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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#2421 TacticalRooster22

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Gepost 29 mei 2012 - 01:27

Very nice unit. I am excited haha!

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#2422 goog

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Gepost 29 mei 2012 - 07:53

I got the unit in the right mod now and it has CFD's correct lights so have a look guys...

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#2423 gunswat

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Gepost 29 mei 2012 - 08:01

As normal perfect

#2424 ENG343INE

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Gepost 29 mei 2012 - 08:05

awsome lights on the stealth cv goog and cfd

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#2425 cops

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Gepost 29 mei 2012 - 08:27

I always wanted to know: Why are there stealth units instead of unmarked...?

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#2426 rettungstier

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Gepost 29 mei 2012 - 08:28

why the hell have i decided to study medicine?!?!?!

i could use my precious time to make you guys an awesome map ^^

love your mod and will keep following btw ;)

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#2427 goog

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Gepost 29 mei 2012 - 08:44

I always wanted to know: Why are there stealth units instead of unmarked...?


they are like umpc as harder to see but when the decals are lit up they appear as a marked unit for better visibility.

why the hell have i decided to study medicine?!?!?!

i could use my precious time to make you guys an awesome map ^^

love your mod and will keep following btw ;)


If your serious about the map rettungstier,we would love to have your expertise in that area.PM CFD or me and we can talk.(I've got lots of food!!)

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#2428 RCMPDude1337

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Gepost 29 mei 2012 - 08:50

Been a while since I posted in this thread.

Mod just keeps getting better and better! Each time I check back there's normally something new and it's just epic! Keep up the good work guys.

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#2429 Xandarb

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Gepost 29 mei 2012 - 09:49

I got the unit in the right mod now and it has CFD's correct lights so have a look guys...
*video*


That looks gorgeous! Really, really cool unit! Keep it up guys!

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#2430 askjeeves

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Gepost 30 mei 2012 - 01:57

Hey goog, nice work on the stealth cruiser. I've always liked the looks of them (thankfully only viewed from spots where I was sitting at side of road with them). Really neat to see them added to this mod. How you make things that neat is beyond me, but keep it up.
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#2431 Semper Fidelis

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Gepost 30 mei 2012 - 05:55

It is a classic Goog and C.F.D model. Awesome. Keep up the good work guys

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#2432 CFDDIVE11

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Gepost 30 mei 2012 - 06:50

question.... is this going to be a submod to the LA mod, like do we have to have the LA MOD in order for this mod to work?

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#2433 goog

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Gepost 30 mei 2012 - 07:16

It started out as a submod skinning project and grew from there,plans are for everything new,models,map,scripts ect.

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#2434 CFDDIVE11

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Gepost 30 mei 2012 - 08:10

so its going to be like its own mod not a submod

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#2435 goog

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Gepost 30 mei 2012 - 08:43

yes ,that's what I just described to you LOL,if it's all new it's not a submod.

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#2436 Dyson

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Gepost 30 mei 2012 - 10:41

I got the unit in the right mod now and it has CFD's correct lights so have a look guys...
http://www.youtube.com/watch?v=jMZos4C23kI


Going all ghost recon on us with super stealth ;) nice

#2437 Unit 42

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Gepost 30 mei 2012 - 12:21

Wow I love this! I can't wait until it's finally out! Sadly, I may not download it since, even with CFD's LA mod lights, my computer is highly slowed and I can't enjoy the experience anymore. Oh well, at least I have youtube to enjoy others' gameplay of this awesome mod :)
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#2438 FDNYpower

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Gepost 30 mei 2012 - 03:20

amazing great job:)

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#2439 goog

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Gepost 30 mei 2012 - 08:16

Wow I love this! I can't wait until it's finally out! Sadly, I may not download it since, even with CFD's LA mod lights, my computer is highly slowed and I can't enjoy the experience anymore. Oh well, at least I have youtube to enjoy others' gameplay of this awesome mod :)


If you went into the editor and disabled and removed all the radiations and poly's and just kept the lights,that would help a ton.The realism of the lights would take a major hit, but at least you'd be able to enjoy and to still play the game.

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#2440 ausavin26

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Gepost 30 mei 2012 - 11:11

Yeah I've noticed that when I remove lights from a unit it runs fater in the editor...

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