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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#3041 goog

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Geschrieben 09 September 2012 - 06:00

yes,all the police units are done.

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#3042 EmC-Unit

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Geschrieben 09 September 2012 - 08:57

Great fire engiene

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#3043 cops

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Geschrieben 09 September 2012 - 09:45

wow the texture on the fire engine... OMG O_o
Really nice update!

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#3044 TacticalRooster22

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Geschrieben 09 September 2012 - 05:41

WOW! Nice truck!

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#3045 goog

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Geschrieben 09 September 2012 - 06:58

Thanks guys

Very impressive but how will such well done models fare on sub-par computers?

This model(and all of your other ones) are very impressive, will it cause problems on computers with slow processors?

If you manage your units and send only what you need to a call then it shouldn't be too laggy,if you got units all over the map and send vast amounts of units code3...then it would be a lagfest.

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#3046 Fred03

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Geschrieben 09 September 2012 - 08:29

Thanks, sorry about the double post. Are you including tasers?

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#3047 TacticalRooster22

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Geschrieben 10 September 2012 - 02:33

Thanks guys


If you manage your units and send only what you need to a call then it shouldn't be too laggy,if you got units all over the map and send vast amounts of units code3...then it would be a lagfest.


Yeah I mean you don't need like 3 cops, two medics, EMS supervisor, and an engine all to a medical call...lol.

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#3048 cops

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Geschrieben 10 September 2012 - 07:50

why not :P once they arrived on the scene you can turn of the lights :)
Or you must have a powerful computer :P

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#3049 TacticalRooster22

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Geschrieben 10 September 2012 - 11:51

Good point there haha!

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#3050 C.F.D

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Geschrieben 11 September 2012 - 01:20

You'll still have fun either way! I'll be sure of that. Each of the Police, Fire and EMS apparatuses will have options where you can activate and disable light modes. Main mode would be the Code 3 response, all lights are activated. With all of the lights on, it will probably affect your game frame rate depending on the condition of environment and severity of calls.

If you're on a scene of an accident, or a minor call, while parked in a busy traffic lane or obstructing the flow of traffic, you can disable all lights but keep the rear on with traffic advisory stick on ( including rear brake strobes, rear dash red/blue LEDs, etc...). This will help maintain your frame rate high, and should not affect game play's performance. Or you can disable all of the emergency lights, and turn on the traffic advisory stick alone. It all falls down to your decisions and the capacity of your computer's gaming performance.

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#3051 kab012345

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Geschrieben 11 September 2012 - 02:43

Sounds great C.F.D.! I am going to love being able to change light modes and have that extra customization ability.

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#3052 kris

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Geschrieben 11 September 2012 - 05:18

Sounds great!

#3053 MrMitch

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Geschrieben 11 September 2012 - 08:14

Adding on to CFD's post it will allow more realistic control for the player making the game like real life and effectively more immersive.

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#3054 mchone14

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Geschrieben 11 September 2012 - 08:23

That sounds great CFD just like in real life!!!!!!!!!!

#3055 gunswat

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Geschrieben 11 September 2012 - 11:21

I should be fine since my pc was built for gaming

#3056 RedHawk504

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Geschrieben 11 September 2012 - 12:24

Need 32 Gigs of ram to run this i think?

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Your signature was too big. But I kinda like that other gif, so it stays.


#3057 gunswat

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Geschrieben 11 September 2012 - 12:42

ive only got 8.00

#3058 RedHawk504

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Geschrieben 11 September 2012 - 01:18

i got 12 :3

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Your signature was too big. But I kinda like that other gif, so it stays.


#3059 goog

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Geschrieben 11 September 2012 - 09:33

http://cheezburger.com/1635226880

Let's not have 2 pages of everyone listing their ram size...

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#3060 gunswat

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Geschrieben 11 September 2012 - 09:36

Thanks for the pic