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New York Modification V.1.01


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#121 MikeyPI

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Geschrieben 04 April 2011 - 04:57

barmp? what works when you press shift and send a unit?

so you can manually control the horn?

Correct, the horn is manually triggered by holding SHIFT+clicking the button . It will redirect people clear of the vehicle so that the vehicle may proceed unimpeded, however it does not work on vehicles because this would probrably cause path obstruction issues because of your vehicle obstructing where it would want to turn around in order to get out of the way.. In the end it's easier if your vehicle just finds it's own way around them most the time.

Wow, I had no clue this was even in production! Great job guys, I'll download tomorrow. :holdglass:

The development of this one was hidden to prevent people hounding for updates and what all was going to be in it=) even we didnt know what all we were going to be able to fit into V1 bug-free.

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#122 iwhite11

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Geschrieben 04 April 2011 - 09:45

Again great mod i have been playing it all day. In a later version to make it a bit more real I would change the units housed at the fire stations and move the squad to station 2 with the hazmat unit since thats how they are house in New York because the Squads handle Hazmat operations. To replace the unit in the other station I would use the Special equipment truck to put with rescue 1 or make a station just for rescue 1 and the special equipment truck. Whatever you guys decide to do in future releases it is still a great mod. Outstanding work.

#123 MoonCressler

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Geschrieben 04 April 2011 - 10:14

well remember there not focusing on and specific borough so the maps and station aren't really directly corresponding...and putting res1cue is a station by itself though realistic might be problematic we have all seen how hard it is to script three stations....also I disagree with putting Haz-Mat on the map..I've got to use it twice in over 3hrs of playing it'd just be a waste...in future i would suggest making the bomb last longer before it explodes or make the bomb squad quicker i'm almost never able to defuse it and you don't really have time secure the area and get people out either...
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#124 jerome

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Geschrieben 04 April 2011 - 10:48

[...] move the squad to station 2 with the hazmat unit since thats how they are house in New York because the Squads handle Hazmat operations.


Haz-mat isn't stationed in quarters with a Squad, Squads are trained in Haz-mat ops but use a step-van type vehicle.

Anyway.... In future versions will you add the TSU?
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#125 MikeyPI

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Geschrieben 04 April 2011 - 12:04

well remember there not focusing on and specific borough so the maps and station aren't really directly corresponding...and putting res1cue is a station by itself though realistic might be problematic we have all seen how hard it is to script three stations....also I disagree with putting Haz-Mat on the map..I've got to use it twice in over 3hrs of playing it'd just be a waste...in future i would suggest making the bomb last longer before it explodes or make the bomb squad quicker i'm almost never able to defuse it and you don't really have time secure the area and get people out either...


That would quite well sum it up, being that this mod is not from any specific location of NYC makes having the stations "vehicle-specific" as they are in reality would not really work considering they are from all over NYC. Doing another station in my opinion considering that sadly we can't make the map larger really serves no significant purpose other than to remove potential missions from you. In the original map, hazardous materials really does not get much play time, in a future release with a new map we will make hazmat see more use because it is indeed challenging, but even then I really don't believe hazmat needs to be on the map given their limited uses in the game.

The bomb squad issue I have not ran into myself I tend to be able to get to the thing before it blows up, but we can always tweak that a bit if it is too much=)

Haz-mat isn't stationed in quarters with a Squad, Squads are trained in Haz-mat ops but use a step-van type vehicle.

Anyway.... In future versions will you add the TSU?


The problem is I'm not the smartest person when it comes to NY units, and a TSU truck appears to me to have another boat on board it, and serve as an equiptment truck.. If I am mistaken please correct me, but I feel that other than the boat the thing probrably is not overly necessary, and adding another boat may prove to be very buggy considering how the R1 boat functions seem to be causing people issues as well.. I've not had problems with it yet but I have not tested the boat very much from on top of it to be totally honest.

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#126 edwarddl

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Geschrieben 04 April 2011 - 12:16

Just wanted to say I really love this new New York mod. I truly love the fact that you guys had a vision and you followed through on it. Keep up the great work, I know with the dream team creating this mod, we can't go wrong.

