New York Modification V.1.01
#501
Posted 09 May 2011 - 07:15 AM
#502
Posted 09 May 2011 - 07:17 PM
As for patrolling, we aren't touching anything to do with patrolling on this current map. I'm in the process of finishing the first stages of the new map, in which a highway-like area will be included, as well as several other things that will make this game much more challenging, as well as interesting. We will be doing patrol areas that are unit specific, IE, highway units will patrol the highway area, traffic units will hang around manhatten a lot, or do sparse patrols on the other borough sample, and things like that, since it's unrealistic to see a regular RMP being followed 2 minutes later on regular patrol by a HWY RMP when you look out your window. And some people have asked about making the ESU REP patrol, I will make an area on the map for that to be patrolling, so you needn't worry.
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#503
Posted 10 May 2011 - 12:25 AM
I just stopped by here at the forums, when I saw this new mod. I downloaded and played it.
I have to say, great job! I really like the mod and the new NYPD units. I also like how it makes the game not too easy.
Here are my suggestions for the mod:
- New York Accents Needed! Re-Record the game's European voices with people who have New York accents. The accent is very unique.
- The NYPD Toyota Prius would be nice.
- Patrol function for ambulances.
- There's a bug: sometimes when you hit Radio Deployment on a firetruck, not all of the firemen mount their hoses to the truck.
- A new map with skyscrapers (which I know you guys are working on).
Well I think the accents are unneeded and a bit of extra work, and the FDNY Ambulance, is a FDNY Ambulance, Fire dept ambulances return to the station, unlike AMR ambulances or Boston EMS onces. and I think that there are already enough police cars. But if they want to do it, be my guest.
#504
Posted 10 May 2011 - 02:27 AM
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#505
Posted 10 May 2011 - 06:02 AM
I do understand that some ambulances do patrol, but you need to remember, we are running FDNY ambulances in this mod, wehich are barely ever out if not on a call. The standby feature was vetoed becuase realisitcally, it doesn't serve much purpose. If the unit is at the staiton, or parked on the side of the road, it will still get called out to the scene if needed. All standby would do would be cancel any movement, shutoff lights and play a sound file. If it is really that important to gameplay to a vast majority of the users, we will look at it, but right now we have more pressing issues than adding a pointless command, to make the gameplay a little more complex. I personally didn't like it too much, because if I forgot to activate the standby when I parked a unit, but dispatched for it anyways, it wouldn't leave, as it was marked busy.
As for patrolling, we aren't touching anything to do with patrolling on this current map. I'm in the process of finishing the first stages of the new map, in which a highway-like area will be included, as well as several other things that will make this game much more challenging, as well as interesting. We will be doing patrol areas that are unit specific, IE, highway units will patrol the highway area, traffic units will hang around manhatten a lot, or do sparse patrols on the other borough sample, and things like that, since it's unrealistic to see a regular RMP being followed 2 minutes later on regular patrol by a HWY RMP when you look out your window. And some people have asked about making the ESU REP patrol, I will make an area on the map for that to be patrolling, so you needn't worry.
I read a few updates from prior pages, personally I'm more interested in the Mid-Mount if ya'll are still working on that. The additional buttons, etc aren't that much of a concern for me at the moment, I can do that stuff manually. Having more unit depth and a stable foundation counts the most.
Aside from that which you already know the mod looks wonderful good job as usual.
#506
Posted 10 May 2011 - 07:51 AM
And FDNY ambulance return to hospital, not station
exactly...
there were some plans a while ago to merge EMS and FF but there was a lot of opposition from the FF Union as well as from the EMS Union...partially due to the nature of their work structure
FF usually work as a "dependent team" where one relies on the other and strictly work in form of a command level structure...
EMS are supposed to work as independently as possible
on top of this there is some sort of envy towards the FF from the EMS because of the higher public attention and public acknowledgement of the sacrifices and hard work of the FF even though that EMS work under the same difficult and dangerous conditions
having said this does not mean that EMS and FF will not work on a very professional level together and share close friendships
#507
Posted 10 May 2011 - 01:21 PM
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#508
Posted 11 May 2011 - 02:19 AM
#509
Posted 11 May 2011 - 02:53 AM
#511
Posted 11 May 2011 - 08:44 PM
#512
Posted 12 May 2011 - 12:23 AM
Yes we are still working on the Tower Ladder, don't be shocked if it can't get into buildings though because of how it works it might not be able to park in position right.i agree with pyro. mid mount sounds awesome. but only if if would be able to function so people dont complain about it. you guys do so much as it is.
Perhaps try reinstalling your game if you're having problems with multiple mods aside from this one... LA uses it's own installer and if this one installs into your mod folder correctly, it should show up under modifications in the main menu.This isn't showing up in my mods.Only EM4 and LA Mod.I unzipped it,and used the mod installer and it shows up in my mod files, but not when I start the game.
Have not decided if a Satellite is worth doing at this time... It's a possibility.one more quick question sorry but ... are you all going to include FDNY Satellite trucks(foam tenders)
In short... No the script doesnt work this way, it checks the parking at the station for an available unit, it does not work like the LA standby one where there is a flag given to the vehicles etc.... Our script works differently, aside from that usually engines and what not are called from their stations not from anywhere on the road.I love the mod but have a idea. When I send a unit back to the station it would sometimes drive right by a fire and when i call like a ladder truck that just went buy the fire it would call another unit form off the map to resond. I was wondering can the fire trucks become avaible when returning to the station? Like resonding form the road.
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#513
Posted 12 May 2011 - 12:52 AM
http://members.fortu...pd/nypd1411.jpg
#515
Posted 12 May 2011 - 03:09 AM
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#517
Posted 12 May 2011 - 04:10 AM
EDIT:
Test results show that regardless of which vehicles were missing they all parked normally when tested by NFK and myself in 1.01.... Engine 10 even with the gates closed (a common complant amongst users is the door would not open for 10), even with the doors closed, the vehicle roamed a bit until the door was opened, then parked in the correct parking space... They would, however not exit without the doors opened for them to leave manually.... So I believe that your mod is either corrupt or your computer may be experiencing lag making the scripts fail to function correctly, assuming as you claimed you have not altered the mod in any way.
Edited by MikeyPI, 12 May 2011 - 07:49 AM.
Updated Info
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#519
Posted 12 May 2011 - 10:25 PM
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Executive Director, EMP Internment Camps