Ga naar inhoud


Foto

New York Modification V.1.01


  • Please log in to reply
890 replies to this topic

#501 GeNeR4l BrOnSoN

GeNeR4l BrOnSoN

    Firefighter

  • Members
  • 12 Posts:
  • Gender:Male
  • Location:New York

Gepost 09 mei 2011 - 07:15

the mod is absolutely fantastic but im seeing people keep talking about a patrol feature on the ambo's( some ambo's in nyc do patrol honestly)... what they really need is a standby feature as do some cop cars....( id suggest highway patrol since they cant chase n give speeding tickets) because ambo's n HP tend to have have a fixed position in the zone there assigned my uncle works highway 2 thats the only reason i know n my aunt is an emt
Posted Image

#502 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7253 Posts:
  • Gender:Male
  • Location:Newfoundland

Gepost 09 mei 2011 - 07:17

I do understand that some ambulances do patrol, but you need to remember, we are running FDNY ambulances in this mod, wehich are barely ever out if not on a call. The standby feature was vetoed becuase realisitcally, it doesn't serve much purpose. If the unit is at the staiton, or parked on the side of the road, it will still get called out to the scene if needed. All standby would do would be cancel any movement, shutoff lights and play a sound file. If it is really that important to gameplay to a vast majority of the users, we will look at it, but right now we have more pressing issues than adding a pointless command, to make the gameplay a little more complex. I personally didn't like it too much, because if I forgot to activate the standby when I parked a unit, but dispatched for it anyways, it wouldn't leave, as it was marked busy.

As for patrolling, we aren't touching anything to do with patrolling on this current map. I'm in the process of finishing the first stages of the new map, in which a highway-like area will be included, as well as several other things that will make this game much more challenging, as well as interesting. We will be doing patrol areas that are unit specific, IE, highway units will patrol the highway area, traffic units will hang around manhatten a lot, or do sparse patrols on the other borough sample, and things like that, since it's unrealistic to see a regular RMP being followed 2 minutes later on regular patrol by a HWY RMP when you look out your window. And some people have asked about making the ESU REP patrol, I will make an area on the map for that to be patrolling, so you needn't worry.

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#503 Sawdbuster

Sawdbuster

    Senior Captain

  • Members
  • 334 Posts:
  • Gender:Male
  • Location:USA
  • Interests:Firefighting stuff, outdoors, and movies.

Gepost 10 mei 2011 - 12:25

I just stopped by here at the forums, when I saw this new mod. I downloaded and played it.

I have to say, great job! I really like the mod and the new NYPD units. I also like how it makes the game not too easy.

Here are my suggestions for the mod:

  • New York Accents Needed! Re-Record the game's European voices with people who have New York accents. The accent is very unique.
  • The NYPD Toyota Prius would be nice.
  • Patrol function for ambulances.
  • There's a bug: sometimes when you hit Radio Deployment on a firetruck, not all of the firemen mount their hoses to the truck.
  • A new map with skyscrapers (which I know you guys are working on).


Well I think the accents are unneeded and a bit of extra work, and the FDNY Ambulance, is a FDNY Ambulance, Fire dept ambulances return to the station, unlike AMR ambulances or Boston EMS onces. and I think that there are already enough police cars. But if they want to do it, be my guest.

#504 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7253 Posts:
  • Gender:Male
  • Location:Newfoundland

Gepost 10 mei 2011 - 02:27

We've had someone in the NYPD volunteer voices for us. And FDNY ambulance return to hospital, not station

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#505 pyrofreak

pyrofreak

    Senior Captain

  • Members
  • 348 Posts:
  • Gender:Male

Gepost 10 mei 2011 - 06:02

I do understand that some ambulances do patrol, but you need to remember, we are running FDNY ambulances in this mod, wehich are barely ever out if not on a call. The standby feature was vetoed becuase realisitcally, it doesn't serve much purpose. If the unit is at the staiton, or parked on the side of the road, it will still get called out to the scene if needed. All standby would do would be cancel any movement, shutoff lights and play a sound file. If it is really that important to gameplay to a vast majority of the users, we will look at it, but right now we have more pressing issues than adding a pointless command, to make the gameplay a little more complex. I personally didn't like it too much, because if I forgot to activate the standby when I parked a unit, but dispatched for it anyways, it wouldn't leave, as it was marked busy.

