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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#141 admntrs

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Posted 12 March 2011 - 03:23 AM

sounds like all good news to me...this will be even better than we all thought! can't wait! :)
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#142 C.F.D

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Posted 12 March 2011 - 11:14 PM

Update:

General Duty Marked and Unmarked RCMP CVPIs are now completed. Now i am moving on to Retro Highway and Freeway CVPIs. Hopefully Goog will provide a footage of the updated units soon.

It'd help if you can spread the word about this addon to your buddies if they play this game and are Canadian.

I'm Canadian and i take pride in doing this addon because it help me pay respect to our men and women of RCMP and law enforcement in Canada.

:holdglass:

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#143 ErlendBerg

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Posted 12 March 2011 - 11:50 PM

Thanks for the super update and i am looking forward to the pictures :danke:

Keep up the good work :grinsevil: :cheers:

#144 goog

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Posted 13 March 2011 - 03:10 AM

here's the video of the new lights by CFD ,had an issue with one of the umpc cv's.more videos will follow.

cars called out to an incident at the airport....watch it in 720p!!!

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#145 ErlendBerg

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Posted 13 March 2011 - 11:01 AM

Awsome!! Very cool video with many good lights! :grinsevil:

And again... Keep up the good work :12: :12: :cheers:

#146 Steve Winters

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Posted 13 March 2011 - 11:01 PM

omfg - These are amazing.

Living in Vancouver B.C, the skins are just a-like. I especially love the BCAS Mods. They're amazing. Good job and hopefully they'll be released soon so I don't have to go nuts over the pictures.

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#147 goog

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Posted 14 March 2011 - 03:13 AM

Thanks Steve,lot of hard work and pride went into the skins and now CFD is adding his magic too them.We are presently doing lights, tweaking the skins and are thinking about adding a few more umpc cv's.We'll keep all you guys updated as we keep moving towards the light at the end of the tunnel...I will be doing the personnel over and will update when progress is started.
Here's the new umpc's...

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#148 C.F.D

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Posted 15 March 2011 - 10:23 PM

IN-GAME VIDEO




Questions? Send us a message.

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#149 admntrs

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Posted 15 March 2011 - 11:20 PM

Wow guys looks amazing Posted Image
Do you know if re-skinned personnel will be in game?
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#150 goog

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Posted 15 March 2011 - 11:29 PM

I will re-do the personnel in the next few days,also we have decided to remove the VPD units and include them in an add on at a later time.Basically it's a Surrey RCMP,BCAS and Surrey Fire Service mod now.
will keep you guys posted as work is ongoing at the moment.
A big :gut: to CFD for that video,it was awesome!!! hope you guys like it and it gets you itching too play....at some point in the near future you can scratch it.

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#151 ErlendBerg

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Posted 16 March 2011 - 07:31 AM

Great video, so now i am more looking forward to the great mod :grinsevil:

As always: Keep ut the good work :12:

#152 Foehammer

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Posted 16 March 2011 - 11:59 AM

Really nice units except for the lights.
http://www.baycityrpg.com/ - Armed Assault 2 RPG
http://www.youtube.c...03?feature=mhee - My EM4 Light Edits

#153 C.F.D

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Posted 16 March 2011 - 06:01 PM

Sorry to hear that. May I ask what is wrong with the lights?.......

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#154 goog

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Posted 16 March 2011 - 06:59 PM

:WTF:My guess is he must be colour blind......these lights are based off actual units so if you don't like them call 9-1-1 and complain to the RCMP too change them!!!
If you have issues with anything in this sub-mod please elaborate on them(if we know what's wrong or what you don't like maybe we can fix it),if your just all about dropping negative bombs then, move on, your comments are not welcome here...and if you think you can do a better job then do it!!!! and post it!!!!!!let us be the judge....

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#155 JOSEMA1701

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Posted 16 March 2011 - 09:48 PM

from Spain I congratulate you, is the best I've seen, do not pay attention to comments neceios, anxious wait for the release
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#156 Foehammer

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Posted 17 March 2011 - 04:42 AM

Yikes it's called an opinion, no need to get all butt hurt about it. MY opinion is not that the lights are terrible or even inaccurate, just spotted some things that look like flaws or could be done better in MY opinion. Side window lights on the vics have larger radiation zone for red than the blue. Not a big deal just something I noticed and did not like because in my eyes it makes the car look un-even. Some of your strobes don't look like they have any polys, even if you're trying to put the light on the actual bulb the housing will still illuminate and not just be a circle (the bulb) flashing. The lights on the rear of the charger in the brakelight housing looked too big to me, again not a big deal just seemed too large for the space you were trying to light. All the amber decks are not even, looks like a wave when you pay attention because some lights are higher or lower than others. At 1:50 ish in the last video when looking at the back of the vic, the left tail light is low and more to the right in the housing while the right side is basically centered, yet they're supposed to be symmetrical.

