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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#3541 goog

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Geschrieben 30 Januar 2013 - 12:13

They 'll come from the highway at the top which would be realistic.All lower mainland cities for the most part are to the left of Surrey, so they will come from top left highway.
Lower mainland fire units will come from the same except for Surrey Fire which will come from in the city.

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#3542 Semper Fidelis

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Geschrieben 30 Januar 2013 - 11:44

Thanks man

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#3543 Fred03

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Geschrieben 30 Januar 2013 - 01:53

Sounds nice, thanks for the information.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#3544 PaganiZonda760

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Geschrieben 30 Januar 2013 - 02:52

The BEST Mod for Emergency 4 !
So good looking Lights! :excl: :happy:

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#3545 prmdc

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Geschrieben 01 Februar 2013 - 02:06

They 'll come from the highway at the top which would be realistic.All lower mainland cities for the most part are to the left of Surrey, so they will come from top left highway.
Lower mainland fire units will come from the same except for Surrey Fire which will come from in the city.

Going slightly off topic for a moment, but when in the editor, how do you make it go dark so you can better check the light effects?


Thanx
 

 

 

 

                    Did anybody ever  find out, how to get to sesame street?  


#3546 goog

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Geschrieben 01 Februar 2013 - 02:24

Going slightly off topic for a moment, but when in the editor, how do you make it go dark so you can better check the light effects?


Thanx


press and hold shift then press enter. repeating again will turn it back on/off

on a side note,go support the skinning contest and vote for your favorite skin.

http://forum.emergen...s/page__st__220

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#3547 moma28

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Geschrieben 01 Februar 2013 - 12:09

woow this mod is amazing!! congratulations :holdglass:

#3548 goog

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Geschrieben 02 Februar 2013 - 02:25

here's a shot of the new whelens that will replace our old versions...only 3 are pictured but they will be in various setups and most Whelen models included
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#3549 ENG343INE

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Geschrieben 02 Februar 2013 - 02:32

cool can't wait to see them on the units

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#3550 Fred03

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Geschrieben 02 Februar 2013 - 02:35

Looks nice. If I may ask what still needs work? I know most the Law Enforcement and tec units are done.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#3551 goog

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Geschrieben 02 Februar 2013 - 02:38

I had a few police units left and the BCAS then the models will be done as perfect as I can get them.

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#3552 CoLDxXxFuSiOnxX

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Geschrieben 06 Februar 2013 - 12:38



Just thought you guys might want to see this in terms of NWPD. Awesome video! And the first Code 3 of them I think.

As you can see, the Traffic Advisor does NOT come on when Code 3 lighting is active (pursuit mode) the TA has to be put on seperately. It would be interesting to see that represented with the virtual one you guys are making.
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#3553 C.F.D

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Geschrieben 06 Februar 2013 - 01:43

http://www.youtube.com/watch?v=zK4JqlHI8CY

Just thought you guys might want to see this in terms of NWPD. Awesome video! And the first Code 3 of them I think.

As you can see, the Traffic Advisor does NOT come on when Code 3 lighting is active (pursuit mode) the TA has to be put on seperately. It would be interesting to see that represented with the virtual one you guys are making.


Thank you for providing the video link. All of our models will have its light packages based on its real life counter-parts, and I'm fimilar with most BC agencies lights, including NWPD. I had already outfitted a light job for it, but with standard hide-a-way strobes. In the video it's LED so I will make that changes. But yes, I will leave the TA to special command activation for this unit. And lastly, it will come with the code 3 mastercom B siren that you hear in the video.

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#3554 CoLDxXxFuSiOnxX

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Geschrieben 06 Februar 2013 - 06:19

Thank you for providing the video link. All of our models will have its light packages based on its real life counter-parts, and I'm fimilar with most BC agencies lights, including NWPD. I had already outfitted a light job for it, but with standard hide-a-way strobes. In the video it's LED so I will make that changes. But yes, I will leave the TA to special command activation for this unit. And lastly, it will come with the code 3 mastercom B siren that you hear in the video.


Awesome! That is what I was hoping and I knew you guys must've had it covered.
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#3555 Muxlow

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Geschrieben 06 Februar 2013 - 09:03

Where is the link to download this?

#3556 Voodoo_Operator

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Geschrieben 06 Februar 2013 - 03:59

Where is the link to download this?


What part of "No release yet" do you not understand?
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#3557 davelaric

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Geschrieben 07 Februar 2013 - 01:19

What part of "No release yet" do you not understand?


He doesnt understand the No and yet.
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#3558 CFDDIVE11

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Geschrieben 07 Februar 2013 - 03:07

Silly new people

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#3559 Fred03

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Geschrieben 07 Februar 2013 - 03:09

We were all new once.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#3560 Muxlow

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Geschrieben 07 Februar 2013 - 04:57

Yeah. Dont have to be a prick :)
Silly elderly people

And the not released yet thing was from a long time ago.. so was jusssssssssst checking. *HIGH FIVE*!
Now we are all friends