[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#4342
Geschrieben 12 Mai 2014 - 11:29
#4343
Geschrieben 12 Mai 2014 - 11:30
#4344
Geschrieben 12 Mai 2014 - 11:33
#4345
Geschrieben 14 Mai 2014 - 04:35
can't wait love the models and the lights havent seen that map this mod is going to be amazing when its released
#4346
Geschrieben 15 Mai 2014 - 11:02
During the past few months, progress has been slow within the team, and updates have been limited, which has been leading to many questions being presented by the community following our mod in progress. This is to answer a lot of them, dispel some myths and most importantly, let you know where our intentions lie, and what we plan on doing to get a version released publicly in the near future. The major question we've been hearing a lot of lately is, is there going to be a version for Emergency 4 at all? The answer is absolutely yes. There was a lot of talk about this mod being made as an Emergency 5 exclusive, but with no real information on this game released yet, it's unrealistic to consider this option until the actual game has been released and we can see exactly how it operates.
We are comfortably at a point now where unit wise, we have the models needed to make a comfortable release, but as everyone knows, units don't make a mod. One of the major holdups we were facing was trying to meet unrealistic coding goals for the team we had, and the skills available. This resulted in stalled progress, and quite frankly, disappointment all around. We've since decided that instead of focusing on additional commands, mission scripts, and other things that will lengthen a release date, and create more problems than it will solve, we'll be focusing our efforts elsewhere. As many have seen, we have had plans to do a new map for the game, and at this time, we are going to be working on one that will be included in the initial release. The map remains as our largest and final objective holding us back, so all our efforts will be focused in that direction to move the team forward towards a release date.
We hope that with our transparency, and with your patience, we will be able to make this mod what we have meant it to be from day 1.
Thank you
#4347
Geschrieben 15 Mai 2014 - 11:08
#4348
Geschrieben 15 Mai 2014 - 11:14
Cant wait to play this mod when t is finally released
Antelope Valley Mod Leader
*Actively looking for help on this mod if interested pm me with your skills*
#4349
Geschrieben 15 Mai 2014 - 11:15
awesome sounds amazing cant wait for the mod
#4351
Geschrieben 15 Mai 2014 - 11:37
probably gonna be an entire 5 pages hahaI wonder how many "can't wait" comments there are.
#4352
Geschrieben 16 Mai 2014 - 12:46
I wonder how many "can't wait" comments there are.
probably gonna be an entire 5 pages haha
Can't wait!
#4353
Geschrieben 16 Mai 2014 - 02:29
I think anyone would be just happy to have different units to play with, and some new calls to be honest.. all the talk about fancy scripts and stuff is a ton more room for error.. IE, if it works, I bet everyone would be happy, even without fancy things..
Like F1? How about manager games? I know you like manager games... join me here!
#4354
Geschrieben 16 Mai 2014 - 04:00
#4355
Geschrieben 16 Mai 2014 - 12:09
STARTING TO FULLY REDO HAVERHILL MASS MOD, FROM GROND UP, IF INTERESTED IN HELPING PLEASE PM WITH YOUR SKILLS!
#4356
Geschrieben 16 Mai 2014 - 03:19
Great news!! Good luck
#4357
Geschrieben 16 Mai 2014 - 11:06
Thank you for explaining the situation to us but quite frankly i could care less about new scripts,missions, or new game features. I would be happy with all new units and a new map. The biggest part of a mod to me is the map i dont play the missions because ive played them way too much. Thus i spend the majority of my time in free play and the map immerses the player into whatever city or region the mod is based on. I think thats the problem with most mods is they are too ambitious this game is getting old and was never intended to be so complex.That being said the community has made alot of progress and virtually made a whole new game that is much better than the original game but you have to know your limits. I wish you guys the best of luck and look forward to playing the mod when it is released.
Thank you.
#4358
Geschrieben 17 Mai 2014 - 01:53
I've been watching the mod almost since it was announced. I hope that the release is what you guys want it to be and I am sure we all are very appreciative of the time you have put into the mod thus far.
#4359
Geschrieben 17 Mai 2014 - 05:00
#4360
Geschrieben 17 Mai 2014 - 10:37
I believe the Red Watch team said it will be multiplayer compatible but don't quote me on it