's something about a rotation issue I can't remember... if you PM me your LAFireStationStart script file, I can fix it and send you back the fixed version :)

Cheers,
Eli

#275 Freakinmusket

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Geschrieben 11 Oktober 2011 - 10:38

Eli you got a PM buddy, thank you in advance for the help!

#276 ENG343INE

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Geschrieben 11 Oktober 2011 - 06:57

hey Freakinmusket i have a ? have you done the lighting for the fire, police and ems units that are done, if you have i would like to see a vid of them

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#277 Freakinmusket

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Geschrieben 12 Oktober 2011 - 03:13

No I have not, not yet anyways, I am going to have CFD do them as the final step, that will be the finishing touch.

#278 C.F.D

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Geschrieben 12 Oktober 2011 - 03:31

Mike's LA sheriffs CVPI and Tahoe are already finished and can be downloaded in a different thread entitled " LA police upgrade units" for those who are wondering. His models is affiliated with our la submod.

http://forum.emergen...post__p__204319

Dieser Beitrag wurde von C.F.D bearbeitet: 13 Oktober 2011 - 12:44

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#279 Freakinmusket

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Geschrieben 25 Oktober 2011 - 12:40

Hey guys, the mod is not dead, I'm still working, and in fact, I just started on a map edit of the LA Mod freeplay map, I've added a freeway in the LA River location, and I don't think it looks half bad, I just have to learn how to make the cars go where I want them to.

#280 ENG343INE

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Geschrieben 25 Oktober 2011 - 01:02

it would be cool if you can make it work to have an auto accident or an auto fire call or both and the chp to patrol on that freeway, this is just a suggestion

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