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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#2641 squamishfire

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Geschrieben 02 Juli 2012 - 03:35

You know I gotta say. That one I am not to keen on. I don't know if it's because it is a dodge or if it's because it is on a stealth unit. I think a ford it would look great.... But a dodge.... I dunno.
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#2642 goog

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Geschrieben 02 Juli 2012 - 09:50

We got the same style bar on the cvpi,the 2 versions(charger and cvpi) will be fictional and will have non (RCMP) code lighting.The new pushbar has lights and siren(s) attached.
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#2643 Marshall8946

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Geschrieben 02 Juli 2012 - 03:57

I really like that on the crown vic! Great job on the progress!! Im excited to see it lighted!

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#2644 ThePoliceGuy

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Geschrieben 02 Juli 2012 - 05:03

Quality of this mod always surprises me! So good.

Would you mind providing us with an approximate mod size? The manhattan mod for example looked awesome but I couldn't run it because it was too good!


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#2645 Semper Fidelis

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Geschrieben 02 Juli 2012 - 05:26

An avarage Goog & C.F.D model :). High quality and perfect modelling ;).

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#2646 C.F.D

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Geschrieben 03 Juli 2012 - 05:18

Heres some eye candy for you guys...as always watch in 720p !



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#2647 ENG343INE

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Geschrieben 03 Juli 2012 - 05:25

cfd awsome lighting on the BFD eng

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#2648 kris

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Geschrieben 03 Juli 2012 - 07:30

Great looking lights on that engine.

#2649 Xandarb

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Geschrieben 03 Juli 2012 - 07:51

Incredibly good looking! Great job!

Looks like this mod will be a bit fps-heavy, my computer is surely good enough, but there are loads of guys with old computers or laptops out there.
Personally, I'd love a good looking mod rather than a fps-friendly one, but I know that people will whine about that once you release.

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#2650 FDNYpower

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Geschrieben 03 Juli 2012 - 07:53

i love the lighting on it:P

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#2651 rettungstier

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Geschrieben 03 Juli 2012 - 09:32

awesome lighting buddy!

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#2652 squamishfire

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Geschrieben 03 Juli 2012 - 11:29

Incredibly good looking! Great job!

Looks like this mod will be a bit fps-heavy, my computer is surely good enough, but there are loads of guys with old computers or laptops out there.
Personally, I'd love a good looking mod rather than a fps-friendly one, but I know that people will whine about that once you release.


I don't think that will be the case on this one. I think what the manhattan mod team did as a mistake (I am only guessing and have no base to this. AND I DO NOT wish to create a fight about this) was made to many high rises and to much texture on the map.

Surrey doesn't have any high rises. I think the tallest commercial/residential building is l.... 5 stories at the max but don't quote me on that. So I think it will be fine ;)
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#2653 LoKii

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Geschrieben 03 Juli 2012 - 12:31

wow, this all looks simply amazing.

Can't wait to actually take control over these units.

Keep up the good work everyone.

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#2654 C.F.D

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Geschrieben 03 Juli 2012 - 02:02

Yes it will be high in FPS, probably more or less than the Manhattan Mod. If you can run Battlefield 3 on medium-high settings, you will be fine with our mod's details. But right now its still too early to say. Once we have the map completed, we'll make that determination for SPEC settings. This mod is designed to the highest realism benchmark we can go.

Regardless, we will not make "Eco-friendly" lights as you would see in the LA upgrade units mod, so should it run poorly on your lower-end laptops and PCs, needless to say, are NOT our responsibility.

In the LA upgrade units, most of the units are averaged with 100-150 lights. In our modification, for the Police fleet, will be 200-300 lights, for the EMS, can be up to 200-400 ( depending on the model) and for the fire service, well, 400-500 lights, per apparatus.

If you want a smooth FPS game play, it will be logical to be concise and only dispatch the necessary units. You shouldn't have 20 RCMP units patrolling, several ambulances parked all over, copious amounts of fire trucks parked at wal-mart, etc. It is your duty to be an effective dispatcher and assign the right package for each of the calls. Once you're finished with the call, either send the units back to HQ or their stations, with exception of the police units.

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#2655 cops

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Geschrieben 03 Juli 2012 - 02:36

wow I'm glad I bought a high end pc ^^

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#2656 TacticalRooster22

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Geschrieben 03 Juli 2012 - 04:44

Great poly lighting on that truck, as always lol!

@cops, yeah I'm glad I have a new graphics card!

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#2657 Semper Fidelis

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Geschrieben 03 Juli 2012 - 06:23

So you are as good as "Frosbite" in this job If the mod will really like Battlefield 3's med-quality settings ;). Keep up the good work fellas :D

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#2658 DaDog

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Geschrieben 03 Juli 2012 - 09:25

All the police cars look great!
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#2659 C.F.D

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Geschrieben 03 Juli 2012 - 09:58


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#2660 sniper3369

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Geschrieben 03 Juli 2012 - 10:56

Truck looks amazing guys. Every time I check back on this topic it gets better and better. Great work

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