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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#381 goog

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Gepost 10 juni 2011 - 01:26

here's the new suburban with CFD's lighting wizardry..
here's the new fire engine lights...

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#382 Texas_DPS

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Gepost 10 juni 2011 - 04:52

i love all the work but with all the blinkys wont it tax a computer?
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#383 kris

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Gepost 10 juni 2011 - 05:15

The lights are super sweet!!

#384 askjeeves

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Gepost 10 juni 2011 - 02:17

Love the lights, things are looking awesome. I too am getting antsy, but when I see where the mod started, and how far it has come since, I calm down a bit and just start salivating. I'm in agreement with Texas though, I think that will all of the lights, that it's going to tax all but the fastest machines, when they try to run it. But don't get me wrong, it looks amazing.
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#385 TacticalRooster22

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Gepost 10 juni 2011 - 04:24

I can run all of CFD's other lights just fine on my computer. I love them though! The SUV and engine are just awesome! Good work! :holdglass:

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#386 goog

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Gepost 10 juni 2011 - 06:08

thanks Texas_DPS, I have the mod installed on another older computer and it doesn't really affect it that much...

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#387 MikeyPI

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Gepost 12 juni 2011 - 02:27

Lag kills dynamic scripts so be careful to put down system spec limits... mods usually push up min requirements but the more you do to the mod, the more prone to script failure it becomes if you're creating lag elsewhere... It'll help cut down bug reports due to latency.

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#388 Sawdbuster

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Gepost 12 juni 2011 - 06:17

I love the engine!
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#389 FDNY Squad 55

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Gepost 12 juni 2011 - 06:25

Just amazing! Posted Image
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#390 C.F.D

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Gepost 12 juni 2011 - 07:25

I'll be blunt here -- the average spectrum of light polys per unit ( wether if it's fd, pd or ems) are 100-300 - TOPS.

For example, thanks to Todd for his cinematic videos of the new lights ( despite the lag that slowed down the cycle, which is okay, I'll try produce a video with higher fps later on sometimes,) -- The fire engine has 303 Lights, and unfortunately, i have to re-do some of the lights on it because of the new whelen 600s and 900s models that we have in stock, I'm going to install on the engines for better authenticity, and that may de-elevate or elevate the count. I don't watch the count because I'm all for quality, over quantity.

The suburban has over 282 lights, lol. Which is normal to me, i suppose...??

I have a pre-historic graphic card, Geforce 7950 -- the game would be choking at 21 FPS, lol. So if i send the exact same engine to a fire call in free play, the game will be lagging and it'll impede some valuable FPS.

There are several factors that you have to watch out for to eliminate the lag, and for myself, I've tackled a few of lag predators to keep my FPS stable, and what i did was --

- Edited the free play parameters, disabled rain, thunderstorm, earthquake, anything that would give me a headache.

i can't be arsed to write any further, my neighbor's hell hound beast - Japanese chin dog -- is having an orchestra in their backyard ...

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#391 Reece.c

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Gepost 12 juni 2011 - 08:24

The fire trucks my new christmas tree :) Great work guys!

My 3D model thread updated: 28th of February

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#392 C.F.D

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Gepost 12 juni 2011 - 11:26

Stationary Mode ( Two steady burns in front and red-blue wig-wag in the rear)

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Code 3 Mode ( Whole exterior lights activated, except special lights)

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#393 kris

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Gepost 13 juni 2011 - 07:53

Looks perfect!!!

#394 FDNY Squad 55

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Gepost 13 juni 2011 - 11:00

@C.F.D

I have no words :cheers:
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#395 deqperlis

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Gepost 13 juni 2011 - 11:04

release date???

#396 kris

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Gepost 13 juni 2011 - 11:33

release date???

JUST WAIT!!

#397 Voodoo_Operator

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Gepost 13 juni 2011 - 02:44

release date???


And we'll see you in 2 days.
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#398 kris

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Gepost 13 juni 2011 - 03:55

And we'll see you in 2 days.

How to you meen?

#399 Reece.c

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Gepost 13 juni 2011 - 03:57

He has been suspended for 2 days....

My 3D model thread updated: 28th of February

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#400 kris

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Gepost 13 juni 2011 - 04:05

He has been suspended for 2 days....

oh okey

Thank you for the info