As I said the cars look great, I just pay attention to detail and noticed things about the lights. Never said they were bad, never said CFD doesn't do good work. The lights on these particular units just look like they have places that need tweaked. Sorry for not jumping on the "omg awesome" band wagon like everyone else. As for doing better lighting myself...why should I have to post my work in order to have a difference of opinion? you want your sub-mod to be nice quality work right, if I were in your position I would be listening to the people who actually critisize your work constructivly and point out areas you could do better instead of the people that are just sucking up to you.

Sorry if my reply seems alittle blunt, I don't appreciate you getting all offensive towards me when I compliment your units, simply because I actually watched your video with my eyes open and looked at the vehicles rather just who was making them.
http://www.baycityrpg.com/ - Armed Assault 2 RPG
http://www.youtube.c...03?feature=mhee - My EM4 Light Edits

#157 goog

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Posted 17 March 2011 - 05:45 AM

Hey bud,sounds like your all butt hurt about it,your first response didn't say much other than you didn't like the lights!!!!!!!!!You offered no opinion,instead you whine about it after the fact.
I don't care about your feelings or what you have to say about it now as you didn't even have the balls to back up your original statement.Your comment is SPAM and I don't want anymore of your SPAM in my posts.
POST one more thing in here and you'll be reported....
Like I said before if the job we are doing is not up too your standards"Do It Yourself"
“Some people are like Slinkies - not really good for anything, but you still can't help but smile when you see one tumble down the stairs.”

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#158 Foehammer

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Posted 17 March 2011 - 07:21 AM

First off I'm not your bud. Second, you started off by insulting me by saying I'm color blind and then calling me out to post my own work as if I have no right to comment unless I do my own lights (which I do). All you had to do was be mature like CFD and simply ask why I disliked the lights. I can understand my post being pretty vague but to insult me rather just ask is just childish on your part. Sorry if you took it wrong, I mean I did compliment your work. The units are very nice as I've said a few times now, you're acting like I came in here bashing all your work. For me though just enough little things with the lights added up and made me dislike them. And I mean absolutely no offence by this, but I've seen both good and bad (below is capabilities) work by CFD recently and I read this thread and everyone is just sucking up rather helping to spot things that could use some tweaking to enhance to overall quality of your mod. I have re-done all of my units with different textures and lights as well so I know the work that goes into this, looking forward to seeing the progress of this submod it's always nice to see people create new things on here. Enjoy.
http://www.baycityrpg.com/ - Armed Assault 2 RPG
http://www.youtube.c...03?feature=mhee - My EM4 Light Edits

#159 ErlendBerg

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Posted 17 March 2011 - 07:30 AM

Okay... :1046276160_schildbacktotopic: Lets be done with this "fight" now... :argue:

#160 C.F.D

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Posted 17 March 2011 - 07:08 PM

Alright, let's all act and be civilized now. It's St. Patrick's Day and needless to say, I've skipped school today ( don't do this, young pupils.) Let's all have green beers and green cigarettes, ( again, don't do this, young bloods.)

FoeHammer,

Thank you for being candid and pointing out the errors. I was gratified that someone has decided to come out of the barn and point them out for me. You're not the bad guy here, nor is Goog1967. It's not wrong to be right and point out the faults. Granted, they are not genuine, nor am i.

I see my role as being a catalyst for transformation in this sub mod, and it's my responsibility to meet the objectives that Goog1976 is trying to portray. Considerable ingenuity must be employed through my work with his work. The errors are not germane to Google1967's theme.

Now, to be succinct to your response,

When using a recording program in-game, the major con of FRAPS is that it eats valuable FPS like pac-man. When the FRAPS is not being used, My illumination presentation looks exemplary, however, needless to say, when FRAPS is activated, my work can go from " Wow" to " Wtf" in 1 second ( Pretty amazing eh? It can sometime look like a project that was done by a team of newborn babies, during their "breast"fest break.)

Corner strobes is a great example in this case, my corner strobes looks fine and accurate, but if i was to record, half of the strobes will lag and it gives off a false illumination. So i do know what you mean, but it's not the showcase that you will see when they are released.

Now, the urgency of my task has heighten and galvanized me into action. They will be operational in the final version.

Thank you for being Observant and have a nice day.

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