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E4LM: LA

Light mod Lights Los Angeles LAFD LAPD CHP

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#101 Xplorer4x4

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Geschrieben 27 Mai 2014 - 07:07

So, it's been a while. But here I am, and I brought a gift...
 
E4LM: LA v2.0
 
 
It's back, and it's better than last time. (I made sure)
Since I've switched almost completely over to the new coronas, I've updated the submod with the new lights and enhanced all of the units.
Also, I'm using Mega to host as the in-house downloader isn't always very fast...and I'm not talking about download speed.
I understand that most people have moved on, and that's expected, but if you were still waiting...
Here's a thing.

I approve this mod! lol No seriously though, I am highly impressed with your work! You have indeed come a long way since I last saw. My one and only complaint is I noticed a lot of units lacking any sort of radiation for red and blues. If you worked that out, these would be excellent! Hell I might even use some of them in my project, permission pending of course! ;) If your free for some light jobs, I may have a few to send your way but my only request is some red and blue(where applicable) radiation! So I figure I knock a point off for lack of radiation and give it a 9/10!

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#102 EM4life

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Geschrieben 30 Mai 2014 - 10:30

I approve this mod! lol No seriously though, I am highly impressed with your work! You have indeed come a long way since I last saw. My one and only complaint is I noticed a lot of units lacking any sort of radiation for red and blues. If you worked that out, these would be excellent! Hell I might even use some of them in my project, permission pending of course! ;) If your free for some light jobs, I may have a few to send your way but my only request is some red and blue(where applicable) radiation! So I figure I knock a point off for lack of radiation and give it a 9/10!

First, thanks for the approval. I always aim to make creations worth using. Second, I do believe that most, if not all units, have some form of radiation. If you think I can improve I ask you to suggest specific changes or general concepts to consider to make it easier for me and better for you. Third, I'd be willing to help lighting any way I can. I'm always looking for something to do and stay sharp.

 

Thanks.


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#103 Xplorer4x4

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Geschrieben 30 Mai 2014 - 10:50

The Large Rescue Ambulance seems to be missing radiation on the passenger side. Foam Tender, SWR Truck, Tiller Truck and Trailer, USFS Engine, first 3 PD Units on the video(ATF CV/Charger and BP Tahoe I believe), and I can add more later if needed. In some cases, they only have radiation from say the wig wags, but no red(or blue) radiation. In some cases I think there is radiation but it is barley barley visible imo. I'm not saying go crazy with it, just saying in some cases it could be turned up just a notch or two with out causing lag issues.


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#104 Mrtucker555

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Geschrieben 31 Mai 2014 - 10:47

Also is there a way you can make the tiller fire resistant again every time i am fighting a fire with the tiller it blows up I don't know if anyone else has had this issue

#105 squamishfire

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Geschrieben 31 Mai 2014 - 06:17

I have never had that issue... Did you play around with the tiller in the editor?


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#106 The Loot

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Geschrieben 01 Juni 2014 - 08:27

Hey, EM4life, I think I've noticed an issue. Your Ambulance02 taillights and brake lights, rear blinkers, and the side spotlights are misplaced. Looks like they just got copied over from Ambulance01; they'd be in the right spot on them.

 

Angehängte Datei  vehs.jpg   53,77K   39 Anzahl der Downloads

 

That's your Amb2 proto and model on the left, the LA 2.1 on the right.

 

I also notice here that the Amb2 model has a spotlight in an odd place; it's kind of colliding weird with the door on that side, but I guess maybe it's not that big of a deal.



#107 Xplorer4x4

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Geschrieben 01 Juni 2014 - 11:08

Also is there a way you can make the tiller fire resistant again every time i am fighting a fire with the tiller it blows up I don't know if anyone else has had this issue

Change the material type to EmVehchle 03 if you know how.

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#108 EM4life

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Geschrieben 13 Juni 2014 - 07:00

Hey, EM4life, I think I've noticed an issue. Your Ambulance02 taillights and brake lights, rear blinkers, and the side spotlights are misplaced. Looks like they just got copied over from Ambulance01; they'd be in the right spot on them.

 

attachicon.gifvehs.jpg

 

That's your Amb2 proto and model on the left, the LA 2.1 on the right.

