[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#301
Geschrieben 03 Mai 2011 - 06:12
prevoew.JPG 38,12K 206 Anzahl der Downloads
#302
Geschrieben 03 Mai 2011 - 06:54
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#303
Geschrieben 03 Mai 2011 - 07:23
Thats been on every model. lolit wouldn't happen to be that little ford emblem on the grill now would it
#304
Geschrieben 03 Mai 2011 - 07:39
#305
Geschrieben 04 Mai 2011 - 12:56
the answer just hit Chuck Norris...is it ....liberty with polys
http://i39.photobuck...6dc6d48834-.gif
And now, the video of the new Whelen Liberty in action --
If you have good eyes, you may notice the license plate now has night light poly, also including the license plate housing light bulb.
All the polys are actually applied to any light source, so it's been a good practice for me and so far, they're bringing the models come to life.
See if you can spot anything else that is new...
#306
Geschrieben 04 Mai 2011 - 01:04
#307
Geschrieben 04 Mai 2011 - 05:43
EDIT-fixed patches,will begin fire and BCAS personnel.Will post when done...
#308
Geschrieben 04 Mai 2011 - 07:24
And now, the video of the new Whelen Liberty in action --
If you have good eyes, you may notice the license plate now has night light poly, also including the license plate housing light bulb.
All the polys are actually applied to any light source, so it's been a good practice for me and so far, they're bringing the models come to life.
See if you can spot anything else that is new...
I think the running lights on the crownvic are something new?
Great job with the lights. And great job with the mod goog1967, I reinstalled Emergency 4 just for this.
#309
Geschrieben 04 Mai 2011 - 07:52
Very nice lights!
And now, the video of the new Whelen Liberty in action --
(video)
If you have good eyes, you may notice the license plate now has night light poly, also including the license plate housing light bulb.
All the polys are actually applied to any light source, so it's been a good practice for me and so far, they're bringing the models come to life.
See if you can spot anything else that is new...
#310
Geschrieben 05 Mai 2011 - 08:24
#311
Geschrieben 05 Mai 2011 - 03:03
Can't wait for your submod to come out.
#312
Geschrieben 05 Mai 2011 - 07:19
Those officers with traffic vests- are they completely different units or just normal officers with the traffic vest on? Can't wait to see the rest of the personnel...feels like we're getting closer and closer to playing
#313
Geschrieben 05 Mai 2011 - 08:26
Here's the old School one ( i think ), that they still use
#314
Geschrieben 05 Mai 2011 - 09:04
#315
Geschrieben 05 Mai 2011 - 09:10
#316
Geschrieben 05 Mai 2011 - 09:13
Nice. I noticed the names on the back of the turnout gear. Is there going to be a lot of variations to that? or are there going to be 4 Johnson's running around the map?
nope,I was on the ball and gave each guy a different name,but...in game if you have 2 units the same,then you will have more than one johnson running around.At least there will be 4 names in multiples rather than 1.
#317
Geschrieben 05 Mai 2011 - 10:41
#318
Geschrieben 05 Mai 2011 - 10:55
FF's looking good...interesting career change for Kesler lol. Sorry CFD I was talking about in-game units ie when they go to put on the traffic vest is that what they will look like?
you caught the hockey names lol,linden was hidden by the oxygen tank ....as far as the vest uniforms this is the look I'm after,if members aren't wearing jackets they will always look like this.
#319
Geschrieben 05 Mai 2011 - 11:22
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#320
Geschrieben 06 Mai 2011 - 12:30