AMAZING work.
[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#4161
Posted 11 January 2014 - 07:18 AM
#4162
Posted 11 January 2014 - 10:03 AM
amaizing
#4163
Posted 11 January 2014 - 04:21 PM
Yeah those units are great! As always, amazing lights. I like the little light on the Ghost unit by the tire...never seen that on a police car. The map plan looks nice, too. I love snowy maps!
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#4164
Posted 11 January 2014 - 06:27 PM
Yes Goog, I'm still alive just haven't commented in awhile. Those units look really good, leave it to you guys to create amazing looking and well lit units. Question for you, I haven't seen the new Taurus' in action with the RCMP yet, did they actually get rid of the amber lights through the back window of the marked cruiser, and the ones in the side windows of the unmarked's?
#4165
Posted 11 January 2014 - 07:47 PM
Yes Goog, I'm still alive just haven't commented in awhile. Those units look really good, leave it to you guys to create amazing looking and well lit units. Question for you, I haven't seen the new Taurus' in action with the RCMP yet, did they actually get rid of the amber lights through the back window of the marked cruiser, and the ones in the side windows of the unmarked's?
Hey nice to hear from ya,your question...the new taurus does still have the rear yellow deck as you can see in this video.
All lights start out as a basic setup and seem to vary from detachment as extra modueles added and cars.ie slicktop or umpc will have more lights.
This video shows how the RCMP sets up the lights in BC.
As far as umpc I could find no RCMP Taurus videos but I'm sure the light setup will be similar to the VPD.
Found an explorer one also
#4167
Posted 11 January 2014 - 11:41 PM
Yes Goog, I'm still alive just haven't commented in awhile. Those units look really good, leave it to you guys to create amazing looking and well lit units. Question for you, I haven't seen the new Taurus' in action with the RCMP yet, did they actually get rid of the amber lights through the back window of the marked cruiser, and the ones in the side windows of the unmarked's?
Hey, yeah they do have amber lighting in the rear, i just didn't finish up with that part yet. I got started on it, you can see it on the ghost unit, but it's just about done.
#4168
Posted 12 January 2014 - 01:26 AM
Loving what I am seeing guys. But then again I love anything that I see you guys do
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#4169
Posted 12 January 2014 - 08:22 AM
vv (accidental post)
#4170
Posted 12 January 2014 - 08:25 AM
Most of you are wondering why this modification has taken over a few years to work on, and is still in production. We have a very small team that is dedicated to the modification. It composes of C.F.D ( Lights, and general public relations,) Goog1967 ( The mastermind behind the modification, the main team leader and modeler, COPS ( Assistant Modeler),Rettungstier ( Map maker and adviser), and Mr.Mitch ( Graphic designs). We also have a team of volunteer that responds to general inquiries about the mod.
All of us have very busy lives, One of us is becoming a Doctor, the other has kids to look over, and few of us are schooling/working. As much as we enjoy working on the modification, we are not getting paid to do this. The quality we aim for, the highest we can offer, takes time, more than it has taken the Manhattan Modification, or the LA Modification.
We have a map made, but still needs final touching. We are barely out of it's diapers for scripting ( although we do have a few new script additions ) and 60% of the fleet still needs lighting ( Fire, EMS and Police units) . It is a time consuming process, especially accurate lighting and modeling based on it's real life counterparts. We are constantly updating models to meet it's modern specifications. We are seeing new additions to the RCMP fleet in real life, along with other apparatuses, and we'd like to incorporate those new additions on our models.
The engine 2 we recently shown has over 300 lights. This includes polys, and coronas. The Heavy Rescue has over 250 lights and still counting. More than you would see in the Manhattan Modification, or other modifications.
It is understandable that after all these years, no signs are shown of release. Do not fear, we will release this mod, we promise. We don't know when, but we know that it has a high chance of getting done this year, if all goes well ...
Should this modification come out, it is expected to attract new players to the game -- hopefully. After all, who would not want to play a modification that has real world light patterns, models, sirens taken place in a map setting of Surrey, British Columbia.
I appreciate your patience, and your ever welcoming support. It keeps the fire lit.
If you have not joined our Facebook group yet, you should, it will help keep you tuned to date about our progress.
https://www.facebook.com/TheRedWatch
Thank you for your understanding.
