[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#3361
Posted 12 December 2012 - 03:12 AM
I think it'd be nice (and I think my opinion reflects many members) to see functionality rather than just models and lighting, as nice as they are. I.e. it's great to see the endless variations of PD and EMS this mod will have to offer, but can we see stuff like, maybe just something as simple as responding to an EMS run in game, which requires minimum - one EMS unit, and about 20 seconds of gaming time.
I don't think people are asking to see the entire mod nicely laid out moments from release, or to be told about features etc, just a glimpse of actual em4 gameplay that shows how things are gonna be running etc.
Just my opinion,it may differ from others'.
x
#3362
Posted 12 December 2012 - 03:30 AM
Signature Removed due to size
#3363
Posted 12 December 2012 - 04:26 AM
The mod team has decided against the traditional freeplay method, as we didn't find this suitable to our tastes, nor the goal that this mod was set out to achieve. Therefore we are taking a bit more time on this than we would cars, so we don't have gameplay which would accurately represent the mod being released. There will be loads of gameplay released, but because a car takes about 20 or so man hours to get it fully functional, you'll see a lot more of those appearing than the others.
tl;dr: Cars are quicker to finish than a new way to play the game, thus you're seeing what's being done first.
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#3364
Posted 12 December 2012 - 05:25 AM
There is Fire and EMS units in this mod as well as police units. The reason why videos have not been released at this time of gameplay is because we are not using a conventional method for gameplay, so this is still in the works. Yeah, there could be an upload of a vehicle on a map we're not using, with it responding to a call that won't exist in the final version, but this would not accurately reflect the final version, or even the first version.
The mod team has decided against the traditional freeplay method, as we didn't find this suitable to our tastes, nor the goal that this mod was set out to achieve. Therefore we are taking a bit more time on this than we would cars, so we don't have gameplay which would accurately represent the mod being released. There will be loads of gameplay released, but because a car takes about 20 or so man hours to get it fully functional, you'll see a lot more of those appearing than the others.
tl;dr: Cars are quicker to finish than a new way to play the game, thus you're seeing what's being done first.
I'm very aware of the 'man hours' it takes, having made several maps etc, I'm just saying, even when I get the first few blocks down I'd show it off in game to demonstrate the gameplay feel, the base Em4 has a distinct feel and different mods have different feels to them. I think it'd be most beneficial to the people following progress to get this feel, rather than snap shots of how a rig will look lit up etc.
Just trying my best to get to see into what it is you guys are doing, not trying to get you to reveal all or anything. Well anyway that's best I can word my thoughts, hope it influences your decisions on what you'll be sharing with the community, I just personally want to get a look beneath the surface of unit shots and light videos after following the mod for 2 years.
x
#3365
Posted 12 December 2012 - 05:56 AM
This was in this topic somewhere back there but I knew it was there so I went to youtube.
Just what you are looking for but a little outdated as it is still using the LA police models.
Personally I think you are trying to stir a pot right now. You asked... we told you... you wanted more.
never the less here you go.
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#3366
Posted 12 December 2012 - 06:03 AM
Look at what I found!!!
This was in this topic somewhere back there but I knew it was there so I went to youtube.
Just what you are looking for but a little outdated as it is still using the LA police models.
Personally I think you are trying to stir a pot right now. You asked... we told you... you wanted more.
never the less here you go.http://www.youtube.com/watch?v=Q3vdQaR63wQ&list=UUrufXWqVu08XIPsmx05hfwg&index=28
Ahh something like that would be exactly what I'm looking for yes, but for this mod not LA yeah. Just something to show off the mod, as a mod rather than a light show kinda thing, even just pictures would be cool. Just to look at how the mod will play out, I'm not trying to rush the reveal of stuff or anything, that's not my intention, purely my own curiosity, just thought my comments may spur some gameplay related reveals in the near future.
As for stirring the pot.. I'm not entirely sure what you're getting at there, I'm asking questions, had no idea that wasn't permitted, there is no hostility in my tone, and I'd challenge you to find a time on these forums I've ever 'stirred the pot'. I'm good friends with Chad and at a time was close with the progress of the mod from the inside.
So climb down off that high horse of yours, yeah?
Muchas Gracias
Dyson
x
#3367
Posted 12 December 2012 - 06:20 AM
I've asked my crew to hold off with the in-game footage and materials until we have our buildings and props completed for show case. I assure you that the map development is on-going, and when time comes to reveal the game world with it's correct canadian geographical counter parts, the wait will pay off, big time. So, in the mean time, while our guys are working on it, Todd and I will focus on apparatuses until it's all done for good.
