I see thats this is a good mod and sorry to be a little impatient but will this mod come out soon?
[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#4801
Geschrieben 23 März 2015 - 09:56
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#4802
Geschrieben 23 März 2015 - 09:59
I see thats this is a good mod and sorry to be a little impatient but will this mod come out soon?
Really? Might want to double check the forum rules! They are working very hard on this in their free time. Please be patient!
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#4803
Geschrieben 23 März 2015 - 10:02
I see thats this is a good mod and sorry to be a little impatient but will this mod come out soon?
It will never come out if people keep asking us this
#4804
Geschrieben 23 März 2015 - 10:08
I see thats this is a good mod and sorry to be a little impatient but will this mod come out soon?
What are a rookie come on use your head dude!
Whats up!
#4805
Geschrieben 23 März 2015 - 10:11
I see thats this is a good mod and sorry to be a little impatient but will this mod come out soon?
Well, a quick search of this topic (using the rarely used search bar) gives me over 200 results. Obviously it's impossible to read these all, or at least impractical. So refining it to release dates, I find all sorta things, but NOTHING, whatsoever about the mod team announcing a release, why's that? Well, I'm gonna say that they have nothing. I do have special powers that let me see hidden posts breaking the rules, several of them being people asking for release dates.
Now, you can join our ranks. Not in the hidden, as you'll be an example, but instead the ranks of the suspended for asking release dates. You're active enough on this thread to know the rules.
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#4806
Geschrieben 23 März 2015 - 10:38
When's it gna come out? I'm tired of being patient, it is only fair that I be given the mod now, everyone else can wait patiently, but my special powers say that I should have it now.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#4807
Geschrieben 24 März 2015 - 05:47
Unsure if you are still looking for call out ideas, sorry if someone had already suggested this but maybe a water or ice rescue. I know a while back their were talks of having it be a snow map unsure if plans have changed but just some ideas though.
#4808
Geschrieben 24 März 2015 - 06:27
Unsure if you are still looking for call out ideas, sorry if someone had already suggested this but maybe a water or ice rescue. I know a while back their were talks of having it be a snow map unsure if plans have changed but just some ideas though.
There is very little water on the map,just a tiny stream by the highway.The snow is not going to work,for some reason it turns all the white units a brownish colour and looks like crap so we'll be sticking with the summer map.
#4809
Geschrieben 24 März 2015 - 07:16
I like this descision. In general lakes, rivers or an ocean take a lot of space which cannot really be use for play.
Another thing that interests me is: I read a little bit about Surrey Fire and Rescue Service and found out that they opperate at least 2 Quints.
From my limited skripting knowledge I know that it is not possible to make that such a unit due to the squadroles GTF, TLF, DLK etc. beeing hardcoded.
Note that I have no problem you prove me wrong
Will a quint still be implemented and opperate as a normal engine / rescue or ladder as backup when TWL1 is busy? Or is it just redundant in your mod concept?
PS: I had a look at your fb page and saw those beautiful engine pictures from Burnaby and North Vancuver. fantastic!
also it seems that your website link on fb isn't working
#4810
Geschrieben 24 März 2015 - 07:19
If you look at the san pablo mod 1.3 they have a working quint ladder and pump so it is possible. So i hope that this is implemented! Be a very cool unit!I like this descision. In general lakes, rivers or an ocean take a lot of space which cannot really be use for play.
Another thing that interests me is: I read a little bit about Surrey Fire and Rescue Service and found out that they opperate at least 2 Quints.
From my limited skripting knowledge I know that it is not possible to make that such a unit due to the squadroles GTF, TLF, DLK etc. beeing hardcoded.
Note that I have no problem you prove me wrong
Will a quint still be implemented and opperate as a normal engine / rescue or ladder as backup when TWL1 is busy? Or is it just redundant in your mod concept?
PS: I had a look at your fb page and saw those beautiful engine pictures from Burnaby and North Vancuver. fantastic!
also it seems that your website link on fb isn't working
#4811
Geschrieben 24 März 2015 - 07:26
Good1967 is working on a new fictional unit for the FD, pictures will be revealed this week. Can you guess what it might be ?
#4812
Geschrieben 24 März 2015 - 09:38
Tower one will be available in the mod but no quint. We have enough resources that utilizes water cannon. We'll take a look at the quint script and see if it's possible or not.
Good1967 is working on a new fictional unit for the FD, pictures will be revealed this week. Can you guess what it might be ?
Water carrier, foam unit, airport fire truck. I'm from the uk so I am not sure on North American units
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#4813
Geschrieben 24 März 2015 - 09:45
#4814
Geschrieben 24 März 2015 - 09:53
Air supply / rehab unit? Off-road-vehicle (UTV type vehicle)? Brush / forest truck? Some sort of FD traffic control vehicle?
Ding ding ding ! We have a winner ! He is making a Air/ Light support unit.
#4815
Geschrieben 24 März 2015 - 11:40
Ding ding ding ! We have a winner ! He is making a Air/ Light support unit.
What functions will it have?
#4816
Geschrieben 25 März 2015 - 01:08
CFD... will the air truck have a use? Example firefighters run out of air in there SCBA will they be able to go to the air truck and get new SCBA bottles? Or is that to much scripting?
Signature Removed due to size
#4817
Geschrieben 25 März 2015 - 01:16
CFD... will the air truck have a use? Example firefighters run out of air in there SCBA will they be able to go to the air truck and get new SCBA bottles? Or is that to much scripting?
And this is exactly what we are looking into right now, hence the air/light support rig.
#4818
Geschrieben 25 März 2015 - 01:19
I kno they have that in Ers Berlin Mod but that maybe a mission scriptAnd this is exactly what we are looking into right now, hence the air/light support rig.
#4819
Geschrieben 25 März 2015 - 01:35
Ers Berlin is mission script and they are also doing mission script for this mod.I kno they have that in Ers Berlin Mod but that maybe a mission script
#4820
Geschrieben 25 März 2015 - 09:24
Something seemingly misunderstood as a whole here is that while missionscripts let you do certain things, you cannot do everything with them, and not every mission script is the same. While yes, you can make a quint using ERS Berlin's script, using a different one would mean having to code in that part too. Just because a mission script is in place does not mean that the resulting game will be identical to every other mission script in features available.
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Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!