[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#1041
Geschrieben 18 Oktober 2011 - 06:35
#1042
Geschrieben 18 Oktober 2011 - 07:42
Gotta love Todd's intelligence finding/report skills. One of the reason why he's an awesome partner. Here is the actual map of Surrey with a few pin-points that we'll include in the map project. It's going to have a lot of highway/roads, in the rual and city limits, all packed in one map, so there will be plenty of Traffic-related calls, Medical/Fire/Accident calls spreading out everywhere on the map, one call could require a Rescue Squad to be dispatched to a Deer vs Vehicle crash located the farthest away from the nearest station. Another call could require the RCMP to investigate a 911 call, which later turns out to be a prank call ( Yep, we'll be adding dummy calls to mess with you, hehe)
We're going to make it very challenging for you guys, it's our goal to keep you occupied! There is a reason why all of the lights you seen so far is taken very seriously and professionally, because hopefully, the map will match the same value.
If anybody have any map editing skills, or scripting skills, please feel free to contact us to see if you can join the team!
#1043
Geschrieben 18 Oktober 2011 - 07:52
#1044
Geschrieben 18 Oktober 2011 - 07:56
#1045
Geschrieben 18 Oktober 2011 - 08:00
#1046
Geschrieben 18 Oktober 2011 - 08:33
Like if there was a crash on a 2 way road and one car was on one side and the other on the other side, so when its blocking two lanes you can push the car on one side to the other and it will only be blocking one way, so then you wont get a big traffic jam
#1047
Geschrieben 18 Oktober 2011 - 09:11
#1049
Geschrieben 18 Oktober 2011 - 09:43
200 Street looks to be more if a interesting map to play on though.
Like F1? How about manager games? I know you like manager games... join me here!
#1050
Geschrieben 18 Oktober 2011 - 09:44
#1051
Geschrieben 18 Oktober 2011 - 09:44
@ Googl1967, where is that in Canada (i dont live in Canada )i want to zoom in in Google maps
EDIT: i found it googl1967
#1052
Geschrieben 18 Oktober 2011 - 09:51
Shit, i think we're gonna have to make a CF platoon just so they can successfully kill the shark for the locals.
noimjustkidding.dreamon.
#1053
Geschrieben 18 Oktober 2011 - 09:52
I think if you went with the Guildford portion you could include something to do with water rescue, but I'm not sure if you are including those units needed for such a rescue.
200 Street looks to be more if a interesting map to play on though.
I say 200 st.
#1054
Geschrieben 18 Oktober 2011 - 10:07
#1055
Geschrieben 18 Oktober 2011 - 10:17
#1056
Geschrieben 18 Oktober 2011 - 10:30
#1057
Geschrieben 18 Oktober 2011 - 10:34
#1058
Geschrieben 18 Oktober 2011 - 10:52
- Not sure how plausible this will be but I figured I'd throw it out there with all this river talk. What if when a criminal reaches a certain point(s) along the river he/she throws their weapon into the river and runs off (If they have a weapon of course). Then not only would you have to take down the criminal but you would also have to pull out the water rescue team with the divers to go recover it. Now this might have to be a separate event (it comes over the radio as a armed criminal fleeing, who was spotted throwing their weapon into the river), however I think it would be more interesting/realistic if it was random. So any armed criminal in the city could get to one of the points along the river if they ran long enough and ditch their weapon. This will motivate players to deal with the gunman call in a swift manner and also bring more realism to the mod because just like in real life a fleeing suspect is going to try to get rid of the evidence if possible.
- Another idea I had is to make a medical call event where you have a trapped person. So maybe a piece of a building fell on a person, now they are trapped under the debris. This way you would have to roll FD along with EMS to get the person free and treat them.
Just a couple event ideas I had, hopefully I explained them clearly. Mostly they're focused to make more events multifaceted. That way it's not as much like it is now where a majority of events require you to just use either PD,FD, or EMS, but more like real life where all 3 must work together.
#1059
Geschrieben 18 Oktober 2011 - 11:42
It sounds like you guys are trying to make a variety of calls which is great. I hate having calls that you know exactly how to handle and it just becomes routine.
-I think it would be cool to have like a domestic disturbance call where you could arrive to find a variety of situations at a residence ie injured person, person with a gun, fight, drugs etc.
-I dont know if its possible, but it would be fun to have more traffic calls like people speeding or something, or just make the process of traffic stops more realistic (something like the LCPD First responders mod for GTA4, if you know what that is).
-Maybe include knives as a less lethal weapon? they seem to be popular in surrey lol.
-I'm sure you've probably considered this but I'd love to have the RCMP supervisor have additional, police specific commands (call K9, ERT, etc)
-I wonder if its possible to have a 'search' command, like a pat down to look for contraband??
-Ability for police to call for backup, etc when in vehicle
Also have you guys considered doing a sort of generic 'canadian' map as opposed to specifically Surrey, just wondering since you have all those other police units...
Killerxcop has a good point, 'multifaceted' and random events are the best, hopefully we can make it happen!
#1060
Geschrieben 19 Oktober 2011 - 01:19
Keep up the great work
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department