Thanks, Dyson.
#3368
Posted 12 December 2012 - 06:31 AM
Hey,
I've asked my crew to hold off with the in-game footage and materials until we have our buildings and props completed for show case. I assure you that the map development is on-going, and when time comes to reveal the game world with it's correct canadian geographical counter parts, the wait will pay off, big time. So, in the mean time, while our guys are working on it, Todd and I will focus on apparatuses until it's all done for good.
Thanks, Dyson.
And there's the answer I was looking for, shame I had to go through half the teams random answers. Anyway y'know my opinion awesome as always, I really cant wait to see the gameplay and map side of things, any mod that takes on map making always interests me, distances from the original game, so I hope you capture the Canadian essence
x
#3369
Posted 12 December 2012 - 12:07 PM
#3370
Posted 12 December 2012 - 03:14 PM
And there's the answer I was looking for, shame I had to go through half the teams random answers. Anyway y'know my opinion awesome as always, I really cant wait to see the gameplay and map side of things, any mod that takes on maple making always interests me, distances from the original game, so I hope you capture the Canadian essence
x
Okay seriously! I thought goog and newfoundking was clear enough. They told you they weren't going to post anything until they actually have something to show.
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#3371
Posted 12 December 2012 - 11:29 PM
I'm very aware of the 'man hours' it takes, having made several maps etc, I'm just saying, even when I get the first few blocks down I'd show it off in game to demonstrate the gameplay feel, the base Em4 has a distinct feel and different mods have different feels to them. I think it'd be most beneficial to the people following progress to get this feel, rather than snap shots of how a rig will look lit up etc.
Just trying my best to get to see into what it is you guys are doing, not trying to get you to reveal all or anything. Well anyway that's best I can word my thoughts, hope it influences your decisions on what you'll be sharing with the community, I just personally want to get a look beneath the surface of unit shots and light videos after following the mod for 2 years.
x
Ah, okay, I don't think I was quite clear enough. I'll rephrase. We are making a new map, yes, however the map will not be for the freeplay game mode, since we have all pretty much decided that the feel of freeplay is more of an arcade type thing than we liked. Technically, I supposed we could throw our map pieces together, place a couple vehicles on the map and wait for the game to spawn an incident, but our map is not designed to work with the traditional freeplay, so in game footage is a bit of a hard thing to do, and it would only show the vehicles moving to a call, and doing things.
That being said, we have started work on a bunch of things that will make ingame footage, but if we posted screen shots, it'd be kinda boring, I mean it'd basically be scripts upon scripts, since that's all a missionscript is until it's functioning.
I'll tell you what, since you've all been good sports up to now, and I haven't had to extend the banhammer in the last little while (I'm getting old and that thing is rather heavy), I'll make a promise that as soon as we have the basics done for a call we'd like to demonstrate, which means at least one station down and the call, we'll play it for you. That's a promise you can hold me to
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Executive Director: EMP Gulag
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#3372
Posted 12 December 2012 - 11:41 PM
First off, despite the fact that I volunteered some of my time to consult with this mod, I am a moderator first and foremost, so let's play nice so I don't need to act as a big mean moderator.
Ah, okay, I don't think I was quite clear enough. I'll rephrase. We are making a new map, yes, however the map will not be for the freeplay game mode, since we have all pretty much decided that the feel of freeplay is more of an arcade type thing than we liked. Technically, I supposed we could throw our map pieces together, place a couple vehicles on the map and wait for the game to spawn an incident, but our map is not designed to work with the traditional freeplay, so in game footage is a bit of a hard thing to do, and it would only show the vehicles moving to a call, and doing things.
That being said, we have started work on a bunch of things that will make ingame footage, but if we posted screen shots, it'd be kinda boring, I mean it'd basically be scripts upon scripts, since that's all a missionscript is until it's functioning.
I'll tell you what, since you've all been good sports up to now, and I haven't had to extend the banhammer in the last little while (I'm getting old and that thing is rather heavy), I'll make a promise that as soon as we have the basics done for a call we'd like to demonstrate, which means at least one station down and the call, we'll play it for you. That's a promise you can hold me to
Thanks for the response, that's all I was asking. I appreciate taking the time to answer as I always do no matter who, and your response re-assures me with both progress and that we'll see some gameplay in the forseeable future.
