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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#3961 Aether

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Gepost 24 juli 2013 - 10:49

Along the lines of roleplaying, maybe some playable civilian units. Then in multiplayer, you could have three people run emergency services and one run as a civilian, and essentially create your own incidents.



#3962 Wkboy714

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Gepost 25 juli 2013 - 02:03

Another thing I forgot to mention is better fire mechanics. The one thing that infuriates me about Emergency 4, especially when playing realistically, is how fast fires spread. It takes seconds for one bush or tree to engulf an entire forest, and likewise one house to catch the whole block, which is annoying as heck. I would like if fire spread was reduced dramatically, and objects burned for longer than they do now (before 'burning out').



#3963 Fred03

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Gepost 25 juli 2013 - 02:16

That's like asking how to make a chocolate sundae better, its already looking great! But anyway:

  • Tasers, pretty easy to add (so I'm told) and would really increase realism.
  • OC spray, along the same line as taser.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#3964 EmergencyFan97

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Gepost 25 juli 2013 - 02:52

Tazers, new campaign missions, siren script to change which mode of siren is currently on.


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#3965 topfuzz

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Gepost 25 juli 2013 - 04:10

I know you already said that there wont be a Police Station on the map but i would really like there to be even if its a small one or a substation and also new campaign missions if you guys can do it or have the time for it.

 

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#3966 Ace

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Gepost 25 juli 2013 - 04:47

^ Yeah different sound and light modes would be great so you can change light patterns!


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#3967 Newfoundking

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Gepost 25 juli 2013 - 06:52

In response to the Create your own incident Multiplayer thing: That's virtually impossible and unattainable at this time

 

In response to the fire mechanics: That's hard coded into the game, you'd have to basically rewrite fire from the ground up for it to work


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#3968 JKnowles1

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Gepost 25 juli 2013 - 08:53

If that building on the map is going to be a school than maybe a school shooting callout or mission.

 

 

Really like the mod it's really coming together looks great! 


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#3969 gunswat

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Gepost 25 juli 2013 - 10:15

Yea the fire spreading thing is extremely difficult just have your ffs cool the near buildings

#3970 MauriceV

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Gepost 25 juli 2013 - 10:33

Maby some parking spots where patrol vehicles are able to stand by. I also like the idea of changing light patterns and sirens.

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#3971 Ace

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Gepost 27 juli 2013 - 09:44

More police events such as stabbing


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#3972 alexCNP

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Gepost 28 juli 2013 - 12:59

Big riot event/mission

#3973 LAD23DER

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Gepost 28 juli 2013 - 01:24

It would also be pretty cool to have a fire drill/ fire at the school, and have to evacuate the building? Will the school also have an interior?


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#3974 jrff64

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Gepost 28 juli 2013 - 04:20

AFAs would be cool were you have to check the building and reset the fire alarm



#3975 Ace

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Gepost 28 juli 2013 - 05:18

More bigger crowds forming like real life. Except it's annoying when your a first responder because you have to yell "move along! nothing to see here!"


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#3976 Fred03

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Gepost 28 juli 2013 - 01:20

More different types of calls.

  • Warrant, have to take  a person into custody and their is a chance they will start shooting
  • Stabbing, like attempted homicide but the guy doesn't have a gun
  • Domestic dispute, if possible just talk to both people and leave (not sure if the scripts can handle that) or arrest one of them
  • Abduction, have to search a area of houses (like the high value terrorist in the US Army mod) for the subject
  • False alarm fire, have the firefighters check the building and then leave
  • Heat exhaustion, medical call
  • Broken ankle, medical call
  • Welfare check, have to go check a house, chance the person may be injured or armed.
  • Drug deal, have to arrest dealer and buyer, both armed.
  • Drive by shooting, must treat victim then stop car (like car theft)
  • Small plane crash, small plane crashes and you must help the survivors (no more than 3)
  • Poaching, like attempted homicide except the victim is a deer or something.
  • Shooting rampage, man with a rifle starts shooting and must be stopped.
  • Protect informer/witness, defend a person against attack, person may be moved to a more secure location.
  • Drunk person, arrest and remove
  • A riot (I know the stereotype is all Canadians are polite but still), people throwing bottles and things of that nature
  • Person thrown from horse, medical call

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#3977 SHERIFF-EMS-FIRE

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Gepost 28 juli 2013 - 05:30

I like the idea of not every fire call being a fire it could be a faulty alarm, ems call, water problem, carbon monoxide detector, and even an odor of gas. For EMS calls maybe make a cardiac arrest? EMS can respond as quick as they can to the location and try to revive the patient with a defib. If not it would give us a chance to actually use the coroner unit. Anyways i'm not sure about the RCMP but a lot of police agencies carry defibribulator units in their cars because usually they are the first on scene. If you have a police officer patrolling the area it would be nice for them to stop by and help out. It would also be nice if not every police call was shots fired or a fight. Maybe make a domestic dispute where you go around and interview the people involved. Or many a burglary or murder crime scene so we can investigate. I would like to see every unit have a purpose in the game and get used.  



#3978 willa078

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Gepost 28 juli 2013 - 06:05

It was mentioned before in another submod but people were talking about a fog thing. So you cannot see what the event is until you arrive? I think its a good idea.



#3979 SHERIFF-EMS-FIRE

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Gepost 28 juli 2013 - 06:54

It was mentioned before in another submod but people were talking about a fog thing. So you cannot see what the event is until you arrive? I think its a good idea.

That would be some bad dispatching if the responders didn't know what they were responding to. Or do you mean that you can't see the actual scene before you arrive? I also think that is a good idea.



#3980 TacticalRooster22

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Gepost 29 juli 2013 - 03:21

Yes, that was in Winterberg mod.  There was a version where there was a white blanket over the part of the map with the incident.  You couldn't see what it was until your units arrived.  It was interesting, but got kinda annoying after awhile.  In Winterberg, it covered like a huge area, but if they could make it small enough to cover say...just a house that was on fire, then it would be cool.


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