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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#3341 dannyboy654

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Posted 06 December 2012 - 12:04 AM

LOL I know your being sarcastic, but you've be surprised. People are essentially blind on the road. Even with all those lights I'm sure drivers still don't see it coming.

Blind isn't even the word, its more like senile because they just pull out without warning and practically run you off the road to get onto the highway.
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#3342 heyjoojoo

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Posted 06 December 2012 - 04:41 AM

Gosh, It's gonna take me some time to get over the fading crown vic... the car just naturally looks authoritative.
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#3343 goog

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Posted 07 December 2012 - 12:18 PM

Hey guys,just a small update to let you know we're still here and working.I took our sprinter and improved the skin greatly and model (100% accurate).
I made a front lightbar housing and rear (above doors) set up that is accurate to the real world unit.
I also did a Tahoe skin in the new Tahoe model that replaced the old version.(see page 1 for tahoe picture)
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#3344 gunswat

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Posted 07 December 2012 - 01:58 PM

I need it cause im having a heartattack at how good it is lol

#3345 kris

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Posted 07 December 2012 - 03:57 PM

:scared: That thing looks sick!!
Great job.

#3346 squamishfire

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Posted 07 December 2012 - 04:18 PM

I still don't know if I like BCAS using those vehicles.... they just look so small compaired to the new Chevs that they bought. I am not sure if they want to go more european or what. It is a very nice model though Goog.

And I know that they are hoping to use these more for patient transfers... but still.
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#3347 goog

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Posted 07 December 2012 - 06:11 PM

Attached File  side by side.jpg   0bytes   208 downloads
Here's a nice side by side shot squamishfire,It's a tad higher but a little narrower but not a major size difference.
I'm seeing it used more than just for transfers (lots of youtube videos of it code 3 already)...I've seen an advanced life support unit also.I think they like the smaller size for the city,but I don't think it will replace the chevy demers ambulances.

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#3348 ENG343INE

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Posted 07 December 2012 - 06:19 PM

awsome ambo goog

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#3349 heyjoojoo

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Posted 07 December 2012 - 07:25 PM

Gosh, I keep thinking that I'm gonna open this page and see that this mod has been released.... geeze
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#3350 davelaric

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Posted 08 December 2012 - 12:36 AM

:laugh: looks great!!!!
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#3351 Valadix

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Posted 08 December 2012 - 01:31 AM

Nice update of the front page goog.
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#3352 FInn Rescue 12

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Posted 08 December 2012 - 08:31 AM

Wow! is it memorex or is real. Nice work.

Whats up!  

 

 

 

 

 

 

 

 

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#3353 C.F.D

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Posted 08 December 2012 - 07:10 PM


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#3354 ENG343INE

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Posted 08 December 2012 - 07:59 PM

awsome lighting CFD

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#3355 CFDDIVE11

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Posted 08 December 2012 - 09:48 PM

Nice Lighting CFD!

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#3356 L.C. Long

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Posted 09 December 2012 - 05:28 PM

Absolutely Brilliant! :)

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#3357 fireboss-tulsa

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Posted 10 December 2012 - 08:37 PM

Gosh, I keep thinking that I'm gonna open this page and see that this mod has been released.... geeze

not the only one but guess we are just gunna have to wait

#3358 Dyson

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Posted 11 December 2012 - 05:06 PM

Lights looking nice as per, any closer to seeing any actual gameplay yet? Interested to see how the game is gonna play
x

#3359 squamishfire

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Posted 11 December 2012 - 11:37 PM

There has actually been game play before now. Nothing with the recent models.
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#3360 goog

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Posted 12 December 2012 - 02:36 AM

squamishfires comment is correct,work is ongoing...

Here's Newfoundking's words from 4-6 pages back as to our release of progress and infromation,I'll paste them for anybody who didn't see them.

"As for updates, they'll be issued when we have something worth issuing. I could do two alternative options, which is show you every little thing we finish, and deal with all the complaints about how we don't have a quicker release of the mod, or I could even go as far as telling everyone every idea we have. Neither will do any good, and although you may think it's great, something that works in theory doesn't always apply in the real world (see marxism). That meaning, if we for example decided to add in a new type of event on freeplay, but when we put it in, it wouldn't work, well now we've gotta go back after announcing this great new thing, and say it doesn't work, letting you folks down.

Now you understand my logic behind the releasing of info. Oh, while I'm here, I'll let you know what we're doing now, behind the scenes. We're trying to finish up the first phase to this mod, and get on to getting it working. Does that mean a near release date? Hell no. It just means we are making progress "

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