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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#1021 griffy

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Geschrieben 16 Oktober 2011 - 02:08

Third Watch ftw.

one of them is mine i liked it too
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#1022 C.F.D

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Geschrieben 16 Oktober 2011 - 07:46


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#1023 Reaper

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Geschrieben 16 Oktober 2011 - 01:04

The work is simply unreal, keep it up cant wait for the final product !!!!

#1024 kab012345

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Geschrieben 16 Oktober 2011 - 02:14

Third Watch ftw.

Yep, still missing that show! :police:

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#1025 CameronWoods

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Geschrieben 16 Oktober 2011 - 04:31

Posted ImageIM SUPPORTING THIS MOD FOR EVER!!!!

#1026 NicholasKerr

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Geschrieben 16 Oktober 2011 - 10:16

i love all these models
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#1027 railker

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Geschrieben 17 Oktober 2011 - 11:43

This forum justabout defines the phrase 'nerdgasm', so much awesomeness already here and more coming, and of course can't wait for the release!
Geposte afbeelding

#1028 rodlarose

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Geschrieben 18 Oktober 2011 - 01:51

said what!!!!!! OMG RCMP modification will be one of the top mod on this forum. Can't wait to play

#1029 C.F.D

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Geschrieben 18 Oktober 2011 - 06:38

We are about to transpire into "Map & Scripts" development stage. Any ideas are welcomed. Please, no model suggestions. Furthermore, your suggestion(s) must be within logical grounds. Who knows, one of your thought could be implemented into the modication.

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#1030 Reaper

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Geschrieben 18 Oktober 2011 - 01:06

Does that mean your looking for event ideas?

#1031 C.F.D

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Geschrieben 18 Oktober 2011 - 03:10

Example of ideas we're hoping to see :

- 911 scenarios
- Missions ( still unsure about this part, but regardless, we're curious to hear from you guys on this one.)
- Map suggestions ( please keep in mind that we are basing our map on Surrey and Trans-Canada Highway one, residential,commercial,industrial, 200 st and 72ave.These are a few of the busiest streets in Surrey and everything can branch off them.)
- Scripts/Commands that you think would be beneficial for the modification and the users playing this mod.)

Any ideas are welcomed. You will be credited rightfully if your idea(s) does get implemented.

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#1032 kris

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Geschrieben 18 Oktober 2011 - 03:37

Maybe a good idea is.
Than you can call your unit's like in ERS Berlin mod.
With a screen were you can see al your unit's
Like in the begin of this video :


#1033 C.F.D

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Geschrieben 18 Oktober 2011 - 03:46

Maybe a good idea is.
Than you can call your unit's like in ERS Berlin mod.
With a screen were you can see al your unit's
Like in the begin of this video :
http://www.youtube.com/watch?v=5mD8jYX7Zlw



Definitely a great idea. I'll see into this.

I've been thinking about adding a whelen cencom siren box ( custom texture as well) in-game and you can select your light codes, manually activate any individual sirenTones, etc. We also have a spotlight script done too.

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#1034 Wkboy714

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Geschrieben 18 Oktober 2011 - 03:51

I always thought it'd be amazing to have more lighting options. At the moment there's only really Blue lights and Special lights that you can play with.

#1035 Dyson

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Geschrieben 18 Oktober 2011 - 04:03

Can't you use theambulance floodlight command to trigger 'special' strobes that are a secondary option? similar to the redirect function?

#1036 rescue_nerd

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Geschrieben 18 Oktober 2011 - 04:31

A cool idea would be that(also like in ERS Berlin) one paramedic is able take the stretcher and that not two paramedics are needed to take it. Just like in real-life.

thanks that I may post that!

cheers rescue nerd

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#1037 kris

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Geschrieben 18 Oktober 2011 - 05:19

Definitely a great idea. I'll see into this.

I've been thinking about adding a whelen cencom siren box ( custom texture as well) in-game and you can select your light codes, manually activate any individual sirenTones, etc. We also have a spotlight script done too.

I love the idea when you can chose your light/sirene mode!

#1038 C.F.D

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Geschrieben 18 Oktober 2011 - 06:04

^ it's already developed. We just need to trial test it and things like that.

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#1039 Wkboy714

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Geschrieben 18 Oktober 2011 - 06:20

If you need a tester for it, look no further! ;)

*really hopes this feature works*

#1040 KILLERxCOP

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Geschrieben 18 Oktober 2011 - 06:22

Only thing I can think of right now is to make sure to extensively test the traffic on the new map. It's a constant struggle between keeping a realistic amount of civilian vehicle flow without overloading the map and increasing the chances of having a large traffic jam. Nothing is more frustrating than knocking down a huge fire and looking across the map to see a giant traffic jam.

I'll keep my thinking cap on cause I would love to contribute more to this mod.

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