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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#901 FDNY Engine 321

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Gepost 05 oktober 2011 - 09:39

Nice engineers vehicle
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#902 FDNY Squad 55

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Gepost 05 oktober 2011 - 09:39

Each time when I visit the topic there's something new :P I know I will be back in what I said before but what you do is just amazing... models... details ... everything is great
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#903 FDNY Engine 321

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Gepost 05 oktober 2011 - 09:45

Oh my moding skils i can add some new things to map like buildings cars and other things sorry this reply is late :nein:
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#904 goog

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Gepost 05 oktober 2011 - 09:55

Each time when I visit the topic there's something new :P I know I will be back in what I said before but what you do is just amazing... models... details ... everything is great


these are mostly Nnicos models,I massively edited some of them in zmod as to create an entire new model,but the base models are still the creators.

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#905 askjeeves

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Gepost 05 oktober 2011 - 11:01

Things are looking simply amazing.

Goog, do you have any tricks for making sure all the parts of the vehicle skins meet correctly. For example with sides of the trucks compared to the back doors, are there any tricks for making sure that anything painted on the side that wraps around the back lines up properly?
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#906 goog

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Gepost 05 oktober 2011 - 11:11

Things are looking simply amazing.

Goog, do you have any tricks for making sure all the parts of the vehicle skins meet correctly. For example with sides of the trucks compared to the back doors, are there any tricks for making sure that anything painted on the side that wraps around the back lines up properly?


for matching stuff on the skins,a lot of the times you have to skin it ,then check the editor and go back and forth till it matches or lines up.The BCAS ambulance is a perfect example of that, to line up the side stripe with the roof stripe that meets it...that skin took hours to do.
same on the new engineers van where the stripe goes and wraps around and continues on the back,same trick,skin it then check editor.

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#907 Surrey rcmp

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Gepost 05 oktober 2011 - 11:15

may i ask how long does it take to do a map??
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#908 goog

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Gepost 05 oktober 2011 - 11:18

may i ask how long does it take to do a map??


never done one before so I'm about to find out...

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#909 PFD Emergency Reasponder

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Gepost 05 oktober 2011 - 11:46

I am very impressed with the details of all the models, espically the fire appuratus. Though we have seen the vehicles, I dont suppose we can see the "personal" that go with their respected vehicles :D

#910 goog

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Gepost 06 oktober 2011 - 12:21

I am very impressed with the details of all the models, espically the fire appuratus. Though we have seen the vehicles, I dont suppose we can see the "personal" that go with their respected vehicles :D


I will gather some of the guys for a group photo later,I'm presently getting all these beauty queens to CFD(Dr.Frankenstein) so he can give them life.

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#911 TacticalRooster22

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Gepost 06 oktober 2011 - 02:33

Gotta say, I love the engineers vehicle! First of all, I know, as a skinner, that it does take so long to get everything lined up. And 2nd, where do you get those lightbars? Those are just awesome!

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Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#912 goog

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Gepost 06 oktober 2011 - 02:52

Gotta say, I love the engineers vehicle! First of all, I know, as a skinner, that it does take so long to get everything lined up. And 2nd, where do you get those lightbars? Those are just awesome!

Thanks man,
http://forum.emergen...277#entry211277

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#913 askjeeves

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Gepost 06 oktober 2011 - 04:46

Thanks for the help Goog, that's what I figured, just nice to hear that I'm on the right track from those who seem to know what they're doing.
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#914 Surrey rcmp

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Gepost 06 oktober 2011 - 05:23

how would i edit my own cars and edit the lights on it?? and where do i get skins from?
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#915 Surrey rcmp

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Gepost 06 oktober 2011 - 05:58

hey goog1967 have you finished any other TEC units ??
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#916 C.F.D

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Gepost 06 oktober 2011 - 06:32

Surrey RCMP, give it a rest with the questions. Let us breath, lol.

Just wait till we post some more new updates in the future.

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#917 goog

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Gepost 06 oktober 2011 - 07:13

how would i edit my own cars and edit the lights on it?? and where do i get skins from?

you have to enable your editor,there's a thread about how to do it in the forum,been so long I forgot all the details
you have to make the skins yourself,there's tutorials just search it and they tell you all the steps

hey goog1967 have you finished any other TEC units ??

not yet and what your doing is a form of asking for updates and it is not allowed.Patience is the key,when I finish a task,I always share the update with you guys...so sit back and wait,it will come.

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#918 C.F.D

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Gepost 06 oktober 2011 - 10:19

Hey ya'll, i got a new video for you guys to watch. it seems that most of you got excited when Goog1967 released the pics of the ERT suvs, and wanted to see a video of the lights. Welp, here it is...


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#919 chopper1987

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Gepost 06 oktober 2011 - 10:29

will the two excursions be under two different vehicles in the game, or just the one with the chance of either? I prefer if they are separate, I for some reason don't like it when you could get either/ or if you want just the one or the other? Also will you still be including units such as the crane, fire plane, rescue boat or rescue/ coast guard helicopter?
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#920 C.F.D

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Gepost 06 oktober 2011 - 10:34

We're going to have them both available on the resource list in-game. It's nice to have a variety to make things more fun and realistic. Why only add one unit to cover the district, that's like a boring thing to do, staring at the same identical unit over and over -- we've eliminated that by bringing you a vast of choices with many avenues and light packages ( did i mention LOTS?!) behind it. So many cool units for you to drive around and to enforce the law and uphold the peace. Got a riot? No problem, send in the Artillery Support - the Emergency Special Response Team -- imagine the two expeditions you just watched respond to the scene at high rate of speed, and rolling up on the scene with the lights dancing all over, it's orgasmic. The sirens, everything you're going to get is going to make this game a lot more funner.

(Todd and Myself hope to form a role play community for this modification. We're thinking, since we have all these realistic units, why not actually put them in good use by actually servicing them a lot -- We can achieve this by role playing with fellow mod users. Want to be a Captain of Engine 8? You got it. Want to be an ERT tac officer and help out with fellow gamers with a high risk situation? We can create a fun community that everyone can enjoy and take pride of - No problem, we'll sign you up...but needless to say, this plan won't be game till after new years eve. we don't exactly have a concrete plan to tackle this mission...)

The heavy duty apparatuses, let alone the Crane, Fire plane, Rescue boat, etc, is out of scope at this time right now. They are not exactly our priority, per say, as we have many other things to worry about other than the resources that people may not actually really buy/acquire in-game....

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