P.S here is the map layout : http://img46.imagesh...46/3439/slx.png
Mod is looking great really is, I have nothing but good things to say about it, but PLEASE stop referring your mod to ours. We both put countless hours of work and quality (same or even more) into our mods but you don't see us going around saying our mod has more blah than the RCMP mod and is taking longer to make than the RCMP Mod etc. We have 4 years (FOUR YEARS) of work under our belt and we have delivered and obviously gotten better over time. We just have different ways of managing our times. Also a friendly recommendation, start gathering testers with low spec PCs because it's gonna come back to bite you in the ass when you find out a lot may not be able to run it! Especially the HQ lights. Other than that looks great I don't want you to take this post offensively but just understand that one thing you should NEVER do as a modder is compare your mods to other mods. I counted at least twice that you compared your mod to ours saying yours had more to deliver (which it may) but don't go out promoting your mod off of that statement. Me and Dyson are a 2 Man team along with Mariuswww since v3 throughout the 4 years of the Manhattan Mod so we would appreciate it if you and your "small team" of 5 people didn't blame your slow development on being busy (which is completely fine) AND trying to get better quality than our mod. Please and thank you.
- Rafael Fernandez, you know who I am
#4171
Posted 12 January 2014 - 05:35 PM
I meant no offense, friend. I understand how much work you guys had done for the Manhattan Modification. I should've worded my context better to sound less deamining, but i used you guys as a example because you guys are very popular and most of our fans also have your mod, so i needed to compare this to 'case b' kind of deal in the terms of performance.
If it's any consolation, personally deep down you guys are very good compared to us, so it's all apples and oranges really. We both have great models, so it's not really a pissing contest here.
Good luck with the Brooklyn Modifcation, it looks interesting.
#4172
Posted 12 January 2014 - 05:52 PM
I meant no offense, friend. I understand how much work you guys had done for the Manhattan Modification. I should've worded my context better to sound less deamining, but i used you guys as a example because you guys are very popular and most of our fans also have your mod, so i needed to compare this to 'case b' kind of deal in the terms of performance.
If it's any consolation, personally deep down you guys are very good compared to us, so it's all apples and oranges really. We both have great models, so it's not really a pissing contest here.
Good luck with the Brooklyn Modifcation, it looks interesting.
No worries, I understand. That map looks crazy good, do you guys plan on doing a normal map as well or just snow?
#4173
Posted 12 January 2014 - 05:52 PM
ohh this is gonna be a good mod
#4174
Posted 12 January 2014 - 06:00 PM
completely agree I'm a huge fan of both mods but I couldn't pick a faverioute oneI meant no offense, friend. I understand how much work you guys had done for the Manhattan Modification. I should've worded my context better to sound less deamining, but i used you guys as a example because you guys are very popular and most of our fans also have your mod, so i needed to compare this to 'case b' kind of deal in the terms of performance.
If it's any consolation, personally deep down you guys are very good compared to us, so it's all apples and oranges really. We both have great models, so it's not really a pissing contest here.
Good luck with the Brooklyn Modifcation, it looks interesting.
#4175
Posted 12 January 2014 - 06:03 PM
No worries, I understand. That map looks crazy good, do you guys plan on doing a normal map as well or just snow?
We have both summer and winter version, but we're leaning towards Winter as it suits the British Columbia winter enviroment nicely.
#4176
Posted 12 January 2014 - 07:29 PM
Hey Goog, CFD, thanks for the responses, it was more the marked model that you guys had that I was asking about. Lights and models look good
#4177
Posted 12 January 2014 - 10:40 PM
Most of you are wondering why this modification has taken over a few years to work on, and is still in production.
CUT
Thank you for your understanding.
I appreciate this. Keep it up, RL comes first.
PS Great work.
#4178
Posted 13 January 2014 - 06:52 AM
It appears the RMCP have gone with the clear ledger light bar Red and Blues LED's for that Interceptor I have also been checking out some of the light work on U-tube GTA 4,5 looks like you guys have been busy with that to looks good.
Whats up!
#4179
Posted 13 January 2014 - 05:32 PM
It appears the RMCP have gone with the clear ledger light bar Red and Blues LED's for that Interceptor I have also been checking out some of the light work on U-tube GTA 4,5 looks like you guys have been busy with that to looks good.
I was hoping they would go with Federal Signal Valor, instead of the legend they're using now. Vancouver's PD chargers switched over to Valor. 40% more lights on it.
#4180
Posted 13 January 2014 - 11:45 PM
Yes with 20 different flash patterns. My department uses the valor system and smart system bright and fast flash patterns. Also a nice feature is you can light hole bar for better night vision.
Whats up!