As for patrolling, we aren't touching anything to do with patrolling on this current map. I'm in the process of finishing the first stages of the new map, in which a highway-like area will be included, as well as several other things that will make this game much more challenging, as well as interesting. We will be doing patrol areas that are unit specific, IE, highway units will patrol the highway area, traffic units will hang around manhatten a lot, or do sparse patrols on the other borough sample, and things like that, since it's unrealistic to see a regular RMP being followed 2 minutes later on regular patrol by a HWY RMP when you look out your window. And some people have asked about making the ESU REP patrol, I will make an area on the map for that to be patrolling, so you needn't worry.


I read a few updates from prior pages, personally I'm more interested in the Mid-Mount if ya'll are still working on that. The additional buttons, etc aren't that much of a concern for me at the moment, I can do that stuff manually. Having more unit depth and a stable foundation counts the most.

Aside from that which you already know the mod looks wonderful good job as usual.

#506 michaelny

michaelny

    Captain

  • Members
  • 127 Posts:

Gepost 10 mei 2011 - 07:51

And FDNY ambulance return to hospital, not station


exactly...

there were some plans a while ago to merge EMS and FF but there was a lot of opposition from the FF Union as well as from the EMS Union...partially due to the nature of their work structure

FF usually work as a "dependent team" where one relies on the other and strictly work in form of a command level structure...

EMS are supposed to work as independently as possible

on top of this there is some sort of envy towards the FF from the EMS because of the higher public attention and public acknowledgement of the sacrifices and hard work of the FF even though that EMS work under the same difficult and dangerous conditions

having said this does not mean that EMS and FF will not work on a very professional level together and share close friendships

#507 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667284 Posts:
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Gepost 10 mei 2011 - 01:21

Elas the riot situations need half FF's and half EMS... Either that or FedEx and UPS ppl to keep the mod authentic=)

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#508 littlesm91

littlesm91

    Lieutenant

  • Members
  • 31 Posts:

Gepost 11 mei 2011 - 02:19

i agree with pyro. mid mount sounds awesome. but only if if would be able to function so people dont complain about it. you guys do so much as it is.

#509 hauntedlighthouse

hauntedlighthouse

    Lieutenant

  • Members
  • 83 Posts:
  • Gender:Female
  • Location:Sarasota, Florida
  • Interests:Paranormal Investigation, Gaming, Photography, studying weather, travel

Gepost 11 mei 2011 - 02:53

This isn't showing up in my mods.Only EM4 and LA Mod.I unzipped it,and used the mod installer and it shows up in my mod files, but not when I start the game.

#510 GeNeR4l BrOnSoN

GeNeR4l BrOnSoN

    Firefighter

  • Members
  • 12 Posts:
  • Gender:Male
  • Location:New York

Gepost 11 mei 2011 - 04:12

one more quick question sorry but ... are you all going to include FDNY Satellite trucks(foam tenders)
Posted Image

#511 firefighter243

firefighter243

    Captain

  • Members
  • 203 Posts:
  • Gender:Male

Gepost 11 mei 2011 - 08:44

I love the mod but have a idea. :12: When I send a unit back to the station it would sometimes drive right by a fire and when i call like a ladder truck that just went buy the fire it would call another unit form off the map to resond. I was wondering can the fire trucks become avaible when returning to the station? :nixweiss: Like resonding form the road.

52981313.png

 


#512 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667284 Posts:
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Gepost 12 mei 2011 - 12:23

i agree with pyro. mid mount sounds awesome. but only if if would be able to function so people dont complain about it. you guys do so much as it is.