#127 EmC-Unit

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Geschrieben 04 April 2011 - 03:17

Well new NY mod...
huh
If you name it NY City mod you sould name sub forum in same way because many people think that this is origional NY mod,and flood like a kids

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#128 Hoppah

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Geschrieben 04 April 2011 - 04:15

What original NY mod? As far as I know, this is the only released standalone NY mod so far. So please enlighten me. :) The others are all submods. And yes, there are a couple of other standalone NY mods in production, but that doesn't mean they are going to be released, as proven many times in the past. We are not going to rename anything, just because other people do not know how to plan or create a strategy. Creating a work-in-progress topic is just plain dumb if you already have a team.

Our strategy was not to inform people about this mod BEFORE we actually could give people something to play with.

Some people will probably be offended by this post. I don't care, just understand it is not fair we have to deal with bullshit like renaming the mod while we used a different -well thought-out- strategy. Our 'plan of attack' actually works better for the kids, because they already have something to play with. In fact, a work-in-progress topic slows your whole mod progress down, no matter if you get smart or dumb questions.

#129 edwarddl

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Geschrieben 04 April 2011 - 05:28

What original NY mod? As far as I know, this is the only released standalone NY mod so far. So please enlighten me. :) The others are all submods. And yes, there are a couple of other standalone NY mods in production, but that doesn't mean they are going to be released, as proven many times in the past. We are not going to rename anything, just because other people do not know how to plan or create a strategy. Creating a work-in-progress topic is just plain dumb if you already have a team.

Our strategy was not to inform people about this mod BEFORE we actually could give people something to play with.

Some people will probably be offended by this post. I don't care, just understand it is not fair we have to deal with bullshit like renaming the mod while we used a different -well thought-out- strategy. Our 'plan of attack' actually works better for the kids, because they already have something to play with. In fact, a work-in-progress topic slows your whole mod progress down, no matter if you get smart or dumb questions.



Great post Hoppah, this is exactly what I was talking about in my earlier post, these other "New York" mods have been in the works for almost three years, that's crazy. I personally think that the "WIP" threads should have rules, if your mod is not finished in a year, we will delete it, unless you have some other issues that the moderators approve. Like I said before, you and your team had a plan and you excuted it and got the job done. The other mods should change their names to "Sorry, never going to be released New York Mod, we just like to show a bunch of staged pictures from the editor mod", lol. Keep up the great work again guys!!!!

#130 helljumper51

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Geschrieben 04 April 2011 - 05:30

I find that post hilarious hoppah because 1)you are right on not renaming it, 2)I KNOW people will get offended by it and 3) they cant do a dang thing about it because you are pretty much top dog around here.
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#131 Hoppah

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Geschrieben 04 April 2011 - 05:47

top dog


Yep, I bark at people pretty loud sometimes.

#132 helljumper51

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Geschrieben 04 April 2011 - 05:53

I would say it is like a german shepard bark, a nice dog in general with a terrifying howl, and ready to kill anyone who pisses it off
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#133 Hoppah

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Geschrieben 04 April 2011 - 06:09

I would say it is like a german shepard bark, a nice dog in general with a terrifying howl, and ready to kill anyone who pisses it off


I don't agree. German Shepards dogs bond well with children, that does not fit my profile.

#134 Voodoo_Operator

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Geschrieben 04 April 2011 - 06:27

Oh, a canid showing its teeth. How original.

/sarcasm.
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#135 Hoppah

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Geschrieben 04 April 2011 - 06:29

Oh, a canid showing its teeth. How original.

/sarcasm.


Mine is more impressive than yours. I'd huggle yours because he looks cute.

#136 Voodoo_Operator

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Geschrieben 04 April 2011 - 06:33

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#137 sgtmatt325

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Geschrieben 04 April 2011 - 06:33

Hey can you make a NY mod for EM3 next please :D

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#138 Hoppah

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Geschrieben 04 April 2011 - 06:35

[pic]


Isn't that the old LA Mod mascot? Im pretty sure he looks alot like it. Apparently that one got rabies too.

#139 MikeyPI

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Geschrieben 04 April 2011 - 06:37

Isn't that the old LA Mod mascot? Im pretty sure he looks alot like it. Apparently that one got rabies too.

meanie :1046276128_motz: bear is a scandanavian grey wolf, don't make such assumptions he's the same as voodie!

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#140 Hoppah

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Geschrieben 04 April 2011 - 06:40

meanie :1046276128_motz: bear is a scandanavian grey wolf, don't make such assumptions he's the same as voodie!


Junkyard dogs like me do not know the difference between good/bad anyway.