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[WIP] LA County Submod


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441 replies to this topic

#201 Freakinmusket

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Geschrieben 10 Mai 2011 - 08:05

I actually got a skinner, and as for the LACoFD firefighter skins, MCERT1 made those so a big round of applause goes to him!

#202 lacofd_FF51

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Geschrieben 13 Mai 2011 - 10:03

hey Freakinmusket just wonderin how everything is goin. everything looks great!

#203 Freakinmusket

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Geschrieben 23 Mai 2011 - 09:47

Hey guys this project is not dead, school is coming to a close and I have to focus on it now, but I will be able to continue this thing right after I'm done.

#204 ses

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Geschrieben 23 Mai 2011 - 11:57

SWEET
I WOULD LOVE TO PLAY WITH THAT MOD

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#205 JSCampbell

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Geschrieben 24 Mai 2011 - 05:51

Don’t let this MOD die! I LOVE the, straight top, ladders on the side, short KME engines you made, if anything release that and the open cab engines you have on you game! Could you do something with the USCG helicopter, as in drop a rescue swimmer and have the helicopter pick him up and the patient up wile airborne?!

#206 Freakinmusket

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Geschrieben 25 Mai 2011 - 07:11

This mod is not going to die! I promise lol, but yeah the whole rescue swimmer thing is scripting and I can't do shit when it comes to scripting otherwise I'd be done!

#207 lacofd_FF51

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Geschrieben 27 Mai 2011 - 02:23

im glad its not dead and im really looking forward to playing it!!

#208 Freakinmusket

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Geschrieben 03 Juni 2011 - 09:07

Ok guys I got a question on the mod, how many of you would rather see a bunch of different terrain, like desert, hilly wildland, and then the industrial, so we can have a variety of calls?

#209 hauntedlighthouse

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Geschrieben 03 Juni 2011 - 09:30

I would enjoy this mod.

#210 FireShooter10

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Geschrieben 03 Juni 2011 - 11:24

Ok guys I got a question on the mod, how many of you would rather see a bunch of different terrain, like desert, hilly wildland, and then the industrial, so we can have a variety of calls?




I would like to have it like this!
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#211 askjeeves

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Geschrieben 03 Juni 2011 - 11:36

I say vary the terrain, it helps the game become less stale
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#212 KILLERxCOP

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Geschrieben 04 Juni 2011 - 01:31

Definitely variety.

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#213 ScotiaFD

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Geschrieben 04 Juni 2011 - 01:51

variety is always good

                                                                    Volunteer Fire Fighter for the CureSWVFdUg.jpg

                                               


#214 ddurbin2007

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Geschrieben 04 Juni 2011 - 04:19

definitely make a variety

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#215 aitor

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Geschrieben 04 Juni 2011 - 09:06

Ok guys I got a question on the mod, how many of you would rather see a bunch of different terrain, like desert, hilly wildland, and then the industrial, so we can have a variety of calls?


Variety, different terrains.
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#216 Dyson

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Geschrieben 04 Juni 2011 - 02:29

Still looking for someone to do people textures? I can d them upload some pictures and I'll do them :)

#217 lacofd_FF51

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Geschrieben 05 Juni 2011 - 07:30

i would say variety. cuz then you could add some wildfires!

#218 billyfromhill

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Geschrieben 06 Juni 2011 - 04:09

I think you should stick to either a city or the wildland urban interface for the map.

Jack of all trades, master of none.

#219 gizmo719

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Geschrieben 06 Juni 2011 - 09:17

Wildland I would love with grass fires
EMT-B

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#220 Vrba

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Geschrieben 10 Juni 2011 - 07:02

Would anyone teach me how to do scripts?