 

I also notice here that the Amb2 model has a spotlight in an odd place; it's kind of colliding weird with the door on that side, but I guess maybe it's not that big of a deal.

I've gone ahead and fixed the issue, and the fix will appear in an update coming out soon. Thanks for noticing that.


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#109 The Loot

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Geschrieben 14 Juni 2014 - 01:49

I started to wonder if you had switched over to a different model and I hadn't copied it or edited the proto to use it. Which, to be honest, would be nice, since that front floodlight conflicts a bit too much with the side door for my tastes.

 

However, we've got some new choices for ambo models thanks to itchboy.

 

Edit:

 

I've gone ahead and fixed the issue, and the fix will appear in an update coming out soon. Thanks for noticing that.

 

Weird. Looking at it again, at least for the rear blinker and tail/brake lights, even the original LA mod lights are misplaced.



#110 The Loot

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Geschrieben 17 Juni 2014 - 12:31

Sorry for the double, but I also noticed the lights on the CHP Charger are a bit misplaced, front and rear of the lightbar.

 

Angehängte Datei  charger1.jpg   36,52K   29 Anzahl der Downloads

 

Hopefully I don't have slightly different models or textures than you.

 

Edit: Nope, that's exactly what it is. I didn't notice you changed some textures that much. I'll have to go back and double check everything.



#111 EM4life

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Geschrieben 18 Juni 2014 - 07:59

Sorry for the double, but I also noticed the lights on the CHP Charger are a bit misplaced, front and rear of the lightbar.

 

attachicon.gifcharger1.jpg

 

Hopefully I don't have slightly different models or textures than you.

 

Edit: Nope, that's exactly what it is. I didn't notice you changed some textures that much. I'll have to go back and double check everything.

I believe that's one of the few changes I've made to any LA model files. That and a new steel-rim texture for the CVPIs. This is why I added the model folder as standard for each update.


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#112 The Loot

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Geschrieben 18 Juni 2014 - 11:40

Yeah, I just glanced at most of the textures to see if they were any different than what I had already, so I missed some small detail differences.



#113 brandanl

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Geschrieben 24 Juni 2014 - 12:54

I've downloaded a few times, but the white squares still occur on the vehicles. I know someone mentioned in the past that it might be a missing transparency texture but I cant find it now. 

 

Shouldn't it be included with the mod?

 

Vanilla copy of EM4 w/ LA MOD. 



#114 The Loot

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Geschrieben 24 Juni 2014 - 07:11

That sounds like missing corona textures. Did you make sure to copy the included coronas over into the games (not a mods) corona folder (Data\Textures\Coronas)?



#115 EM4life

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Geschrieben 25 Juni 2014 - 08:41

Make sure you drop the "Data" folder into your "Emergency 4" or "911 First Responders" folder.

 

P.S. Or just bother reading the "README".


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#116 brandanl

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Geschrieben 27 Juni 2014 - 12:51

Ah, usually the folder hierarchy in zips are made to be self installation.

 

Example: 

 

Data would be in the root ./ and the actual lighting mod would be in ./Mods/Los Angeles Mod v2.1/. (etc)

 

Also READMEs are extremely inefficient and confusing when you use the full system path  "C:\Program Files\sixteen tons entertainment\" as not all system are 32 bit and I dont believe EM4 is 64 bit. but I could be wrong. 

 

Thanks though. 



#117 Total Epicness

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Geschrieben 11 Juli 2015 - 04:53

How do I install?



#118 Corsair

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Geschrieben 11 Juli 2015 - 05:27

Make sure you drop the "Data" folder into your "Emergency 4" or "911 First Responders" folder.

P.S. Or just bother reading the "README".

I think he said this 2 post above you

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#119 Total Epicness

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Geschrieben 12 Juli 2015 - 01:44

I think he said this 2 post above you

I got it to work,thanks! Sorry I was lazy didn't mind to read the posts 

 

 

This mod is absolutely wonderful! I rate it 8/10 9/10!!! Good job!  :happy:



#120 Corsair

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Geschrieben 12 Juli 2015 - 02:36

I got it to work,thanks! Sorry I was lazy didn't mind to read the posts


Don't worry, has happened to me so many times.

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Also tagged with one or more of these keywords: Light mod, Lights, Los Angeles, LAFD, LAPD, CHP