Hey guys, some minor updates. It was something something i observed recently ...
I was on the editor and saw that Goog1967 had included the RCMP winter map so i went and checked it out, very nice, but one problem, most of the lights i had done recently, the radiation looks really awful on snow texture, it's like twice as bright as it needs to be, and looked unnatural emitting from light source. I have to re-advise all of the ground radiation to look more natural. Right now, it's bleeding and when you add multiple units with radiation mixing together, it's just so bad that it hurts your eyes. Maybe it's a bad combintion of colors, and poor radiation placement.
Originally i used the normal EM4 maps when i made the radiation and lights, with no snow, and the radiation looks very natural, so i was suprised to see this change, but of course it's snow and white so it would've made it more obvious like real life.
Now, after more researches ( reviewing videos, and based on past real life expierences, ) i was able to come up with a improved ground radiation. As you guys know, i am big on realism, and i believe this small change really improved everything big time ...
Here are some examples to see new changes.
For general LED lights emitting from fire trucks and ambulances, this is how it looks in real life when observing at side angle -
As you can see, the ground radiation is bright right under the light source, but it fades away farther it goes. It also spreads out around a bit. Also, it's hard to tell from the photo, but there is a little curve reflection that sits right underneath the LED model. I applied this concept.
I will be including this changes to all of the rigs i recently worked on, that includes the heavy rescue and engine 2 ... but it's worth it.
For the general PD and area flash from overhead lightbar, i toned down the brightness and adjusted the colors to look more LEDish and natural on snow.
And for corner strobes, i almost nailed it but i realized that i had the entire strobe radiation set on the same brightness setting, thus making it washed out and bleeding.
The numbers indicate the level of brightness. 3 is center, the brightest, and bleeds out as it spreads, to 1.
Lastly, Mirror beams LED, improved big time -