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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#4121 goog

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Gepost 25 november 2013 - 01:59

P.S. If you guys are implementing Hoppah's Water Supply mod, I can field questions you may have. I've got it down pat with my personal LA mod.

Yes we want to implement that in the mod for realism and we will pick your brain if we have questions,thanks for the offer buddy!

Will different trucks have different water carrying tanks, for example like the engines could have 500-1000 gallons and tankers would have more? And will trucks be able to hook into hydrants?

We are using newer Spartan Smeals engines so they will be similar in water carrying capacity.The hookups to hydrants will be used too.

I may be wrong but I don't remember seeing any tankers in the mod. Surrey sounds like a pretty suburban area so...

The map takes place in an urban part of town,Surrey does have  farmland in the Cloverdale and 152 ST  to 176 ST areas.

Surrey does have roughtly 03 tankers, mostly at hall 7 I believe... I would have to double check.  But like I said they do.  there is SOME farm land around that is not serviced by hydrants so they do have to shuttle runs

Surrey has at least 5 listed on the site I have.There's a Frieghtliner dual cab design that we already have and we may include it as a water supply hookup option.


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#4122 Firefighter Sipe

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Gepost 26 november 2013 - 06:39

how do you implement the limited water supply in a mod>>>



#4123 firefightercommando120

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Gepost 27 november 2013 - 02:44

It's a script and they apply the script to all of the engines in the mod and gives them the characteristics that the script contains. If you look up the winterberg mod they use a similar script but it is VERY hard to correctly code in so that is why people in goog's team and hoppah do most of those coding changes. 


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#4124 Tevion2GO

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Gepost 27 november 2013 - 07:04

how do you implement the limited water supply in a mod>>>

 

read everthing about the limited water supply logic here: http://forum.emergen...r-supply-logic/



#4125 C.F.D

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Gepost 04 december 2013 - 02:16

Hey guys,

Here is a short sneak preview of Engine 2's front lights on. A full 360 presentation will be available tonight or tomorrow at earliest.

 


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#4126 RCMPDude1337

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Gepost 04 december 2013 - 03:35

That looks awesome! Keep up the good work :)


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#4127 TacticalRooster22

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Gepost 04 december 2013 - 04:21

You literally just got those files...that, my friend, is productivity!


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#4128 LAD23DER

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Gepost 04 december 2013 - 04:24

Sweet!

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#4129 Firefighter Sipe

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Gepost 05 december 2013 - 10:54

soooo anxious!



#4130 miniboy349

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Gepost 06 december 2013 - 05:09

ohhh i cant wait for this mod RCMP is my favorite emergency services



#4131 AZNALUBMA

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Gepost 10 december 2013 - 12:22

Have you guys developed any EMS staff/equipment? I'm just too curious about that  :xmas:


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#4132 goog

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Gepost 10 december 2013 - 06:54

Have you guys developed any EMS staff/equipment? I'm just too curious about that  :xmas:

We have done all new ambulance units,paramedic skins and will be using the better stretcher model.


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#4133 AZNALUBMA

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Gepost 10 december 2013 - 07:54

paramedic skins and will be using the better stretcher model.

 

any preview for us? ;)


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#4134 CFDDIVE11

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Gepost 10 december 2013 - 10:17

There's a ambulance on the front page I believe

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#4135 cops

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Gepost 10 december 2013 - 10:58

any preview for us? ;)

 you can see it at there facebook page

https://www.facebook...h/photos_stream


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#4136 C.F.D

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Gepost 12 december 2013 - 07:37


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#4137 goog

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Gepost 12 december 2013 - 08:24

Looks sweet buddy!!!


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#4138 squamishfire

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Gepost 12 december 2013 - 12:47

wow the detail on the break lights... that is awesome!!


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#4139 theocd

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Gepost 12 december 2013 - 02:28

That's absolutely incredible! I can't believe how good that looks! And is that a cheeky bit of your map texture too :P ;)

 

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#4140 TacticalRooster22

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Gepost 12 december 2013 - 11:52

All those polygons on the brakes and the side LED's...that must've taken forever...


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