[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#2641
Geschrieben 02 Juli 2012 - 03:35
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#2642
Geschrieben 02 Juli 2012 - 09:50
#2643
Geschrieben 02 Juli 2012 - 03:57
*Real women love cops, the rest marry firefighters*
#2644
Geschrieben 02 Juli 2012 - 05:03
Would you mind providing us with an approximate mod size? The manhattan mod for example looked awesome but I couldn't run it because it was too good!
Add 'djchill95' on skype for constant MP gaming, English only, no mic required!
#2645
Geschrieben 02 Juli 2012 - 05:26
#2646
Geschrieben 03 Juli 2012 - 05:18
#2647
Geschrieben 03 Juli 2012 - 05:25
#2648
Geschrieben 03 Juli 2012 - 07:30
#2649
Geschrieben 03 Juli 2012 - 07:51
Looks like this mod will be a bit fps-heavy, my computer is surely good enough, but there are loads of guys with old computers or laptops out there.
Personally, I'd love a good looking mod rather than a fps-friendly one, but I know that people will whine about that once you release.
Check out my public mod, Honolulu Modification
I speak Swedish, Finnish, English and German (only a little German).
The massive image has been removed. Refer to the ToS for acceptable sizes.
#2650
Geschrieben 03 Juli 2012 - 07:53
Original Meriden Ct Mod Leader
#2651
Geschrieben 03 Juli 2012 - 09:32
#2652
Geschrieben 03 Juli 2012 - 11:29
Incredibly good looking! Great job!
Looks like this mod will be a bit fps-heavy, my computer is surely good enough, but there are loads of guys with old computers or laptops out there.
Personally, I'd love a good looking mod rather than a fps-friendly one, but I know that people will whine about that once you release.
I don't think that will be the case on this one. I think what the manhattan mod team did as a mistake (I am only guessing and have no base to this. AND I DO NOT wish to create a fight about this) was made to many high rises and to much texture on the map.
Surrey doesn't have any high rises. I think the tallest commercial/residential building is l.... 5 stories at the max but don't quote me on that. So I think it will be fine
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#2654
Geschrieben 03 Juli 2012 - 02:02
Regardless, we will not make "Eco-friendly" lights as you would see in the LA upgrade units mod, so should it run poorly on your lower-end laptops and PCs, needless to say, are NOT our responsibility.
In the LA upgrade units, most of the units are averaged with 100-150 lights. In our modification, for the Police fleet, will be 200-300 lights, for the EMS, can be up to 200-400 ( depending on the model) and for the fire service, well, 400-500 lights, per apparatus.
If you want a smooth FPS game play, it will be logical to be concise and only dispatch the necessary units. You shouldn't have 20 RCMP units patrolling, several ambulances parked all over, copious amounts of fire trucks parked at wal-mart, etc. It is your duty to be an effective dispatcher and assign the right package for each of the calls. Once you're finished with the call, either send the units back to HQ or their stations, with exception of the police units.
#2655
Geschrieben 03 Juli 2012 - 02:36
**NOTE**
I don't take any requests any more,except for ;
Red Watch (RCMP)
#2656
Geschrieben 03 Juli 2012 - 04:44
@cops, yeah I'm glad I have a new graphics card!
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#2657
Geschrieben 03 Juli 2012 - 06:23
#2658
Geschrieben 03 Juli 2012 - 09:25
#2659
Geschrieben 03 Juli 2012 - 09:58
#2660
Geschrieben 03 Juli 2012 - 10:56
"I dream of the day when chickens can cross the road without having their motives questioned."