Apologies if my questions came across differently to how they were intended, and I'm excited to see more.
x
Edited by Newfoundking, 17 December 2012 - 06:41 AM.
Removed potential instigating parts
#3373
Posted 13 December 2012 - 05:42 AM
The FBI is currently examining my signature. They'll release it when they deem it's not a threat to national security.
RCMP Modification Public Relations Officer/Visual Designer
#3374
Posted 13 December 2012 - 05:57 PM
Keep up the good work, been following it for awhile. When you said that the freeplay will not be tradional were you refering to the mission based freeplay so many mods are going to now? It seems to allow more to be done then the basic freeplay from what I've seen.
Like ERS Berlin and the RTS mod for instance.
#3375
Posted 13 December 2012 - 06:14 PM
@BrianDog; Thank you for your support. To answer your question, yes we are doing mission based freeplays. We have a lot of suprises up in our sleeves that will elicit shock and awe when you play it. In fact, I'd limit this game and reserve it for those who are of age 16 and older due the graphical nature of calls. But of course I'm no arsehole, so I won't do that.
Edited by Newfoundking, 13 December 2012 - 08:01 PM.
#3376
Posted 13 December 2012 - 07:08 PM
Good for a few of us who wanted a true simulator the blandness and repetitive ness of the calls got old quickly after the first 30 minutes of the game you were never suprised again. THis sounds great.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#3377
Posted 13 December 2012 - 07:57 PM
In response to whoever called favouritism, I only click the little dot on the topics when I hit new content, whatever I see is what I see, and usually that's about the past 5 posts from my post. I also don't really like to remove posts and that BEFORE I make a warning. Mostly so people know what I consider unacceptable. Yes the fart post was off topic and immature, but I've dealt with that outside of the public eye. I did edit Dyson's post because there was about two or three sentences in there that would've made some sort of fight start, and instead of letting it start and issuing warnings all around, I figured it'd be easier to just remove the problem sentences and leave it be. Now his post looks very calm mature and isn't pointing fingers.
I have played the manhattan mod and I enjoyed it, and I am currently consulting with this mod on how to proceed. I have no problem issuing warnings to members of either team, and I will do so if this is continued forward. I am all for constructive posting, and all that, however I'm not for things that will start fights. I'm also not for fighting.
I get that there may be members on team A who don't like Team B or vice versa, and quiet frankly I don't care. I have subscribed to both topics now, and either party that starts fighting between the mods, bitching about one being subpar, or anything else that will start a fight. I get there is bad blood between Manhattan and RCMP. I don't care. I will continue my duties as a moderator first, and I will gladly delete all posts that start fights. I'm going to go back and do some editting, deleting and all that. If I have to speak to any of these editted/deleted post parties in either this topic or Manhattan mod, I'll be moving to warnings instead of passive action.
As for comments on the fairness of this post, or anything like that, send me a PM, but do not under any circumstances start it in this topic. It's about the RCMP mod, not Newfoundking's fairness
EDIT: Each side has posted their beliefs, and had a chance to response. Let's not make this public anymore. I've removed the last of the fight
Edited by Newfoundking, 13 December 2012 - 08:03 PM.
Moderating done
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Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#3378
Posted 14 December 2012 - 12:38 AM
Signature Removed due to size
#3379
Posted 14 December 2012 - 03:06 AM
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#3380
Posted 14 December 2012 - 04:29 PM
A side note, going back to the comments on the new sprinter ambulances. The picture comparison is of the sprinter between two Crestline ambulances. Typically the Crestline trucks tend to be a bit smaller than Demers units are. I also know from personal experience, that that specific style of Crestline is significantly smaller inside than your typic Demers. That being said if the Sprinter is comparable in size to that specific truck in the pic, then the medics should be able to function inside. One of the biggest issues medics tend to have with the Type II trucks (raised roof vans) as opposed to the Type III (van chassis, aftermarket box) is that there are no outside storage cabinets, which means all equipment ends up being stuck/hung somewhere inside the truck, which is where you start to lose your space. It's really not the physical dimensions of the truck that make the difference, but where the cabinets are placed and what equipment can be moved out of the inside of the truck. Just a little note about ambulances.
Looking forward to this mod, it's been a long time since I first started following it when the mod was first dreamt of as a submod, but still can't wait for the end result. Will be interesting to see the changes in the mod from the 'standard' EM4 game.