Yes we are still working on the Tower Ladder, don't be shocked if it can't get into buildings though because of how it works it might not be able to park in position right.

This isn't showing up in my mods.Only EM4 and LA Mod.I unzipped it,and used the mod installer and it shows up in my mod files, but not when I start the game.

Perhaps try reinstalling your game if you're having problems with multiple mods aside from this one... LA uses it's own installer and if this one installs into your mod folder correctly, it should show up under modifications in the main menu.

one more quick question sorry but ... are you all going to include FDNY Satellite trucks(foam tenders)

Have not decided if a Satellite is worth doing at this time... It's a possibility.

I love the mod but have a idea. :12: When I send a unit back to the station it would sometimes drive right by a fire and when i call like a ladder truck that just went buy the fire it would call another unit form off the map to resond. I was wondering can the fire trucks become avaible when returning to the station? :nixweiss: Like resonding form the road.

In short... No the script doesnt work this way, it checks the parking at the station for an available unit, it does not work like the LA standby one where there is a flag given to the vehicles etc.... Our script works differently, aside from that usually engines and what not are called from their stations not from anywhere on the road.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#513 CrownVictoriaCop

CrownVictoriaCop

    Lieutenant

  • Members
  • 25 Posts:

Gepost 12 mei 2011 - 12:52

How about adding these? They're very popular in the NYPD and could hold a lower-level officer like a traffic control officer.
http://members.fortu...pd/nypd1411.jpg

#514 firefighter243

firefighter243

    Captain

  • Members
  • 203 Posts:
  • Gender:Male

Gepost 12 mei 2011 - 01:22

ok i was just wondering and i have a problem e10 does not return to the station right it takes the spot of s61? any ideas?

52981313.png

 


#515 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7253 Posts:
  • Gender:Male
  • Location:Newfoundland

Gepost 12 mei 2011 - 03:09

Did you change the script in any ways shape or form??

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#516 firefighter243

firefighter243

    Captain

  • Members
  • 203 Posts:
  • Gender:Male

Gepost 12 mei 2011 - 03:14

Nothing. All i did was install it and ran the game and when i sent E10 back to the station it would take the place of S61 or Res1cue if they were filled it would park in the shreet and empty and when i sounded the alarm no men went to the E10.

52981313.png

 


#517 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667284 Posts:
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Gepost 12 mei 2011 - 04:10

I will test this myself, NFK already has and reported no issue with it in 1.01... the only known issue is IF the gate is down on E10's bay it won't open it, but the simple fix for that is to leave the damned thing open... Since you manually have to close it in the first place... I will re-verify NFK's results but I can't say I had that issue ever of the truck stealing a spot without someone tampering with it, it shouldnt occur in 1.01... The initial release version it is theoretically possible it might have occured.

EDIT:
Test results show that regardless of which vehicles were missing they all parked normally when tested by NFK and myself in 1.01.... Engine 10 even with the gates closed (a common complant amongst users is the door would not open for 10), even with the doors closed, the vehicle roamed a bit until the door was opened, then parked in the correct parking space... They would, however not exit without the doors opened for them to leave manually.... So I believe that your mod is either corrupt or your computer may be experiencing lag making the scripts fail to function correctly, assuming as you claimed you have not altered the mod in any way.

Deze post is bewerkt door MikeyPI: 12 mei 2011 - 07:49
Updated Info

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#518 firefighter243

firefighter243

    Captain

  • Members
  • 203 Posts:
  • Gender:Male

Gepost 12 mei 2011 - 08:50

ok what do u suctjest i do reinstall the mod or start a new game

52981313.png

 


#519 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667284 Posts:
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Gepost 12 mei 2011 - 10:25

Re-download the mod, uninstall the mod and attempt reinstalling with a new download of the mod...

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#520 firefighter243

firefighter243

    Captain

  • Members
  • 203 Posts:
  • Gender:Male

Gepost 12 mei 2011 - 11:20

it works now i restarted the game

52981313.png