[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#2001
Geschrieben 15 März 2012 - 05:07
#2002
Geschrieben 15 März 2012 - 05:43
#2003
Geschrieben 15 März 2012 - 09:45
Break down for responces units. Two man units handle rapid responce calls , service unit handle report calls and team up for two man calls if rapid is tied up . Wagon transports and raipid calls. Patrol supervisor and detectives responded to calls if requested. You could create a mod just in Police calls along. Police responded to every thing just about. Goog keep up the work. Just sitting here montoring ltraffic pedsestrains and lights at 4:00 A.M. Bosotn Ma, North Eastren university due to fire and black out fun fun!
Whats up!
#2004
Geschrieben 15 März 2012 - 09:49
Break down for responces units. Two man units handle rapid responce calls , service unit handle report calls and team up for two man calls if rapid is tied up . Wagon transports and raipid calls. Patrol supervisor and detectives responded to calls if requested. You could create a mod just in Police calls along. Police responded to every thing just about. Goog keep up the good work. Just sitting here montoring ltraffic, pedsestrains and lights at 4:00 A.M. Bosotn Ma, North Eastren university due to fire and black out fun fun!
Whats up!
#2006
Geschrieben 15 März 2012 - 05:33
#2007
Geschrieben 17 März 2012 - 01:24
#2008
Geschrieben 17 März 2012 - 01:47
I wana PLAY!
#2009
Geschrieben 17 März 2012 - 02:10
Your sense of humor and modding talents make you great
R.I.P Brad Schoener 2010
"Give me a challenge and I'll meet it with joy"
#2011
Geschrieben 17 März 2012 - 01:29
3 Times LOL
#2012
Geschrieben 17 März 2012 - 09:28
P.S sorry to be blunt, but Id appreciate it
#2013
Geschrieben 17 März 2012 - 10:14
#2014
Geschrieben 18 März 2012 - 02:47
CFD, we are a little more lenient with the pictures, but try to keep them under 1.5 mb, and if there are going to be multiples in a post, a link works too, it's just getting too much for the site to handle.
For everyone else:
I will be personally deleting all posts that quote pictures, especially those quoting animated pictures. I'm pretty sure we've said half a million times, don't quote pictures, but some people just don't listen.
PS, If I find two posts with quoted pictures by the same person, that's a +25%
Please, for the love of god and the sake of the server, post a link to your animated flashing thingies and not an image.
Also, everyone else, please do not quote whole posts containing the flashing animated thingies.
Aight? Thank you.
Was quoting him over and over again really necessary? Remember all of that chaos that ensued in the past because people quoted videos and imagines. I'd like to read materal related to this mod, not spam.
On a different note incredible mod. I do have one question though. It seems like there are a ton of cars, will they all fit? Also, with all the units, lights, etc what kind of PC are we talking about here? I mean my PC can play the game "as is" on pretty decent settings. Will I still be able to run your mod, or will I need some serious updating?
#2015
Geschrieben 18 März 2012 - 06:46
Was quoting him over and over again really necessary? Remember all of that chaos that ensued in the past because people quoted videos and imagines. I'd like to read materal related to this mod, not spam.
On a different note incredible mod. I do have one question though. It seems like there are a ton of cars, will they all fit? Also, with all the units, lights, etc what kind of PC are we talking about here? I mean my PC can play the game "as is" on pretty decent settings. Will I still be able to run your mod, or will I need some serious updating?
Thanks pyro,yes there are a lot of cars(police is heavy,but the fire and ambulance are not as big),still sizeably less than the NY mod...a good portion of them will be called from off the map.
My older pc,1gig ram,256 mb nvidea gforce 4 ti can still play it.My new rig,6 gig ram,1 gig nvidea doesn't break a sweat during gameplay(max settings) with fraps on max.
As long as you can play the newer games you will definately not have a problem with this mod.
#2016
Geschrieben 18 März 2012 - 01:18
But for those who has the lower-performance cards/PCs will most likely encounter lagged gameplay when the more units are deployed. You gotta remember that our modification Is like no other - super detailed models and lights and a new map means FPS will be accumulated.
I'm running a GTX 580 and I have zero problems with that issue and other games, so Todd and myself are safe.
#2017
Geschrieben 18 März 2012 - 09:08
#2018
Geschrieben 19 März 2012 - 04:38
Cheers
#2019
Geschrieben 19 März 2012 - 05:06
#2020
Geschrieben 19 März 2012 - 08:07
Hey, so I know that the mod is getting rather heavy in terms of units. That being said however, I was wondering if there were any plans to add any units from CVSE? Now that we have the Sheriffs going in game, I thought maybe there might be a place for CVSE. If there isn't then that is perfectly acceptable as you guys are doing an awesome job on this. It's just my opinion.
Cheers
good suggestion,but as there's only that semi front that drives around the unit would be of little use.Maybe just skin it and have it driving around with civilian vehicles.