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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#2121 pyrofreak

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Posted 01 April 2012 - 03:16 AM

Adding on to what CFD said, we are looking at basically creating realistic scenarios for their respective areas. Industrial incidents might have Hazmat incidents and the Highways might have car crashes and car fires.

Thats what we plan on doing anyway, it might change as everything usually does. ;)


You should really try to stick to that idea though. It would be nice if we could see a difference in areas such as residential and commercial. In addition having chemical fires would be nice because I think the hazardous units rarely get used as it stands.

#2122 KILLERxCOP

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Posted 01 April 2012 - 04:54 AM

In addition having chemical fires would be nice because I think the hazardous units rarely get used as it stands.


I agree. Hazmat fires, while difficult can be a lot of fun as long as there isn't a ton of other things happening on the map.

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#2123 TheVolume

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Posted 02 April 2012 - 12:46 PM

So nice mod vey very orginal well j ask you can j download dys big mod ? :drink:

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#2124 ausavin26

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Posted 02 April 2012 - 12:57 PM

If you're asking where to download it it's in the entrap district of Japan. It should be in the 4th tallest building under it. Get a wrecking crew and they'll pull it out of the hole

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#2125 goog

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Posted 02 April 2012 - 05:58 PM

So nice mod vey very orginal well j ask you can j download dys big mod ? :drink:


maybe you should search their topic and read it then you'll know...

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#2126 Steve Winters

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Posted 03 April 2012 - 03:51 AM

I didn't realize this was a "Other Topic Help Section." It's annoying.

Goog the mod is looking brilliant. Can't wait for it.

You and C.F.D and the crew have got some good ideas and I hope to see them in the game. By the sounds of it, it sounds like you have.

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#2127 Surrey rcmp

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Posted 03 April 2012 - 08:44 AM

did you guys ever finish that sheriffs paddy wagon?
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#2128 quasar3210

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Posted 03 April 2012 - 09:40 AM

I absolutely can't wait for this to come out. It is going to completely renew my interest in the game.

I've tried to read thru most of the thread but with 107 pages I very well may have missed this.

Do you guys have any plans on making this compatible with Emergency 4 Deluxe? Will it be in English like the LA MOD if you do?

Thanks for all of the amazing work on this, There is just no way I could even begin to do half these things.

Tom


**EDIT** After thinking about this for 3 more minutes I forgot it is still a submod of LA MOD so it probably negates the English part of my question. Sorry about that.

Edited by quasar3210, 03 April 2012 - 09:44 AM.


#2129 goog

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Posted 03 April 2012 - 10:05 AM

I absolutely can't wait for this to come out. It is going to completely renew my interest in the game.

I've tried to read thru most of the thread but with 107 pages I very well may have missed this.

Do you guys have any plans on making this compatible with Emergency 4 Deluxe? Will it be in English like the LA MOD if you do?

Thanks for all of the amazing work on this, There is just no way I could even begin to do half these things.

Tom


**EDIT** After thinking about this for 3 more minutes I forgot it is still a submod of LA MOD so it probably negates the English part of my question. Sorry about that.

Thanks Tom,
It started out a submod with just re-skinning but has become a mod(too lazy to move it),all the units are new and have been replaced.A map,missions and scripts will all be done as well.
It will be in english only and should be compatible with em4 deluxe.

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#2130 TheCadetForce

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Posted 04 April 2012 - 01:32 AM

I have a question, sorry if its already been answered.
How many events are we going to get at one given time? will it be just the one event to deal with or 2-3 at a time?

#2131 goog

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Posted 04 April 2012 - 02:10 AM

I have a question, sorry if its already been answered.
How many events are we going to get at one given time? will it be just the one event to deal with or 2-3 at a time?


Haven't got that far yet but like in real life stuff happens when you least expect it .When we get to that stage of the project we can discuss it better how it will work,but one event would be boring and too easy so we'll see.

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#2132 ausavin26

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Posted 04 April 2012 - 02:15 AM

It's in free play params I believe. I changed mine to something to make it 1 per hour I forget

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#2133 goog

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Posted 04 April 2012 - 06:59 AM

here's a video of the new VPD general duty skin with the new Tomar strobe lightbar...
WATCH IN 720P

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#2134 ENG343INE

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Posted 04 April 2012 - 07:05 AM

very nice

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#2135 FInn Rescue 12

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Posted 04 April 2012 - 09:03 AM

Hey Goog looks great, I might have missed a post , but have you thought about having radio transmissions going off in the back round on call scenes for a little more of a realimus affect thanks..

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#2136 goog

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Posted 04 April 2012 - 09:22 AM

Hey Goog looks great, I might have missed a post , but have you thought about having radio transmissions going off in the back round on call scenes for a little more of a realimus affect thanks..


if it is possible that would be a great idea to implement in the game,we'll see when we reach that point...

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#2137 squamishfire

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Posted 04 April 2012 - 10:51 AM

It is possible for surrey fire and BCAS. All you have to do is go to www.scanbc.com and then click on surrey feed.

That will give you live radio chatter. I did it one night and a structure fire came in the same time as on the game it was neat lol.

You will not find a Surrey RCMP feed I am afraid because they went to P25 encripted. So basicly that's means you need an actual police radio.
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#2138 ausavin26

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Posted 04 April 2012 - 01:28 PM

Do you guys have a paypal? Because I might consider donating.

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R.I.P Brad Schoener 2010

"Give me a challenge and I'll meet it with joy"


#2139 L.C. Long

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Posted 04 April 2012 - 05:09 PM

Are you sure that you didn't mean 'Release date: 1/1/13?

This mod does look prettey outstanding though, good work :)

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#2140 cops

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Posted 04 April 2012 - 06:07 PM

love it!! :D

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**NOTE**

I don't take any requests any more,except for ;

Red Watch (RCMP)